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Random Glitch Racing. Updated again, because I'm an idiot.

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VosNox

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Post Thu Apr 23, 2015 9:09 am

Random Glitch Racing. Updated again, because I'm an idiot.

So, I've decided to start a racing series that will go on until I get bored. The idea being that, over the course of the next... however long I take, we will engage in series with varying and random glitches.

The set up is as follows. You're sixteen years old and come into some money and decide to do what any reasonable and responsible adult would do. Buy the shittiest car you can and thrust your ignorant ass into the nuclear firestorm that is amateur racing.

Because I'm a weapons-grade moron, I've decided to go about retooling the rules for a third time. I sincerely hope that it makes things clearer.


Effectively, I want you to build the most rubbish car you can for as close as you can manage to $5,000.
1: It must be built before 1985.
2: It must be made of some form of metal.
3: It must Not be turbocharged.
4: The engine must not exceed 150HP
5: Every quality meter must be set to -5
6: It must have installed: the maximum number of seats, standard internals, and standard safety.
7: It must have a gaudy wing and hood scoop, though they should not be used to affect the aerodynamics.
8: You can have any rim style you wish, but they must be made of steel.
9: It can either be FWD or RWD, but not AWD.
10: You cannot tune the gearbox to any degree beyond what the manufacture of a similar real-world car would set from the factory.
11: You can choose to lower the ride height, however, you may not modify the camber, spring, damper, or sway-bar stiffness. (The springs and dampers must be set to standard and twin tube)
12: Down force is not something we will worry about right now. You shouldn't be going fast enough to worry about it anyway.

You may upgrade your vehicles in whatever way you deem fit.
1: If you want to upgrade any part, use the material cost to determine cost.
2: If you choose to reduce weight, change the amount of Lbs to $ for the cost. So if you reduce your weight by 300 lbs, it will cost you $300.
3: If you wish to do a gearbox swap, (IE: from a FWD to a RWD, or either to an AWD) save up $3000
4: If you want to do an engine swap, save up $5000.
5: If you want to buy an entirely different car, save $10,000. Once that becomes possible, I will outline the rules then.
6: Every point you wish to increase your quality slider by 1, you must spend $500.

So, lets say I've one my first race and am now $2,500 richer. I have a few options.
I can increase 5 quality sliders.
I can remove (potentially) 2500 lbs of weight
I can upgrade whatever parts I'm given permission to.
I can save up for a new engine or a totally new car.

The first race will take place on the Automation Test Track.

The winner of the race receives an additional $2,500 to modify their vehicle for the next race.
2nd place gets $1,750
3rd gets $500
Everyone else gets a hug from their Great Aunt Agnes, yes... The one with no teeth and an odd smell.

As before, post a pic of your car and send me the relevant files, and we'll see what happens. I'm using the Steam version, so if you're not, I'll try to make it work.
Last edited by VosNox on Fri Apr 24, 2015 8:26 am, edited 7 times in total.
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Manche

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Post Thu Apr 23, 2015 12:45 pm

Re: Random Glitch Racing.

Interesting format of racing... I'm in... can you pay money to remove glitches?
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VosNox

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Post Thu Apr 23, 2015 1:04 pm

Re: Random Glitch Racing.

I gave that some serious thought actually. But, given that it's the actual theme of the race, I think I'll have to say no. Unless of course everyone else who enters pitches a fit like you did, than I guess I'll have no choice.
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Zabhawkin

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Post Thu Apr 23, 2015 1:21 pm

Re: Random Glitch Racing.

got 48
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Manche

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Post Thu Apr 23, 2015 1:32 pm

Re: Random Glitch Racing.

got 15
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Post Thu Apr 23, 2015 1:34 pm

Re: Random Glitch Racing.

5000 bucks in 1980 huh... I think some of those glitches may need a little rebalancing! Are the subject to change between races?
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HighOctaneLove

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Post Thu Apr 23, 2015 1:47 pm

Re: Random Glitch Racing.

Vosnox, would you be willing to change your idea a bit?

I was thinking that, based on your criteria, building anything fun is near impossible :o . I really like the extremely low budget and lack of knowledge constraints but the glitches just make a mess of what is buildable within those constraints and you have no way to verify that anyone used a random number rather than picked the least objectionable glitch in the list! :shock:

My suggestion is rather than go with a uniform starting point, have a number of starting points and vehicle dates that achieve the same results as the glitches but don't make developing a car (in some cases) almost impossible.

