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Hyper car [Final scores]

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Zabhawkin

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Post Wed Nov 11, 2015 1:47 pm

Hyper car [Final scores]

The year is 2012,

Just a few rules

Spoilers on the back half only
Safety >40
Loudness <50
Emissions < 200
No semislicks

The basic scoring is simple
Gasmea - Hyper - Competativeness

I believe that when all of the cars are in your score and mine will differ because I will have so many competitors in my list

Cosmetic score
After the deadline I will post pictures of all of the cars and their entry number (order in which they were submitted) You plus anyone else will then vote on your top 3 choices, favorite first.

First place will get 5 points added to their score, 3 for second and 1 for third.

Deadline Midnight US mountain GMT-6 I think? Wednesday Morning December 1st.

One week will be given from the time I post the pictures to the close of voting.

PM me your submissions

First block your name Second block the cars name, company Third block your name again, fourth block the engine name (optional).


Nialloftara : Centauri Buffalo
JasonPoland: PolMot Extravaganza
Klinardo: Boss 432 GT
Razyx: Kurena TLS
RoyalStig: Griffin Ddraig
Vri404: London 4R-XT
Zabhawkin: DMA H112
Oppositelock: GSI Leviathan
Thecarlover: Solo Cougar
Lenraj: Odin
Sebesseg: Mulholland Firefly
Lordred: Pulsar 7200K
Razyx: Kurena TLS
Strop: Salimander
KoolKei M-Atlas

Early scores.png
Early scores.png (45.45 KiB) Viewed 13538 times


cosmetic scores.png
cosmetic scores.png (14.91 KiB) Viewed 13354 times


hyper final score.png
hyper final score.png (53.65 KiB) Viewed 13354 times
Last edited by Zabhawkin on Thu Dec 10, 2015 4:20 pm, edited 11 times in total.
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strop

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Post Wed Nov 11, 2015 4:07 pm

Re: Hyper car

Excellent. I already have a few cars lined up all over this segment :P
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JasonPoland

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Post Thu Nov 12, 2015 3:37 pm

Re: Hyper car

PolMot is officially in
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strop

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Post Thu Nov 12, 2015 4:38 pm

Re: Hyper car

Now I realise that the year is 2012, not 2015. If I went lore-friendly, GG wouldn't have a viable car for this segment (or they would but it would be non-competitive).

So should I just aim to max out the score instead...
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Zabhawkin

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Post Fri Nov 13, 2015 2:04 am

Re: Hyper car

strop wrote:Now I realise that the year is 2012, not 2015. If I went lore-friendly, GG wouldn't have a viable car for this segment (or they would but it would be non-competitive).

So should I just aim to max out the score instead...


That is entirely up to you.
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nialloftara

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Post Fri Nov 13, 2015 3:01 am

Re: Hyper car

Hmm it seems that I just made my Buffalo trackpac in that time period, might have to do some tuning...
Or I could build a earlier banshee or warpwind... So many options for sub $50k hyper cars...
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Echoo0o

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Post Mon Nov 16, 2015 11:28 am

Re: Hyper car [Accepting Entries]

Is there any cost/prod unit limit?
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Vri404

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Post Mon Nov 16, 2015 12:38 pm

Re: Hyper car [Accepting Entries]

I have made a great, but terrible choice going with a Rear Engine V6. I hope. Also, having a higher top speed lowers desireablity in hyper. I don't understand that at all.
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strop

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Post Mon Nov 16, 2015 2:13 pm

Re: Hyper car [Accepting Entries]

Depends on drivability and sportiness. More top speed may mean more prestige, but if it comes at the cost of drivability and sportiness, those things may outweigh it.

And using a rear-engined car does make it very difficult. You'll have to use very funky setups to make the car drivable for a start.


Echoo0o: I don't think that would be useful, because there's already a soft limit in that desirability is offset by budget in market simulations.
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Vri404

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Post Mon Nov 16, 2015 2:40 pm

Re: Hyper car [Accepting Entries]

I've abandoned the idea of a rear-engine car (Mainly due to the model f*cking up) so F4/FR it is!

Edit: Just built my car. Makes 500g of front downforce. 500 Grams. That's jack shit.
Salt is what 95% of children are made from, and generally 72% of forum users.

Also 82% of statistics are made up.
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JasonPoland

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Post Mon Nov 16, 2015 5:32 pm

Re: Hyper car [Accepting Entries]

strop wrote:Echoo0o: I don't think that would be useful, because there's already a soft limit in that desirability is offset by budget in market simulations.


Mah car's production cost is around 60000 and I have a healthy three digit competitiveness :D
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Zabhawkin

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Post Tue Nov 17, 2015 1:18 am

Re: Hyper car [Accepting Entries]

No limits on cost or production units, but the game does take those into account on the competitiveness score.
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strop

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Post Tue Nov 17, 2015 1:45 am

Re: Hyper car [Accepting Entries]

Okay, I think I've got a decent enough 'competitiveness' number (though it required me making a couple of design choices I decidedly did not like). I love how customers who buy hypercars have absolutely no conception of fuel economy. 35L/100km? That's ok, it has over 1300hp!
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Zabhawkin

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Cars: 13 Nissan Pathfinder
99 Nissan Frontier
84 Jeep CJ7 (rock crawler)

Post Tue Nov 17, 2015 1:56 am

Re: Hyper car [Accepting Entries]

strop wrote: it has over 1300hp!


Somehow I expected that from you.
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KLinardo

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Post Tue Nov 17, 2015 4:17 am

Re: Hyper car [Accepting Entries]

strop wrote:it has over 1300hp!


Well I guess this would be an apt place to continue the power wars. I see your 1300HP, Strop. I will attempt to raise. Don't ask me to make it corner better though. I'm terrible at suspension tuning.
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