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Car Design Layers

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eecer

Naturally Aspirated

Posts: 78

Joined: Wed May 02, 2012 3:24 pm

Cars: 96 Jeep Grand Cherokee, 87 Chevy Suburban, and hopefully a 70 Plymouth Cuda one day.

Post Tue Feb 24, 2015 9:08 pm

Car Design Layers

I have looked around and haven't seen any talk about this so I thought I would mention it to see if there's any work being done. I'm sure everyone has noticed that when mounting objects on top of each other in the game can cause some issues when adjusting. It seems that there are no layers set for which object is over the other, when it comes to selecting, and that which ever is larger or was placed first is the one that you select. It can be a real pain when stacking grills on top of each other for a different design or if you accidentally drop it in the wrong area.

Any plans to make the objects stack so you can select the one on top when you click in it's field?
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Daffyflyer

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Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Tue Feb 24, 2015 9:47 pm

Re: Car Design Layers

That's an area we plan to improve when we move game engines I believe. I agree it has some issues right now.
3d Artist, Game Designer, Marketing Guy

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eecer

Naturally Aspirated

Posts: 78

Joined: Wed May 02, 2012 3:24 pm

Cars: 96 Jeep Grand Cherokee, 87 Chevy Suburban, and hopefully a 70 Plymouth Cuda one day.

Post Wed Feb 25, 2015 12:34 pm

Re: Car Design Layers

Great to hear. I'm surprised this late down the road that you guys are doing an engine change, hope all goes well with that.

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