Sun Jan 04, 2015 12:26 am by UltimateBMWfan
BitTwiddler wrote:A somewhat better idea. Just have a logo on the wall, like say a flag or something you you can select from a few default ones, or one you made yourself, to display on the wall. Perhaps later, to paste on your car as well as a decal type thing.
Think of how Kerbal Space Program does it, nice and easy, and we don't have people fighting over who gets to be in the game, and they don't have to support modding the building interiors, and it allows the game to feel a lot more customized with little extra work. That is 1 texture mapped rectangle per scene, a flag selection UI, mayer later a decal that uses the same texture as the rectangle, a little backend code to load what ones you can pick from a folder (just used the png image loader they currently have in place for the thumbnails).
The hardest part will probably be mapping that image to the rectangle in the scene, since the game engine may not support that kind of thing by default, and making the UI (which can be a whole different kind of evil).
+1. Easiest way to implement this would be to allow you to copy an image/few images to a folder, and when named correctly, displays on the walls as opposed to a default generic image. As long as the texture files for a certain space is unlocked, you can just create a blank canvas with the same proportions and then fill something onto it. However, doubt it'll be focused on any time soon. Gameplay comes first.