Re: Can i just say!
Killrob wrote:WTH are you even discussing here? If the game is pausable, in what way does it even matter that it runs "fast"? If you want to pause you can, and if you want one year can take 1 real year.
In multiplayer it needs to be reasonably fast, otherwise games would never be played to completion, which would be a pity.
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Cheers guys!
Killrob wrote:Of course you can, there will be lots of different speeds to select. In SP you'll be able to select game speed freely, unless you've set up your game differently.
We might have missunderstood your first reply to the question how how long a game is, I interpreted as the slowest the game would progress was at a speed of 6 years/hour which at least I think is to fast.
I think is that if the standard speed is to fast and you would have to pause the game to do different stuff the game would not be played in real-time it would be more sort of a turn based system.
Correct me if I understand your last message wrong, but I interpret is as saying that before we start a game we set the minimum speed for that particular game. So we could play two different games simultaneously that would progress at different speeds.
But we still haven't got an answer to what would be the standard speed of a game played at the slowest setting and without using the pause setting.
Also I agree with the fact that the multiplayer games have to progress at a high speed so it can easily be played during a weekend.