Naturally Aspirated
Posts: 3
Joined: Fri Oct 12, 2012 8:44 pm
Cars: '94 Volvo 960
'99 Jeep Cherokee
'88 Firebird Trans Am
'94 GMC Vandura
Economic Ideas !?!
Now I'm far from giving any kind of "Exactly what to do" advice but I did have a few ideas that I hope you could appreciate.
Now these ideas are BASED on the assumption that you will have different "groups" of buyers. (Elderly, Mid-Life crisis, Soccer Moms, Etc...)
It sounded like the biggest issue is trying to get a computer to "judge" the visual design of a car, and that's what my ideas were about so hopefully
you will find them helpful... and if not atleast it was one more idea to roll around your heads.
First of which I kind of pulled from an old ,but FAR ahead of its time, game.
Anyway the idea would to be to keep the desired design per group kind of random... (sorry horrible at explaining things)
Examples: In one game - say year 1973 (just random) the "Soccer Moms" may like "sharp angular" designs over "smoothed angular",
"squared", "Rounded" or Ext...
I believe that making it atleast somewhat random the gameplay could very from game to game increasing the replay factor
of the tycoon half of the game.
The second idea would to have ways to see what kind of vehicles and designs are in demand.
Some of the ways this could be done is to;
1:Conducting surveys - which could tell you what groups are interested in what but as a down side it could take
some time, making the information not very useful for very long.
2:Producing Prototypes - To see how the public would react to a vehicle design. Down side could be that you would (or should)
hold production of the vehicle until you have the information you seek...
I had more but forgot some of them... I will add as I remember.
Also I believe that if one of the "groups" taste in vehicle design should slowly change as time goes on MOST of the time, although I
do believe that sometimes a radical change out of the blue could throw some twists to the game. I also believe some of these ideas
could also be used in the economical "specs" part of the game. (mileage, durability, power, price, ext...)
If I come up with any more ideas I will add them here. Hopefully some of these things help. CLICK here !!
Thanks for making a great game!!
Already designed hundreds of engines Can't wait for the rest!