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Automation Super Go Karts [Final Results]

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TheTom

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Post Wed Jul 29, 2015 3:40 am

Automation Super Go Karts [Final Results]

Image


Greetings, petrolheads! This is my first ever tournament and I call it the Automation Super Go Karts. You may have seen jet-powered Go Karts before, but those things are hardly controllable. It is your job in this tournament to make a very light, but also highly powerful car (while, ideally, still remaining drivable).


RULES:

- Year: 2015

- Your car must have at least 1hp/kg AND the weight has to be lower than 1000kg.
Examples:
Your car has 1000hp and weighs 990kg --> accepted
Your car has 1500hp and weighs 1100kg --> not accepted
because it weighs more than 1000kg
Your car has 750hp and weighs 749.9kg --> accepted
Your car has 650hp and weighs 800kg --> not accepted
because it doesn't make 1hp/kg

- Wheelbase shorter than 2.50 meters (98.4 inches)

- All layouts allowed though MR is recommended

- All materials allowed

- Your car must make enough cooling for the engine, it's summer in Europe and you don't want your engine to overheat.

- No Ultimate (100 RON) fuel. We're gonna drive from track to track through a couple of different countries, and you can't get 100 Octane fuel everywhere.

- Race intakes allowed

- Race exhausts allowed, as long as engine loudness is less than 75 (because of noise limits on the tracks).

- Semi Slicks allowed. We're about to race.

- Must have 2010s safety (standard/advanced, though no restrictions to quality), just so you can point to the imprint saying "Airbag" on your steering wheel and glovebox in case you get pulled over.


- No restrictions on Quality (positive or negative), production units and costs

- ONE SUBMISSION PER USER. THE FIRST CAR YOU SEND ME WHICH FULFILLS ALL THE REQUIREMENTS AND DOESN'T HAVE A LOADING ERROR COUNTS.



TRACKS:

Brands Hatch Indy
Airfield track
Sachsenring GP
Hockenheimring GP
Red Bull Ring

Since there's not a flying lap for every track in the game, your standing lap times will be the ones that count.


SCOREBOARD:

1st place ---- 15 points
2nd place ---- 12 points
3rd place ---- 10 points
4th place ---- 9 points
5th place ---- 8 points
6th place ---- 7 points
7th place ---- 6 points
8th place ---- 5 points
9th place ---- 4 points
10th place --- 3 points
11th place --- 2 points
12th place --- 1 point




This scoreboard may be adjusted depending on how many entries I get.


Submissions are open until Sunday, August 23rd 2015. The first two races will be on 29th and 30th of August because they are both in the UK, and the other three will be on September 4th-6th because they are relatively close to each other as well.

I will be participating myself with a reference car but since I made the rules myself, my entry's results won't count to keep the competition fair.

I am using the Steam version of the game, so please make sure your client is updated. Mods are allowed, as long as they are available in the Steam Workshop.
Use the Export feature and send me the resulting zip folder, as it will automatically be saved as "YourName - CarName.zip".
But make sure your car is really saved under your desired name before exporting, the names don't always save properly.

If you have any further questions, feel free to ask!
_________________________________________________________________________________________________________________________

Accepted entries:
Madrias - Storm Rocket
KLinardo - Boss-Kart
Doctornarfy - Shromet Mantis
conan - Track Day Tarantula
earincon198 - LWR
Kampfzerstorer - Urakaze
Urbanliner - Daiki Hamakaze
nialloftara - Centauri Rapier
Strop - Daija prototype
RoyalStig - Griffin Berwi Bach
GenJeFT - GoCart989
BlastersPewPew - Tire Burner
Last edited by TheTom on Mon Sep 07, 2015 4:58 am, edited 21 times in total.
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RoyalStig

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Post Wed Jul 29, 2015 3:56 am

Re: Automation Super Go Karts

If my game lets me make a car without lua errors, Im definitely joining in when I get home!
Name of Car Company: Griffin Automotive
Owner of company: RoyalStig
Website: http://griffinautomotive.weebly.com/ (WIP)
Established: 31st October 1962 As Griffin Automotive, 2nd April 1955 as 'Ddraig'.
Company ID: #1962021
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Leonardo9613

