Page 1 of 15

CTC - Car Tycoon Challenge #3 [RESULTS]

PostPosted: Fri Sep 26, 2014 6:51 am
by Der Bayer
Car Tycoon Challenge Round 3: 2003

Another round of the Car Tycoon Challenge is now ready to go! Build a car according to the needs of the masses and compete with lots of opponents or search for your niché. Keep an eye on the expenses. Guess a good price tag (according to today's standards). Sell cars and see if your model can take a big slice of the cake! The awesome thing is: There are no fixed opponents or calculations! All depends on what the other players try to sell and you won't know it (unless you talk about it).

Features
  • 15 groups of buyers with different preferences
  • (Hopefully) lots of opponents
  • Management of engineering, tooling and pricing (tools for estimating engineering and tooling costs will be provided); fixed R&D and distribution cost per sold car
  • Insecurity of what the rivals will throw on the market
  • A detailed analysis of your pricing: How close to the optimum price tag for maximum profit have you been?
  • One single rule: Build a car in 2003 -> build whatever car you want and see how your company would do

Winners in different categories:
  • Biggest overall profit
  • Most cars sold (with profit)
  • Biggest profit per car
  • Biggest marketshare per target group

What has changed since last round?
  • Reduced influence of quality on engineering cost
  • Reduced influence of service cost on running costs
  • More expensive fuel
  • Different year of course
  • More transparency by using the attached OpenOffice/Excel file: Seeing how your cars will score will make your pricetag choice better. (If you have questions, please ask below)
  • Anti-Cheat script for automatic checking of the entries: It reads in manufacture years, tech pool and all the stats from the .lua-files automatically. Cheating almost impossible. :) The possible winners will be checked manually, too.

Current number of participants (Sunday 6 p.m. UTC+2): 40
These are the target groups (the number of people in each groups scales with the number of participants, but the share in percent will stay the same):
Image
Now the most important thing:

How do you participate?

  • Build a car in Automation (with the right manufacture year 2003) and save it with your nickname as as car name.
  • Go to this spreadsheet (Direct Link): or use the attached OpenOffice file or download the spreadsheet from here in your preferred file format (for example .xlsx).
  • For each major design choice you have to pay engineering or tooling cost. Depending on what you choose, copy the respective 4 white cells next to the chosen part from the "Template" spreadsheet" to the "Calculator" spreadsheet. The spreadsheet will then calculate engineering and tooling costs for you. (The example in the spreadsheet will be my own entry for the challenge)
  • Fill in the other data, your name and choose a price tag for your car into the other white cells in the form on the "Calculator" spreadsheet. Around 2...3*production cost is reasonable for high-volume cars. Small series production cars need to be more expensive if you want to make profit. Choose a factory from the first page of the spreadsheet and copy it to the second page.
  • Once you filled every cell of the form, copy the cells from your name all the way down to Factory Cost (everything inside the red border) and paste the values into a .txt file. Save the file without any manual changes with your nickname as file name, i.e. "Der Bayer.txt" or similar.
  • Delete your data from the spreadsheet so that not too many people can see what you built and that other people have space to make their .txt-file.
  • Send me the .txt-file together with the car .lua-file in a PM (zip-file would be best) and you're done.
  • One car per player only! Your first PM counts, no extra revisions! The challenge will be open for more than one week (until Sunday, 5th of October 8 p.m. UTC+2) and the overall number of entries is unlimited, so take your time.
  • Questions? Ask in this thread! :)

Have fun! Feel free to share pictures of your submitted cars in this thread! :)


Top Trump Cards

The doors have been closed and the overview of the cars has been released: Top Trump Cards
Overall we have 41 competitors, thanks for participating to all of them!

Here are some random stats and extremes which show the insanity going on this time: :D

  • only around 30% of all cars have over 400 hp.
  • Capacity...... biggest 9998 cc, average 3474 cc, smallest 973 cc
  • Power......... highest 1581 hp, average 351 hp, lowest 62 hp
  • Torque........ highest 1400 Nm, average 402 Nm, lowest 80 Nm
  • 0-100 km/h.. fastest 2.4 s, average 7.0 s, slowest 20.4 s
  • Top Speed.... fastest 339 km/h, average 252 km/h, slowest 153 km/h
  • Economy...... best 3.7 l/100 km, average 9.3 l/100 km, worst 41.5 l/100 km
  • Weight........ lightest 828 kg, average 1405 kg, heaviest 2637 kg
  • Cornering..... best 1.48 g, average 1.18 g, worst 0.84 g
  • Price........... lowest $10,775, average $101,311, highest $900,000


Final Results

Participants:
Image
Total Sales:
Image
Marketshare per Group:
Image
Finance Overview:
Image

