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V6 Supercar's Season 1 (Dead)

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UMGaming

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Post Sat Sep 19, 2015 5:30 pm

V6 Supercar's Season 1 (Dead)

As some of you may know earlier this year I started a compition call V6 supercars as a parody racing championship of Australia's V8 supercars but was closed due to the open beta coming out. Well now that the open beta is here the compitition will be back on it's way. I do know about the laptime bug and only the first two phase's the engine building and car building will commence untill that bug is fixed so I can run the race stage. Heres the introduction of the old compition to give you an idea of how the compitiion will play out. Now that the full release is out anyone can enter submissions.

Hi, V6 Supercars is a parody of the Australian V8 Supercars with the new V6's. Due to there being different manufacture cars and engines in V8 Supercars, I will do something similar. The First Stage of the compitition will be the engine designing stage. In this engine stage you guys can build your engines and send them to me. After two weeks I will post the stats for each engine and there will be a link to a strawpoll in which the top 2 chosen engines will be avalible to use for anyone who enters the compitition. The next stage is the Chassis building stage. This is pretty much the same as the engine stage but you are building your chassis. Remember not to tune your cars as these won't be the final competitors. Again top 2 chosen chassis will be avalible to use in the compitition. The third stage is the Racecar stage where any Chassis and engine combination that has come in the top 2 for each poll will avalible for you to use. In this stage you get to tune you cars for the races. The final stage is the racing itself. In this stage the racing happens.


There have been some rule changes and the weather part is completely false for the first and maybe second seasons.

Rules:

Mods:
Anything and Everything that is avalible on the Steam Workshop.

Engines:
Year: 2015
Engine type: V6
Max Material cost: 5000
Max Production Units: 1200
Reliablity: At least 50. (I will accept 49.9 cause it is close enough)
Must have a cat and at least one muffler
Horse power range: 680-700
Economy: 20% or more
Displacement: 5.0L or bigger with 5.0L or less internals. (5L internals are prefered)
Fuel: Standard unleaded (91 Ron)
Turbos: No
One entry per user

Chassis:
Engine placement: Front
DriveTrain: RWD
Door amount: 4
Year: 2015
Gearbox: sequential, single clutch, 6 gears
Safety: Advanced - no negative quality
At least 1 wing and lip
Carbonfiber where possible
Max Total cost: 120000
Reliablity: At least 50
Assists: None
Diff: Geared LSD
Undertray: Downforce
Weight: 1400kg minimum
Mods: Anything on steam workshop
Must use a compitition engine (Can't change settings)
One entry per user

Racecar Tunning:
No changing fixtures but you can change morths and make race livery's by using this mod: http://steamcommunity.com/sharedfiles/f ... earchtext=
Must use a compitition engine (Can't change settings)
Any Engine - Car combo is allowed.
Total Cost: 130000
Year: 2015
DriveTrain: RWD
Reliablity: At least 50
Assists: None
Diff: Geared LSD
Undertray: Downforce
Weight: 1400kg minimum
Safety: Advanced - no negative quality
Gearbox: sequential, single clutch, 6 gears
One entry per user

Tracks:

Hockenheimring GP
Red Bull Ring
Circuit de Monaco
Circuit de Spa-Francorchamps
Green Hell
Circuit of the Americas
Laguna Seca
Sochi Autodrom
Silverstone Circuit
Albert Park
Circuit de Catalunya-Barcelona
Imola Circuit
Bathurst


Points System

1st 75
2nd 69
3rd 64
4th 60
5th 55
6th 51
7th 48
8th 45
9th 42
10th 39
11th 36
12th 34
13th 33
14th 31
15th 30
16th 28
17th 27
18th 25
19th 24
20th 22
21st 21
22nd 19
23rd 18
24th 16
25th 15
26th 13
27th 12
28th 10
(thats if we get 28 entry's)


How To Enter:

Naming format (Name things INGAME):

Engine stage: Engine Family: V6SC-(Username)-Name of Engine
Chassis stage: Car Model: V6SC-(Username)-Name of Chassis
Racecar stage: Trim Name: V6SC-(Username)-Name of Team-(Race Number)
(Make a New trim and Edit that one for your race cars, not the trim that comes with the car)

Send me a pm with the exported zip folder.


