FAQ  •  Login

PTT Pro Touring Tour

<<

nialloftara

User avatar

Supercharged
Supercharged

Posts: 1983

Joined: Wed Feb 05, 2014 2:07 pm

Location: Northeast USA

Cars: 2006 Scion Xb

Post Wed Oct 07, 2015 10:19 pm

Re: PTT Pro Touring Tour

by your own rules we can't use direct injection or modern pushrods... So those are your crate engines huh?
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
Centauri engines Centauri cars
CPV engines CPV cars
Company ID: 1943047
<<

Madrias

Posts: 437

Joined: Sun Mar 22, 2015 5:15 am

Cars: 2005 Hyundai Elantra GT

Post Wed Oct 07, 2015 10:44 pm

Re: PTT Pro Touring Tour

After a bit of bashing around, I made a large (3m wheelbase) vehicle that can get 8.1 KM/L (feels odd to use that and not my native Miles per Gallon, but it's for a comparison), pushes 270 km/h, has over 450 horsepower, and doesn't pull tricks with aero, nor equipment exclusively available to the crate engines. (using DOHC and MP-EFI, but as I'm competing, I'm obviously entitled to keeping some secrets in testing.) Aero is at +0, no undertrays. Nothing in the engine passes +10 quality (I stopped at +9 when I pushed things up).

Is it doable to get the 800 km number? Yes. Was it easy to do? No. It required me to scrap plans to run the Storm Captain and build a car with a 3 meter wheelbase in order to remain what would be considered competitive. That being said, if I'm allowed to switch vehicles, I certainly will, as I'm sure with a bit of effort in tweaks and tuning, this thing should remain rather competitive in this challenge. If I have to run the Captain instead, however, I don't stand much chance being competitive given that I built the small car with the big engine as the initial plan.
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Wed Oct 07, 2015 10:52 pm

Re: PTT Pro Touring Tour

so after reading the thread.
i looked to google for the longest distance between gas station on the world and found this forum

http://www.aaroads.com/forum/index.php?topic=5335.0


if you want to be realistic it says there the longest distance between gas station is 500km in a single stretch.

but on the first post, the road seems to be next to each other.

and in the almost impossibly unfortunate event that the only gas station between those 2 roads is broken down
that's 802 KMs that you have to travel without refuelling


so i'm voting for a reasonable 500-600km longest stretch.

i also have a question. are we all be going on raved road, or mixed roads? might have to consider the offroad part.

also.. i'm assuming, mod are allowed right?
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Thu Oct 08, 2015 12:11 am

Re: PTT Pro Touring Tour

koolkei wrote:so after reading the thread.
i looked to google for the longest distance between gas station on the world and found this forum

http://www.aaroads.com/forum/index.php?topic=5335.0


if you want to be realistic it says there the longest distance between gas station is 500km in a single stretch.

but on the first post, the road seems to be next to each other.

and in the almost impossibly unfortunate event that the only gas station between those 2 roads is broken down
that's 802 KMs that you have to travel without refuelling


so i'm voting for a reasonable 500-600km longest stretch.

i also have a question. are we all be going on raved road, or mixed roads? might have to consider the offroad part.

also.. i'm assuming, mod are allowed right?


I am running the steam version so mods are fine, and we are going to travel on paved roads for the most part, though some of those roads may be in poor condition
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Thu Oct 08, 2015 12:13 am

Re: PTT Pro Touring Tour

nialloftara wrote:by your own rules we can't use direct injection or modern pushrods... So those are your crate engines huh?


yes, I am liteally yanking an engine out of a modern FMU, machine it as best as possible and put it into the 1969 coupe. my car won't be scoring points anyway
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Thu Oct 08, 2015 12:41 am

Re: PTT Pro Touring Tour

Manche wrote:
I am running the steam version so mods are fine, and we are going to travel on paved roads for the most part, though some of those roads may be in poor condition


okay. just a bit of offroading then


Manche wrote:
nialloftara wrote:by your own rules we can't use direct injection or modern pushrods... So those are your crate engines huh?


yes, I am liteally yanking an engine out of a modern FMU, machine it as best as possible and put it into the 1969 coupe. my car won't be scoring points anyway


why the pessimism?

im experimenting with a car that can't even fit the smallest crate engine.
so far, i've made the '75 car get 11.7 km/l

but i'm afraid i'm gonna be too underpowered on the modern modded counterpart. with 206km/h being it's top speed
<<

nialloftara

User avatar

Supercharged
Supercharged

Posts: 1983

Joined: Wed Feb 05, 2014 2:07 pm

Location: Northeast USA

Cars: 2006 Scion Xb

Post Thu Oct 08, 2015 12:46 am

Re: PTT Pro Touring Tour

Well as of now the best I can push my 66 engine to, while keeping the horsepower rating I want, is 15.5 mpg which at my wheelbase is right around 475 KMs. I haven't pushed the sliders past +5 on the engine yet so I might be able to boost that number a bit more, can you give more info on these stranded penalties you mentioned, so I can determine if I'm setting too high a power goal for myself?
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
Centauri engines Centauri cars
CPV engines CPV cars
Company ID: 1943047
<<

nialloftara

User avatar

Supercharged
Supercharged

Posts: 1983

Joined: Wed Feb 05, 2014 2:07 pm

Location: Northeast USA

Cars: 2006 Scion Xb

Post Thu Oct 08, 2015 12:48 am

Re: PTT Pro Touring Tour

Koolkei, he's the one running the contest, so he isn't in the running for points, just for the fun.
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
Centauri engines Centauri cars
CPV engines CPV cars
Company ID: 1943047
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Thu Oct 08, 2015 1:06 am

