Re: Economic Ideas !?!

That stuff will be in though... if you are playing as a supercar manufacturer and build an I3 eco citycar, then your brand image / prestige will suffer.
Turbocharged
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vrmcardoso wrote:I have always said I was against even atempting to create an aesthetics evaluation mechanic and I think this discussion actualy made realise why.
I have commented in a previous thread about this subject that the development would be simply impossible. As Daffy said "It would be like teaching a robot to love" This is actually more acurate than he realises.
The problem with such a mechanic is that taste is extremely dynamic. I dont mean we all love diferent things. I mean we all love diferent things because of our context. We are to taught to like some things and not others. This is done because of the design trends, popular artistic movements, simply because we want to immitate those we admire, etc. This is the reason fashion is an industry. It is also the reason it is cyclical. Because it can be influenced to a certain degree.
The perfect example for this is the Beetle. It was widely considered to be ugly when first introduced in the US, but became a monstruous success. Why? Because Marketing "taught" Hippies to like it. Because Pop culture became a mainstream movement etc. etc.
How do you simulate this? You can't. any attempts would be mere simplifications that would probably be more anoying than fun.
I think the decision to make car bodies with certain base atributes like "this is a van and not a super sports car" and "this is an 80's design" etc. to be more than enough. And quite elegant as well. You could probably make it a little more gamey with stats like "50% more popular among women" but this is probably not the route the dev team is taking.
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Turbocharged
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Daffyflyer wrote:Practical and somewhat aesthetic things WILL matter in the sense that sports car buyers will probably gravitate towards low slung 2 door coupes etc. but they won't know/care about the morphing of the body, the headlights, vents etc.
Daffyflyer wrote:I'm sorry guys, but it's just not possible to have a reliable way of judging the looks of cars that actually agrees with real world tastes, it's just going to be infuriating to players attempting to judge what the computer likes. I know many of you are convinced that it's possible, but I don't see a way as it's even hard to quantify the attributes of a good looking car, never mind convince a piece of software to judge them..
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