Cruxx wrote:What about the enthusiast? Is automation going to be made for casual iPad owners, or for people who enjoy cars and what to experiment with every aspect of their creation?
It is aimed at the enthusiast, but if you want it to cover every possible aspect of car creation down to the finest detail, it's never going to be finished and it's going to end up an unplayable engineering tool rather than an enjoyable game.
It's like what we've done with cam profile, if we had every parameter that actually goes into designing a cam profile, we'd have to have a whole screen dedicated to cams alone, and we'd have a hell of a time explaining to new players how it all works. So we condensed it to the main tradeoffs of cam design (high rpm power vs poor economy/poor low rpm power/poor idle & emissions) and bundled it into one slider.
We kind of have to choose the design choices that have the most impact on the finished car, that are the most interesting to make, and that we are able to teach the players about successfully, and have the UI space to incorporate without cluttering the hell out of everything. I'm not sure if there will be a straight cut gear option or not, but there will be trade offs of torque capacity & reliability vs weight/cost/ease of driving etc.
I'm sorry if this displeases you, but it's the reality of designing a game that's fun, playable, and able to actually be completed by a small team like us..