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Bug Reporting Thread for B150328+

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Jastrzab1984

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Supercharged
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Location: Katowice

Cars: Jeep Grand Cherokee 5.9

Post Sun Apr 12, 2015 9:01 pm

Re: Bug Reporting Thread for B150328+

My "favorite" bugs, moved here from my suggestions topic:
- In some point of the game (usually when clicking new engine family during car building) it starts crazy lagging. Mouse clicking and cursor moving is delayed about 1 second; and sound is “shattered”. To fix it I call windows manager list and get back to game.
- When You using in one car two different engine families game getting crazy, and shows variant of different family that have been chosen.
Barth Motors information page
http://barthautomation.blogspot.com/
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440deluxe

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Cars: '06 Dodge Magnum SRT8, '68 Plymouth Barracuda Formula S, '62 Cadillac Series 62, '75 Fiat 124 Spider

Post Mon Apr 13, 2015 3:30 am

Re: Bug Reporting Thread for B150328+

When updating from build 1418 to 150409 after the 900+ MB download I get a small window that says "Launcher Error" in the title bar and "Could not start the setup". After that nothing happens.
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MrFreeze

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Cars: 1974 Corvette Convertible
2010 Rav 4 V6
2001 Celica GT
2013 G37x

Post Wed Apr 15, 2015 7:59 am

Re: Bug Reporting Thread for B150328+

I'm getting an odd configuration with race headers.

Image

It seems to be doing it on I4 and all V8 engines that I have built. On my I6s they render correctly.

Edit:
Well pardon my ignorance! Looks odd if the only thing you have ever seen is long tube headers. :)

Image

I'm guessing the I4 is supposed to be something like these?

Image
Last edited by MrFreeze on Wed Apr 15, 2015 10:43 am, edited 2 times in total.
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RobtheFiend

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Cars: Opel Astra -99 1.6 16

Post Wed Apr 15, 2015 8:11 am

Re: Bug Reporting Thread for B150328+

That is the 180 degree headers intended for cross plane crank. Very much a race header, it was first made for the Ford GT40 in the 60's.
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iamthebassman

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Joined: Sun Mar 22, 2015 4:44 pm

Cars: Tricycle and Big Wheel

Post Wed Apr 15, 2015 5:29 pm

Re: Bug Reporting Thread for B150328+

Failure to start the game. Every time I close the game I get a memory error as well, I'll try to capture that if I can get back on it.


---------------------------
Lua Error:
---------------------------
Step() failed!: [string "--client\start scripts\main.lua..."]:71: attempt to index a nil value

You can CTRL+C on this to report it.
---------------------------
Retry Cancel
---------------------------
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greusome1

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Cars: 2005 toyota tacoma
cbr 600-rr

Post Thu Apr 16, 2015 12:51 pm

Re: Bug Reporting Thread for B150328+

Found a bug! Let me explain what is happening. I'm a big Mopar fan, and so I was creating the potent 340 that plymouth and dodge put out in the early 70's. First I created a 340 ci v-8 with a single 4-barrel carb. I finished tuning it and saved it as 340. This was to be my base engine to create a 340 4-v, a 340 with 3 2-barrel carbs (six pack), and a basic 340 wedge later on. To sum up my problem, I created a 340 v-8, then went to create another version, (you know when you create a variant of an engine the bore and stroke are locked right?) So I went to create a variant of this engine it wasn't turning out very well hp and torque wise so I decided to make sure that my bore and stroke was the same, and sure enough they was, although locked so where I couldn't change them which is correct for a variant. Here is the kicker, its shows that with the same bore and stroke as my 340 ci has, now it only displaces around 200 ci of displacement. Same engine, same bore, same stroke, very much different displacements! Im submitting two screenshots, notice the displacement discrepancy even tho they have same bore and stroke. Now this is frustrating :-) But, before I can add a screenshot, I must have the ability to add an attachment to posts....
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JussiE

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Cars: Volvo V40 D2 Summum -13
EX:
Saab 9-5 3.0TiD -02
Audi A4 1.9 TDi -97
Toyota Corolla 1.6 -92

Post Thu Apr 16, 2015 6:28 pm

Re: Bug Reporting Thread for B150328+

greusome1 wrote: But, before I can add a screenshot, I must have the ability to add an attachment to posts....


