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Help with Test Meanings

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eecer

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Post Tue Dec 25, 2012 5:19 am

Help with Test Meanings

Hay everyone, this might seem stupid of me to ask, but I am always trying to play and perfect the cars but the more I've played the less I've understood exactly what some of these things mean or why their stats come out the way they do. I also wonder what a normal engine should be in the tests. All the parts highlighted in red are what I was wondering about and here are my questions.

1. What does that second chart mean?
2. Why are the lifespans so low? I don't know of a single car today that only gets 57,000 miles.
3. What does the Responsiveness actually mean?
4. What is the loudness calculated as? That's definitely not Decibels.
5. What does the Smoothness mean?
6. What car costs $845 a year? To only last 57,000 miles and have to pay $800 a year in oil changes seems a little dramatic
7. What are the Emissions calculated as?
8. What does the economy percentage mean along with the lb/hph?
9. I thought the RON level was just the fuel, what is the engine doing to change this?
10. Is the price and man hours normal? They seem very High.

I love building on the game but at the same time it would be nice to know what today's average car is at or what the standards are so I could know what I should improve. So does anyone know what the "Normal" or "Standard" numbers are for all these stats? I know that it's hard to say seeing that every engine is a different size and power, but there has to be standards or an average so I know how well I am doing with my design. :lol: I feel like this engine is good, but at the same time I don't know what to compare it to or what some of those stats mean.
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EnryGT5

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Post Tue Dec 25, 2012 5:30 am

Re: Help with Test Meanings

well you asked quite a lot of stuff :lol:
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eecer

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Post Tue Dec 25, 2012 5:34 am

Re: Help with Test Meanings

EnryGT5 wrote:well you asked quite a lot of stuff :lol:


I know, the biggest point that I want to know is what would be considered standard for all the stats. It would be nice to know what to compare what I'm building with what real life expectations are. I feel like sometimes when I run through the tests I'm just looking at it to make sure that they turned green not red :lol:
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Slim Jim

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Post Tue Dec 25, 2012 7:53 am

Re: Help with Test Meanings

eecer wrote:1. What does that second chart mean?
2. Why are the lifespans so low? I don't know of a single car today that only gets 57,000 miles.
3. What does the Responsiveness actually mean?
4. What is the loudness calculated as? That's definitely not Decibels.
5. What does the Smoothness mean?
6. What car costs $845 a year? To only last 57,000 miles and have to pay $800 a year in oil changes seems a little dramatic
7. What are the Emissions calculated as?
8. What does the economy percentage mean along with the lb/hph?
9. I thought the RON level was just the fuel, what is the engine doing to change this?
10. Is the price and man hours normal? They seem very High.


1. brake specific fuel consumption; the higher the number, the more fuel being used to produce the same power
2. It's not the total lifespan of the engine, rather it's a "service interval"
3. Generic figure designed to be compared to other engines *within* the game
4. see #3
5. see #3
6. service costs are more than just oil changes - maybe the devs can shed more light on this
7. a combination of NOx, HC, CO all blended into one figure - see #3
8. The percentage is energy efficiency (the higher the percentage, the more efficient the engine is at converting fuel to power); as for lb/hph see #1
9. The engine will require a minimum standard of fuel depending on the compression ratio, ignition advance, cam profile etc. etc. it's not "changing" the RON figure you select in the fuel tab.
10. see #6
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eecer

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Post Tue Dec 25, 2012 5:42 pm

Re: Help with Test Meanings

Slim Jim wrote:
eecer wrote:1. What does that second chart mean?
2. Why are the lifespans so low? I don't know of a single car today that only gets 57,000 miles.
3. What does the Responsiveness actually mean?
4. What is the loudness calculated as? That's definitely not Decibels.
5. What does the Smoothness mean?
6. What car costs $845 a year? To only last 57,000 miles and have to pay $800 a year in oil changes seems a little dramatic
7. What are the Emissions calculated as?
8. What does the economy percentage mean along with the lb/hph?
9. I thought the RON level was just the fuel, what is the engine doing to change this?
10. Is the price and man hours normal? They seem very High.


1. brake specific fuel consumption; the higher the number, the more fuel being used to produce the same power
2. It's not the total lifespan of the engine, rather it's a "service interval"
3. Generic figure designed to be compared to other engines *within* the game
4. see #3
5. see #3
6. service costs are more than just oil changes - maybe the devs can shed more light on this
7. a combination of NOx, HC, CO all blended into one figure - see #3
8. The percentage is energy efficiency (the higher the percentage, the more efficient the engine is at converting fuel to power); as for lb/hph see #1
9. The engine will require a minimum standard of fuel depending on the compression ratio, ignition advance, cam profile etc. etc. it's not "changing" the RON figure you select in the fuel tab.
10. see #6


Thanks for the help! Is there any knowledge of a "par" for any of these stats?
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eecer

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Cars: 96 Jeep Grand Cherokee, 87 Chevy Suburban, and hopefully a 70 Plymouth Cuda one day.

Post Tue Dec 25, 2012 5:55 pm

Re: Help with Test Meanings

Or is there a top stat for each area? It would be nice to see that the top possible number for each stat so you know how well you've built your engine. If I'm achieving 60% the highest possible power in the straight 4s but am also achieving 80% the highest possible fuel efficiency, I would know that I'm doing well in building my engine.
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zeussy

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Post Wed Jan 02, 2013 4:05 pm

Re: Help with Test Meanings

SlimJim has done a good job and explaining most of it, but I will clarify a few of them.

1. What does that second chart mean?
Explained by SlimJim,
2. Why are the lifespans so low? I don't know of a single car today that only gets 57,000 miles.
This stat more represents how long on average until something brakes/fails. This figure is represented is an average of all engines that would be manufactured. So one might experience a fuel pump failure at 20,000miles, and another experiences no issues out to 120,000 miles.
3. What does the Responsiveness actually mean?
Explained by SlimJim. Represents how peppy/revvy the engine is, how good the throttle response is etc.
4. What is the loudness calculated as? That's definitely not Decibels.
Explained by SlimJim. It is not decibels, just a relative figure.
5. What does the Smoothness mean?
Explained by SlimJim, relative figure as to how rough/vibrations the engine has. Also has a demontronal effect on engine lifespan. A very shakey/vibration prone engine is more likely to break something.
6. What car costs $845 a year? To only last 57,000 miles and have to pay $800 a year in oil changes seems a little dramatic
The $800 is more of a base dealer book cost. The $845 is just the cost in parts/raw materials, the total cost includes the man hours (labour costs) to build it.
7. What are the Emissions calculated as?
Explained well by SlimJim, in the future where will be Emissions Grades, similar to Euro Standards for Emissions. You engine must score below those to be able to be sold within that market.
8. What does the economy percentage mean along with the lb/hph?
Explained by SlimJim,
9. I thought the RON level was just the fuel, what is the engine doing to change this?
Explained by SlimJim,
10. Is the price and man hours normal? They seem very High.
See #6
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benceboc

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Post Wed Jan 02, 2013 10:32 pm

Re: Help with Test Meanings

zeussy wrote:6. What car costs $845 a year? To only last 57,000 miles and have to pay $800 a year in oil changes seems a little dramatic
The $800 is more of a base dealer book cost. The $845 is just the cost in parts/raw materials, the total cost includes the man hours (labour costs) to build it.


I think he meant the service costs.

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