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Build B1362+ Bugposting Thread

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corleone1928

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Post Mon May 05, 2014 2:54 am

Re: Build B1362+ Bugposting Thread

Image
i got this bug after i maximized the game, i think it's the UI problem
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Jakgoe

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Post Mon May 05, 2014 9:10 am

Re: Build B1362+ Bugposting Thread

corleone1928 wrote:i got this bug after i maximized the game, i think it's the UI problem


I've had this problem as well starting in version 1198. Just don't minimize the game during the loading at startup. You can switch windows, just not minimize.
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OCAdam

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Post Mon May 05, 2014 12:54 pm

Re: Build B1362+ Bugposting Thread

Was working on a challenge idea when I noticed this happening. Trying to place any bonnet part on the roof of the station wagon model results in massive cutaway where cutaway shouldn't be occurring. As for just not adding such a part up there... I like imagining it's a rally car's roof scoop, so it's been a staple of mine to add to my rally cars.
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Daffyflyer

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Post Mon May 05, 2014 2:09 pm

Re: Build B1362+ Bugposting Thread

OCAdam wrote:Was working on a challenge idea when I noticed this happening. Trying to place any bonnet part on the roof of the station wagon model results in massive cutaway where cutaway shouldn't be occurring. As for just not adding such a part up there... I like imagining it's a rally car's roof scoop, so it's been a staple of mine to add to my rally cars.



Whoa! That's my fault. It's UV Unwrapped a bit wrong and I never noticed because i didn't try putting anything on the roof! Does it do it on any other bodies?
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OCAdam

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Post Mon May 05, 2014 6:05 pm

Re: Build B1362+ Bugposting Thread

I'll check them out soon, though every other car I've tried didn't have this issue.

Edit:

Row 1, last car: (RX-7-like body) very very slight cutaway noticeable between the roof and doors.
Row 2, last car, both bodies: I showed the screenshot of the station wagon version, but it does it on the hatch as well.

Those 3 are the only ones I've seen issues on the roof, but again, the RX-7's is extremely slight. You have to zoom in pretty far, but it's visibly cut out.
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Stephens

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Post Mon May 05, 2014 6:47 pm

Re: Build B1362+ Bugposting Thread

Killrob wrote:@Stephens: do you always get that crash or is that for specific cars? If so: what kind of cars?



I actually don't. The one I have noticed this with is the new fastback looking model. The one that resembles an RX-7 or Porsche 944.
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Reaper392

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Post Wed May 07, 2014 1:45 pm

Re: Build B1362+ Bugposting Thread

There's a minor bug with the bodywork by the mirrors of the really old body when you flare its wheel arches. I'm pretty sure the small miscoloured triangular blade isn't supposed to be sticking out of the bottom of the windscreen pillar.

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Trifler

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Post Wed May 07, 2014 2:59 pm

Re: Build B1362+ Bugposting Thread

Not really bugs, but this still seems to be the best place to post this. These are things I wouldn't mention now, except the patch notes said the Engine and Car Designers are now considered more or less complete.

1) Looking at Capacity in the Options menu, if I have it set to use cc/L, it still displays the Bore and Stroke in inches in the Engine Designer. It seems the Capacity setting currently only affects the Test screen. The Bottom End screen is currently incorrectly (IMO) using the Length setting in the Options menu. I want to see the cylinder Bore and Stroke in mm while having the length, width, and height of the engine displayed in inches. I believe that is what was intended since the Test screen does display cc's. Changing the Bore and Stroke to use the Capacity setting instead of the Length setting in the Options menu would fix this.
EDIT: This one is minor since it displays the cc's when editing the Bore/Stroke.

2) The Options menu now has selections for liters/100km and mpg, but Killrob said an option for km/L would be added as well. I just want to make sure this doesn't get forgotten.

3) The Devs have previously stated that the game will differentiate between 4WD and AWD, but currently even in 1940, only AWD is listed, when only 4WD was available at the time. I feel that it's important that this distinction is made.
Last edited by Trifler on Thu May 08, 2014 3:58 am, edited 1 time in total.
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Jakgoe

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Post Wed May 07, 2014 10:12 pm

Re: Build B1362+ Bugposting Thread

Trifler wrote:Not really bugs, but this still seems to be the best place to post this. These are things I wouldn't mention now, except the patch notes said the Engine and Car Designers are now considered more or less complete.

1) Looking at Capacity in the Options menu, if I have it set to use cc/L, it still displays the Bore and Stroke in inches in the Engine Designer. It seems the Capacity setting currently only affects the Test screen. The Bottom End screen is currently incorrectly (IMO) using the Length setting in the Options menu. I want to see the cylinder capacity in cc/L while having the length, width, and height of the engine displayed in inches. I believe that is what was intended since the Test screen does display cc's. Changing the Bore and Stroke to use the Capacity setting instead of the Length setting in the Options menu would fix this.

2) The Options menu now has selections for liters/100km and mpg, but Killrob said an option for km/L would be added as well. I just want to make sure this doesn't get forgotten.

3) The Devs have previously stated that the game will differentiate between 4WD and AWD, but currently even in 1940, only AWD is listed, when only 4WD was available at the time. I feel that it's important that this distinction is made.


1: I'll have to let the devs respond to this.

2: I'm sure they'll add it, for now, just use a calculator ;) .

3: 4WD is not implemented yet.
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Trifler

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Post Thu May 08, 2014 3:26 am

Re: Build B1362+ Bugposting Thread

Jakgoe wrote:2: I'm sure they'll add it. [...]

3: 4WD is not implemented yet.


Cool. Again, as I said, these are things I wouldn't mention now if the patch notes hadn't said the Engine and Car Designers are now considered more or less complete.
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willdrum4food01

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Post Thu May 08, 2014 11:29 am

Re: Build B1362+ Bugposting Thread

Hey all,

I can't seem to get my engines from the prior build to load on my new cars. Every time I go to make a model, when I select an engine, every single one (even my puny little 1.7L) is "too big"...is anyone else having this issue, or do you have to do your engines all over again?
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Trifler

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Post Thu May 08, 2014 12:32 pm

Re: Build B1362+ Bugposting Thread

willdrum4food01 wrote:I can't seem to get my engines from the prior build to load on my new cars. Every time I go to make a model, when I select an engine, every single one (even my puny little 1.7L) is "too big"...is anyone else having this issue, or do you have to do your engines all over again?


I was able to open each engine and resave it to get them working with mine. Hope that helps.
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Jakgoe

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Post Thu May 08, 2014 1:31 pm

Re: Build B1362+ Bugposting Thread

Yes, resaving the engines should make them fit.
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Trifler

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Post Fri May 09, 2014 12:23 pm

Re: Build B1362+ Bugposting Thread

The Engine Designer is not deleting the thumbnail image when an engine is deleted. In other words, the .lua file is deleted from the Engines folder, but the .jpg is not deleted from the Thumbs folder.
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Jakgoe

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Post Fri May 09, 2014 10:26 pm

Re: Build B1362+ Bugposting Thread

Trifler wrote:The Engine Designer is not deleting the thumbnail image when an engine is deleted. In other words, the .lua file is deleted from the Engines folder, but the .jpg is not deleted from the Thumbs folder.

Why exactly is this a problem? Are the pictures taking up too much space?

If you really need to delete them, just do it yourself for now.
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