Taken Race Numbers:
11
93
8
18


Deadlines
Engines: Closed
Chassis: Closed
New Update porting Engines: Closed
New Update porting Chassis: Closed
Racecars: 15th January


Acepted Entries:


Pending Entries:

Rejected Entries:
Last edited by UMGaming on Fri Jan 08, 2016 5:15 pm, edited 54 times in total.
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xABSOLUTIONx

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Post Sun Sep 20, 2015 5:42 am

Re: V6 Supercar's Season 1 Reborn

no turbo V6s? :(
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UMGaming

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Post Sun Sep 20, 2015 1:00 pm

Re: V6 Supercar's Season 1 Reborn

xABSOLUTIONx wrote:no turbo V6s? :(

they don't run turbo's in V8 Supercar's so i have decided to stick with n/a but be aware there may be another season with a turbo class...
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BlastersPewPew

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Post Sun Sep 20, 2015 8:41 pm

Re: V6 Supercar's Season 1 Reborn

I am holding off my entry until the Open Beta is public, I know stats will change with the patches between now and then and dont want to retune everything again. That being said it took me quite a while to make my car but I am happy with it :D
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UMGaming

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Post Sun Sep 20, 2015 9:53 pm

Re: V6 Supercar's Season 1 Reborn

thats fine, i can understand but one thing is im not accepting cars untill after the engines are confirmed as the cars must use the engine's =)
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Microwave

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Post Sun Sep 20, 2015 11:24 pm

Re: V6 Supercar's Season 1 Reborn

20% economy with a 5.0 and 700hp... Not sure how possible that is.
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Tycondero

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Post Sun Sep 20, 2015 11:39 pm

Re: V6 Supercar's Season 1 Reborn

Microwave wrote:20% economy with a 5.0 and 700hp... Not sure how possible that is.

Should be possible I think, just keep the fuel mixture a bit lean :)
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Microwave

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Post Mon Sep 21, 2015 12:01 am

Re: V6 Supercar's Season 1 Reborn

But that's going to mean lower compression, which means less power.
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Packbat

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Post Mon Sep 21, 2015 1:15 am

Re: V6 Supercar's Season 1 Reborn

If I enter an engine and it's chosen, but I drop out before the car-building section, would my engine be disqualified? I don't know if PAW wants to field an entire car in this competition.

Also, teams are allowed to switch cars and/or engines between races? That seems strange.
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strop

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Post Mon Sep 21, 2015 1:39 am

Re: V6 Supercar's Season 1 Reborn

Eh, I just did a quick open beta test. A 5000cc NA V6 can easily get 700hp with 20% efficiency... provided you're not limited to 91RON (why 91RON???). The main caveats: direct injection costs $$$$ so the max material cost of 5000 fairly precludes their use unless you take a tech point hit, which ruins reliability. Because of that, if you want a 700hp 5L V6, you're pressured into using high top-end DOHC type setups.
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Tycondero

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Post Mon Sep 21, 2015 3:39 am

Re: V6 Supercar's Season 1 Reborn

Microwave wrote:But that's going to mean lower compression, which means less power.

Power gain by compression is in my experience actually quite minimal. On 700hp it might matter a bit, but the power gain with the cam profiles and the engine size (not to even mention the fuel injection systems) should offset this enough.
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nialloftara

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Post Mon Sep 21, 2015 6:42 am

Re: V6 Supercar's Season 1 Reborn

Centauri have entered, our Brimstone MK2 Is nothing at all like the MK1. At nearly 1/2 the size and with more then twice the number of valves this is a successor in name only to our previously massive OHV beast.
Last edited by nialloftara on Thu Sep 24, 2015 1:51 am, edited 1 time in total.
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
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UMGaming

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Post Mon Sep 21, 2015 7:02 am

Re: V6 Supercar's Season 1 Reborn

Here's the proof that the engines can be bulit within the limits (i can guarantee that it has the correct exhaust) and 91 ron because thats all you need :D
(yes i am adding a attachment as i have limited time atm)
Attachments
Proof.png
Proof.png (268.95 KiB) Viewed 7935 times
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Leonardo9613

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Post Mon Sep 21, 2015 7:40 am

Re: V6 Supercar's Season 1 Reborn

I was trying to make things and I was able to get a 750 hp engine, with 20.1% efficiency, for just 3200$ material costs, so it is possible to make something pretty good within the rules.

Also, UMgaming, I think you might want to change the redline of your car, because the way you have set it up will mean that the powerband is cut right at peak power, this way you lose quite a big chunk of useful revs, which will end up making the car slower.
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UMGaming

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Post Mon Sep 21, 2015 8:06 am

Re: V6 Supercar's Season 1 Reborn

Leonardo9613 wrote:I was trying to make things and I was able to get a 750 hp engine, with 20.1% efficiency, for just 3200$ material costs, so it is possible to make something pretty good within the rules.

Also, UMgaming, I think you might want to change the redline of your car, because the way you have set it up will mean that the powerband is cut right at peak power, this way you lose quite a big chunk of useful revs, which will end up making the car slower.

i was just making a quick 10 min example to show that it could get within the rule farely easy I wont be entering that engine anyway if i do enter for the engines

Rpm limit is for the reliablyity #can't spell and would be fixed if i did enter an engine
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