Just go to upload attachment below the text editing box.

attachment.png
Upload attachment
attachment.png (7.03 KiB) Viewed 5689 times
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Lucdeluc

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Location: Poznań, Poland

Cars: Iveco

Post Mon Apr 20, 2015 2:03 pm

Re: Bug Reporting Thread for B150328+

I created two engines. They were saved in "store" so I could compare them. Next day I wanted to create 3rd engine of that "family" old timers 1940 and all those engines created earlier were gone. Created family category stayed. It happens all the time. Reinstalling the game wasnt working.

e: ofc, standalone version

e2: Ok, problem seems to be solved. The name of the engine is the name of file in windows. So... if anyone of us like me will use some sign that cannot be used in file names then that file will not be saved. The file will disapear after closing game.
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alekru

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Joined: Sat Apr 11, 2015 8:18 am

Cars: An Aventador in Future :D

Post Thu Apr 23, 2015 3:06 am

Re: Bug Reporting Thread for B150328+

When closing the game (for both the red X of the Window and the "Close Game" Button ingame) it will say it doesn't work probably and crash (as seen on screenshot).
ClosingBug.jpg
ClosingBug.jpg (252.88 KiB) Viewed 5659 times

But, it doesn't lose any data and the game works fine when restarted.
System:
MySystem.jpg
MySystem.jpg (206.32 KiB) Viewed 5659 times

Hope i could help debugging the game, cause i love it :)
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Innocience

Posts: 5

Joined: Thu Nov 27, 2014 6:17 am

Post Thu Apr 23, 2015 8:02 am

Re: Bug Reporting Thread for B150328+

Any sort of installed safety -x quality or lower is lighter than no safety(regardless of none quality setting)

Issue: Weight of installed safety -15 lower than none safety -15.
Expected behavior: -Either None safety -15 equal or lower weight than safety installed
-Or safety -15 equal or higher weight than none


2015-04-22_00003.jpg
No safety weighing 681 kg (independent of quality setting)
2015-04-22_00003.jpg (341.48 KiB) Viewed 5651 times


2015-04-22_00004.jpg
Example with Standard safety -15 quality weighing 632 kg
2015-04-22_00004.jpg (339.61 KiB) Viewed 5651 times
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Innocience

Posts: 5

Joined: Thu Nov 27, 2014 6:17 am

Post Thu Apr 23, 2015 8:13 am

Re: Bug Reporting Thread for B150328+

Lua Error when trying to sort Carlist by Engine name:

---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--client\functional\CCarManager.lua..."]:357: attempt to compare two nil values

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------

(Can't say if it's my engines causing a problem - found this one after creating at least 10 different ones each with at least 2 variants)
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Innocience

Posts: 5

Joined: Thu Nov 27, 2014 6:17 am

Post Thu Apr 23, 2015 8:28 am

Re: Bug Reporting Thread for B150328+

Deleting a variant of a model in the car designer then installing an engine causes all sorts of nil referencing.
Loading up the variant from the sandbox->carlist afterwards destroys gui leaving no option to return to the menu.

Issue:Deleting the active variant from the car designer doesn't change the active variant or prohibits changing it's configuration.
Expected behavior:Automatic switch to another car variant, prohibiting deleting the actual variant or disabling configuration of the deleted variant.

An Example:
---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--client\functional\TrimDesignerWindowDelegat..."]:3944: attempt to index local 'accelerationDetails' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------

(Probably not much of an issue since you have to force that particuliar behavior quite hard.)
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Innocience

Posts: 5

Joined: Thu Nov 27, 2014 6:17 am

Post Thu Apr 23, 2015 8:50 am

Re: Bug Reporting Thread for B150328+

(Minor bug)
A close to size limit engine is shown as unable to fit when starting test mode.
2015-04-22_00006.jpg
2015-04-22_00006.jpg (467.52 KiB) Viewed 5754 times

2015-04-22_00007.jpg
2015-04-22_00007.jpg (467.13 KiB) Viewed 5754 times

If needed that was the Configuration used:
Car = '10sSupercar01Small' (aka small exotic 'mclaren p1'esk)
Transverse AWD
V8 Flat
85.1mm x 76.9mm (Resulting in 3499ccm) DOHC
No Turbo
Direct Injection - Throttle Per Cylinder - Race
Race Tubular
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Superjew1313

Posts: 1

Joined: Thu Apr 30, 2015 2:54 am

Cars: Mazda 6

Post Thu Apr 30, 2015 2:57 am

Re: Bug Reporting Thread for B150328+

---------------------------
Lua Error:
---------------------------
tolua++ dbcall failed!: [string "--shared\functional\SANDBOX_DATA\CCarCalculat..."]:225: attempt to index local 'family' (a nil value)

You can CTRL+C on this to report it.
---------------------------
OK
---------------------------
Was trying to open a saved car model.
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BlastersPewPew

Posts: 628

Joined: Wed Jan 15, 2014 7:01 am

Cars: Mazda 3

Post Thu Apr 30, 2015 3:16 am

Re: Bug Reporting Thread for B150328+

Innocience wrote:(Minor bug)
A close to size limit engine is shown as unable to fit when starting test mode.
2015-04-22_00006.jpg

2015-04-22_00007.jpg

If needed that was the Configuration used:
Car = '10sSupercar01Small' (aka small exotic 'mclaren p1'esk)
Transverse AWD
V8 Flat
85.1mm x 76.9mm (Resulting in 3499ccm) DOHC
No Turbo
Direct Injection - Throttle Per Cylinder - Race
Race Tubular


It still fits, this is due to the engine itself moving out of the "size box" during the test due to torque but only when your engine size is so close to the limit.
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