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Tycoon Starting Region

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maffc

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Post Sat May 03, 2014 2:35 am

Re: Tycoon Starting Region

KingJanic wrote:So I can't build cars in Vatican City? :lol:

Pity, Papal Motors has a nice ring to it
Specialized in large family cars ;-)
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Daffyflyer

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Post Sat May 03, 2014 11:18 am

Re: Tycoon Starting Region

maffc wrote:
KingJanic wrote:So I can't build cars in Vatican City? :lol:

Pity, Papal Motors has a nice ring to it
Specialized in large family cars ;-)


Large family cars, and cars with big glass boxes on the back :P
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Wirenfeldt

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Post Wed May 14, 2014 7:59 pm

Re: Tycoon Starting Region

Daffyflyer wrote:Yeah, most countries should be available, though we'll be condensing some more minor/tiny countries into regions I'd say.


Rats.. Sounds like Denmark is on the chopping block then.. Probably not that bad considering the fact that we have insanely high taxes
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OCAdam

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Post Thu May 15, 2014 4:50 am

Re: Tycoon Starting Region

I'll actually be kinda intrigued by the idea of starting in a smaller, poorer country and seeing how far I can get with trying to make a company based upon kit car-esque supercars...

Does the condensing mean the US will finally annex Canada? :lol:
Please tell me someone gets that joke...
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Dragawn

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Post Sat May 17, 2014 6:05 am

Re: Tycoon Starting Region

OCAdam wrote:Does the condensing mean the US will finally annex Canada? :lol:
Please tell me someone gets that joke...


*Slow clap* Well played sir. :lol:

And aw damn, there goes my dream of being Belgium's only car manufacturer. :P

Despite countries being acccolated into regions, will we still be able to hold a nationality though? If that's possible they could just divide the regions as the major continents for my part.

And I guess the USSR could make a great "noob start spot", because it'd be quite forgiving on design flaws.
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Post Sat May 17, 2014 10:30 am

Re: Tycoon Starting Region

Yeah, I think when making your profile, you could pick your name and nationality I think. At least, that should definetly be in!
I think for us it would be good to have BeNeLux together in one region, but being able to choose your city of operations (main cities like Amsterdam, Brussels, Liege, Antwerp, Rotterdam, Eindhoven for example) Or even better and not too much hassle, use some sort of city picker like Google Maps haha!
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Post Fri May 23, 2014 3:51 am

Re: Tycoon Starting Region

^^^ I was going to suggest that. Also, some cities could be added as time passes. You know, cities grow, and, for example, if in Brazil in the 50's the best places to build car factories would be only metro SP and RJ, in the following decades other state capitals and medium (around 200,000 inhabitants) towns would also be available.
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Pleb

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Post Fri May 23, 2014 6:36 am

Re: Tycoon Starting Region

I'm not sure this feature will be relevant to the game. It wouldn't be beneficial enough to the gameplay value to warrant the coding time. Sure it would be easy enough to code, and it would be interesting to include the development of the geography in the modern world, but it wouldn't really make a difference apart from where you can sell your cars. Would be a good thing for modders to add additional cities post-release though.
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Post Fri May 23, 2014 11:09 am

Re: Tycoon Starting Region

Yeah, it won't be on a city level, but population and wealth will change over time in region for sure.
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JayZee88

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Post Mon May 26, 2014 4:33 pm

Re: Tycoon Starting Region

Would transportation of raw materials play into the areas you plan to build plants? For example in Detroit and Lansing they have easy access to raw iron ore from mines in Minnesota, steel from Philly and Pittsburgh, etc plus a really good rail network to supply material and ship finished products. Where as if you start in Denver you will need to pay a bit more to ship materials to your factories, but gain a edge on more consistent shipping of cars due to its Central location (giving you a edge on selling on the West Coast compared to the factories back East).
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Daffyflyer

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Post Mon May 26, 2014 5:13 pm

Re: Tycoon Starting Region

Materials cost would probably change per region, to reflect the cheap availability of steel in steel making regions for example I'd say.
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Post Mon May 26, 2014 5:33 pm

Re: Tycoon Starting Region

That will add realism to the game which will make it more dynamic! Sounds like you guys got the plan pretty much down already :)
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