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Post Wed Jul 29, 2015 4:09 am

Re: Automation Super Go Karts

Tom, you mentioned the open beta. The latest game build is the normal, out of beta one, I think you might want to update to that one.
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TheTom

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Post Wed Jul 29, 2015 4:10 am

Re: Automation Super Go Karts

Thanks Leo! Updated the OP
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strop

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Post Wed Jul 29, 2015 4:12 am

Re: Automation Super Go Karts

Ooh okay. The smaller frames actually can be quite challenging to make power for. I forsee a lot of turbo action!
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TheTom

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Post Wed Jul 29, 2015 4:13 am

Re: Automation Super Go Karts

I was actually just waiting for you to join xD You could build a new version of your crazy FWD Civic from the BSLL too! :P
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strop

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Post Wed Jul 29, 2015 4:19 am

Re: Automation Super Go Karts

That civic died in an explosive high speed wreck on Dottinger Hohe (RIP :'( ). I'll build something new!
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KLinardo

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Post Wed Jul 29, 2015 5:17 am

Re: Automation Super Go Karts

TheTom wrote:Image


Your car must have at least 1hp/kg AND the weight has to be lower than 1000kg.


I usually build large displacement crossplane V8s so this particular rule was troublesome, but I think I may have actually built a motor for this while experimenting with turbo charging. I may have to join this one.
Boss Motorsports
1969302
Company Thread: viewtopic.php?f=35&t=7093
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Madrias

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Post Wed Jul 29, 2015 7:10 am

Re: Automation Super Go Karts

Ah, this is gonna be fun. Won't reveal anything yet other than it's not what you expected.
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TheTom

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Post Wed Jul 29, 2015 7:12 am

Re: Automation Super Go Karts

I can confirm that, and your entry actually made my day when I saw the car xD
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Horus

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Post Wed Jul 29, 2015 7:43 am

Re: Automation Super Go Karts

A couple of questions:

1. Is there a maximum number of participants?
2. Any naming conventions on model/trim and engine name/variant?
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TheTom

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Post Wed Jul 29, 2015 7:53 am

Re: Automation Super Go Karts

1. No
2. No. Just make sure that when you're finished with the car, give it whatever name you want, make sure the name is saved, and then use the Export function of the game to create the zip folder of your car. Said zip folder will automatically also contain your name (so long as you don't change the name of the zip folder), that makes it very easy for me to keep track of which car belongs to what user.
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DoctorNarfy

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Post Wed Jul 29, 2015 10:28 am

Re: Automation Super Go Karts

Huehuehuehue. This was a really Fun challenge to build a car for. Whether My car will hold up in terms of performance is doubtful, But who cares? POWAAAAAH. :D

http://www.automationgame.com/phpBB3/viewtopic.php?f=35&t=6756&start=10
"Wisdom is a circle, what you receive, you must give back." -Vert Wheeler
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strop

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Post Wed Jul 29, 2015 1:53 pm

Re: Automation Super Go Karts

Not gonna lie, I'm just going to go all out on this and pretty much enter a prototype racer. Power? No problem. Weight? No problem. The question is just how much can the car harness?
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DoctorNarfy

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Post Wed Jul 29, 2015 2:01 pm

Re: Automation Super Go Karts

strop wrote:Not gonna lie, I'm just going to go all out on this and pretty much enter a prototype racer. Power? No problem. Weight? No problem. The question is just how much can the car harness?


That's the Exact same problem I had. I wanted to go MR but the only cars that are small enough can't go above about 2.5/3 Liters, which is not ideal for 1000+ Horsepower, so I want FR, put brutal Dragstrip wide tires on the back, and a spoiler to kill my rear suspension. I attempted to Go AWD but that failed to help. My Wheelspin is above 60%. So Handling this car is... A Handful.
"Wisdom is a circle, what you receive, you must give back." -Vert Wheeler
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