Biggest Marketshare
1. Janekk (10.19%)
2. Leonardo9613 (10.08%)
(3. Bonhin (8.51%) - not profitable)

Most Profit:
1. xwing (13.31 billion) .... :shock:
2. mer_at (4.85 billion)
3. Janekk (4.78 billion)

Most Profit per car:
1. xwing ($323,503)
2. mer_at ($143,948)
3. Strop ($134,603)

Compact $:
1. Leonardo9613 (18.5%)
(2. Bonhin (12.7%) - not profitable)
(3. NormanVauxhall (12.3%) - not profitable)

Compact $$:
1. Leonardo9613 (13.3%)
2. Janekk (12.1%)
(3. Bonhin (10.6%) - not profitable)

Hot Hatch:
1. Dragawn (14.1%)
2. Janekk (11.7%)
3. trollercoaster (10.2%)

Mid $:
1. Leonardo9613 (12.7%)
2. Janekk (12.2%)
(3. Bonhin (11.1%) - not profitable)

Mid $$:
1. Janekk (9.9%)
(2. Bonhin (6.6%) - not profitable)
3. Dragawn (6.6%)

Mid Sport:
1. Dragawn (12.3%)
2. Reaper392 (10.2%)
3. Janekk (5.8%)

Large $$:
1. MAFFC (8.0%)
(2. Sebulba (7.4%) - not profitable)
3. Dragawn (7.0%)

Large $$$:
1. hermmie (9.6%)
(2. frisco557 (10.6%) - not profitable)
(3. Sebulba (8.8%) - not profitable)

Trackday: :oops:
1. xwing (25.3%)
2. Reaper392 (16.6%)
3. mer_at (13.1%)

GT:
1. mer_at (14.0%)
2. xwing (13.3%)
3. Dragawn (6.6%)

Supercar:
1. xwing (30.3%)
2. mer_at (14.7%)
3. Reaper392 (11.7%)

Transport:
1. Leonardo9613 (14.6%)
2. PMP1337 (13.6%)
3. Salen00b (12.2%)

Family:
1. Janekk (11.1%)
2. Leonardo9613 (9.8%)
(3. Bonhin (8.8%) - not profitable)

Offroad $:
1. PMP1337 (20.6%)
2. Salen00b (14.5%)
(3. VicVictory (9.0%) - not profitable)

Offroad $$:
1. Janekk (8.2%)
2. PMP1337 (7.5%)
3. Salen00b (6.4%)

Price Overview for every player: Google Folder

Grats to the winners and thanks to everyone for participating! I hope you had fun! Please post your thoughts and ideas. I don't know when the next challenge will start, probably in 1-2 weeks.

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:08 am
by xAleks
"Build a car in Automation (with the right manufacture year 1965) and save it with your nickname as as car name." I think the manufacture year is wrong there..

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:12 am
by Janekk
That's a lot sooner than I expected.

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:15 am
by Reaper392
Hopefully the change to 2003 should make it far easier to design hot hatches

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:17 am
by Der Bayer
It was easy to build hot hatches even in 1965...

Fixed the year error in the description. Thanks xAleks for pointing out!

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:18 am
by Dragawn
Sweet! But could you make a factory of about 35 mil production units please ;) 2.5x is a pretty big gap.

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:29 am
by 8bs
Hey ho...let's gooooooo!

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:35 am
by Der Bayer
Dragawn wrote:Sweet! But could you make a factory of about 35 mil production units please ;) 2.5x is a pretty big gap.

God dammit, I forgot... Next time, I promise!

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:54 am
by conan
Image

This is the 2003 Mitsushita Jesta 1.5 G (ABS+ESP), a pure track day no machine, featuring some dubious choice in engineering solution, and excellent warranty!

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 7:58 am
by Janekk
inb4 everyone including me makes hot-hatch.

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 8:57 am
by VicVictory
Y'all can duke it out for Hot Hatch title. I'm going to do something completely different! :D

(and no, I don't mean generate LUA file errors...)

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 9:02 am
by Dragawn
In the attached Excel file I noticed that some fuel types have engineering requirements, but not on the online version? :P

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 9:15 am
by Der Bayer
They shouldn't have. Maybe there are some relicts of when the sheet was fucked when I saved it as .xls. I updated the file.

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 10:48 am
by strop
No hot hatches here! It's time to get my speed on! :D

Re: CTC - Car Tycoon Challenge #3 [BUILD]

PostPosted: Fri Sep 26, 2014 10:50 am
by VicVictory
Aaand having problems again. When I download the spreadsheet that tabulates what buyers rate your car at, and open it in Excel, all of the formulas are gone. Not broken, just simply gone.