My enhancement suggestion:

1955 American lead-sled with a HUGE motor and 2 speed powerglide

1980's Japanese/European eco-commuter w/ litle engine and FWD

1970's Euro sedan w/ luxury interior and 2.3L straight six

You could also suggest real-life cars that could be replicated in Automation (stats wise) so that people could select from a list and choose the starting point that resonates with them the most! :D

Maybe even suggest 3 or 4 Automation bodies and acceptable start configurations (eg. not-Civic, 4 cyl, FWD) so that you can keep things within your competition paradigm without imposing random design constraints...

I'm not knocking your comp, I just think the random factors stifle the fun out of it! :D
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Leonardo9613

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Post Thu Apr 23, 2015 2:50 pm

Re: Random Glitch Racing. Updated because logic

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strop

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Post Thu Apr 23, 2015 3:27 pm

Re: Random Glitch Racing. Updated because logic

Personally I don't mind a little randomised chaos. But combined with everything else... Let's just say the restrictions on top of that would have given you a car that would have rendered the randomised restrictions either meaningless or really annoying. No FF 1980 car with a budget of 5000 would even come close to a 0-100 of 3s. Hell, I'd be surprised if they would generate 200hp without some good old quality slider abuse. Which means the top speed limitation would actually be quite unfair. Also, cars that crap don't need any downforce. A lip with 50 angle would just slow the car down anyway. Hell, a lip with 0 angle with less than 200hp is also useless lol.
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VosNox

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Post Thu Apr 23, 2015 3:35 pm

Re: Random Glitch Racing. Updated because logic

The wings at what not are for looks only. I also cleaned it up quite a bit.
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Lordred

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Post Thu Apr 23, 2015 5:42 pm

Re: Random Glitch Racing. Updated because logic

5000$ total cost in the builder with all quality sliders set to 15, correct?
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HighOctaneLove

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Post Thu Apr 23, 2015 5:48 pm

Re: Random Glitch Racing. Updated because logic

Lordred wrote:5000$ total cost in the builder with all quality sliders set to 15, correct?


All sliders set to NEGATIVE 15 (-15) as everything is worn out! :D
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Lordred

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Post Thu Apr 23, 2015 5:53 pm

Re: Random Glitch Racing. Updated because logic

HighOctaneLove wrote:
Lordred wrote:5000$ total cost in the builder with all quality sliders set to 15, correct?


All sliders set to NEGATIVE 15 (-15) as everything is worn out! :D



That's what I thought, I had a 'production' car I wanted to use out of my fictitious line up, but with all quality sliders down to -15 its still a hair over 5k (1972 car in builder)
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HighOctaneLove

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Post Thu Apr 23, 2015 6:15 pm

Re: Random Glitch Racing. Updated because logic

Lordred wrote:
HighOctaneLove wrote:
Lordred wrote:5000$ total cost in the builder with all quality sliders set to 15, correct?


All sliders set to NEGATIVE 15 (-15) as everything is worn out! :D



That's what I thought, I had a 'production' car I wanted to use out of my fictitious line up, but with all quality sliders down to -15 its still a hair over 5k (1972 car in builder)


So long as you got the message! :P I'll be entering a 1983 CR-X replica because it'll be fun and that's what I'd buy if I was a spotty faced teen... :ugeek:

EDIT: Here it is!!!

Glitch_CR-X_HOL - Glitch_Si_HOL-1.png
Glitch_CR-X_HOL - Glitch_Si_HOL-1.png (1.37 MiB) Viewed 8628 times


This 1983 Honda CR-X Si will be piloted in this competition by Jakob Smythe, racing god!!! 8-) (at least in his own mind, :lol: )
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VosNox

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Post Fri Apr 24, 2015 12:41 am

Re: Random Glitch Racing. Updated because logic

Lordred wrote:
HighOctaneLove wrote:
Lordred wrote:5000$ total cost in the builder with all quality sliders set to 15, correct?


All sliders set to NEGATIVE 15 (-15) as everything is worn out! :D



That's what I thought, I had a 'production' car I wanted to use out of my fictitious line up, but with all quality sliders down to -15 its still a hair over 5k (1972 car in builder)


How close are you yo 5k?
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