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Gameplay

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Shiriken

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Joined: Thu Mar 19, 2015 1:07 pm

Cars: Audi A4
Mitsubishi Galant 2.0

Post Sat Mar 21, 2015 1:06 pm

Re: Gameplay

Killrob wrote:I currently envision it the following way: when you have designed your car you get a target demographic analysis showing you which target groups your car scores best with. When you look at one of these it then gives you the stats comparison of your car to the current top scoring cars in that demographic. In that way you always know where you are and what you could aim for to improve. Also this ties right into the stats you hopefully have grown accustomed to during the Early Access phase of the game ;)



Sounds real good :D

Was wondering abouth a few more things aswell. As i have understood different part of the world will be in demand for different cars. will this be a set fixture or random for each game? Can you see what people like in your area/town/country?

Will you be able to buy shares from other companies? Buy up other car companies? If you want/need some tech from them for example.

Will you get goverment contracts? They want you to make a engine within thoose repesifications and if you make it they buy them from you? Or maby even whole cars, like making Jeeps?
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WizzyThaMan

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Joined: Sat Mar 23, 2013 8:39 am

Location: The Netherlands

Cars: Citroën Saxo, Mazda 2

Post Sun Mar 22, 2015 5:05 am

Re: Gameplay

I believe there will be a randomized world and a realistic one to play through. So demand for different types of cars will change for the random one with every game, where the realistic one might be fixed more, but not absolutely fixed so the next time you know what is coming.

Buying shares and complete companies for tech and sich will be possible eventually.

Government contracts will occurs like police cars and taxi's for example.
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Slim Jim

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Post Sun Mar 22, 2015 10:56 am

Re: Gameplay

WizzyThaMan wrote:Buying shares and complete companies for tech and such will be possible eventually.


I hope to help them with this portion of the game.
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