Re: PTT Pro Touring Tour

nialloftara wrote:Well as of now the best I can push my 66 engine to, while keeping the horsepower rating I want, is 15.5 mpg which at my wheelbase is right around 475 KMs. I haven't pushed the sliders past +5 on the engine yet so I might be able to boost that number a bit more, can you give more info on these stranded penalties you mentioned, so I can determine if I'm setting too high a power goal for myself?


you can do +10 in all engine bits but if you run ohv you can go +15 because for some stupid reason it doesnt leta you convert to mohv
<<

KLinardo

User avatar

Naturally Aspirated

Posts: 471

Joined: Fri May 22, 2015 3:17 pm

Location: Blue Anchor, NJ / Richmond, VA

Cars: 2013 Ford Mustang GT California Special
2010 Ford F-150 XLT

Post Thu Oct 08, 2015 1:52 am

Re: PTT Pro Touring Tour

you can do +10 in all engine bits but if you run ohv you can go +15 because for some stupid reason it doesnt leta you convert to mohv


Woah... wait a minute. If I had built a pushrod motor I could put my engine sliders at +15, but since my engine is SOHC I'm limited to +10? I know OHC motors rev higher and have more valves, so there are inherent advantages, but I think having the sliders at +15 may over compensate. Not to mention, if someone has his/her sliders at +15 on the intake, fuel, and timing page s/he's going to have much better reliability and economy than I could. I know this is all about making decisions based on compromise and strategy, but the floor seems to keep moving under us.
Boss Motorsports
1969302
Company Thread: viewtopic.php?f=35&t=7093
<<

koolkei

User avatar

Posts: 947

Joined: Wed Sep 09, 2015 10:35 pm

Cars: a mini 2 wheeled single cyl car :D

Post Thu Oct 08, 2015 2:40 am

Re: PTT Pro Touring Tour

nialloftara wrote:Koolkei, he's the one running the contest, so he isn't in the running for points, just for the fun.


true. but who knows? :)
maybe it will be like BRC? no matter who you are, you're just another competitor.
<<

KLinardo

User avatar

Naturally Aspirated

Posts: 471

Joined: Fri May 22, 2015 3:17 pm

Location: Blue Anchor, NJ / Richmond, VA

Cars: 2013 Ford Mustang GT California Special
2010 Ford F-150 XLT

Post Thu Oct 08, 2015 4:12 am

Re: PTT Pro Touring Tour

koolkei wrote:true. but who knows? :)
maybe it will be like BRC? no matter who you are, you're just another competitor.


Manche does since he is running the competition:
Manche wrote: my car won't be scoring points anyway

So he isn't competing, just entering as a baseline car.
Boss Motorsports
1969302
Company Thread: viewtopic.php?f=35&t=7093
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Thu Oct 08, 2015 4:18 am

Re: PTT Pro Touring Tour (canceled)

after some conversations I think I better do the sensible things and cancel this contest until new notice because at first I thought I was clear, but now questions keep cropping up.

I better end it here.

My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.

Thanks for the interest anyway.

You are welcome to do an event in the spirit of this one or to wait for me to get it toghether
<<

strop

User avatar

3-Star Beta Tester
3-Star Beta Tester

Posts: 3462

Joined: Sun Apr 06, 2014 2:31 pm

Cars: Honda Civic VTI-S MY13

Post Thu Oct 08, 2015 4:28 am

Re: PTT Pro Touring Tour

My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.


You can't tell somebody to build a car and then tell them not to build it yet, that's like going against everything an avid Automation player wants to do :lol:

To be fair, there's a parallel between trying to build a BRC 1965 car when the 1965 tournament hasn't even been announced, plus with all the balancing changes that are going on. But where the parallel ends is that there, users are extrapolating from the 1955 rules. Here, the players are trying to figure out how to build the original car while giving them as much flexibility as possible to make a competitive car in modern trim. The main initial presumption was that cars had to be competitive racers but we got confused when we learnt that we had to consider a whole bunch of other things.

My suggestion would be to actually reveal if not the criteria, but the principles on which the modern trim should be made and the model by which they're assessed. I understand that this will possibly influence body selection, but on the other hand, you could also then work the scoring to encourage some kind of variety. But of course, that would be entirely up to you!
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Thu Oct 08, 2015 4:33 am

Re: PTT Pro Touring Tour

strop wrote:
My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.


You can't tell somebody to build a car and then tell them not to build it yet, that's like going against everything an avid Automation player wants to do :lol:

To be fair, there's a parallel between trying to build a BRC 1965 car when the 1965 tournament hasn't even been announced, plus with all the balancing changes that are going on. But where the parallel ends is that there, users are extrapolating from the 1955 rules. Here, the players are trying to figure out how to build the original car while giving them as much flexibility as possible to make a competitive car in modern trim. The main initial presumption was that cars had to be competitive racers but we got confused when we learnt that we had to consider a whole bunch of other things.

My suggestion would be to actually reveal if not the criteria, but the principles on which the modern trim should be made and the model by which they're assessed. I understand that this will possibly influence body selection, but on the other hand, you could also then work the scoring to encourage some kind of variety. But of course, that would be entirely up to you!


I just wanted a small army of modernized vintage cars of all sorts combined with some good rolplaying and storytelling just like in BSLL
PreviousNext

Return to Community Challenges & Competitions

Who is online

Users browsing this forum: No registered users and 24 guests

cron