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V6 Supercar's Season 1 (Dead)

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Packbat

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Post Wed Oct 21, 2015 12:52 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

...oh, hello - I just did time-zone conversions, and the poll opened at 0025 Sunday morning Auckland, NZ time. So it's probably midnight to midnight, one week. That would be noon on Saturday the 24th in Tarnów, Poland.
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UMGaming

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Post Wed Oct 21, 2015 6:53 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Sorry guys for not giving the exact time, it will end about 00:00 (24hr time) Sunday NZ Auckland Time
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koolkei

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Post Wed Oct 21, 2015 5:31 pm

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

i still cant import stuff......

how am i supposed to do it???
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nialloftara

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Post Wed Oct 21, 2015 10:18 pm

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Download the file, open the folder, copy the engine folder and paste it to your game folder. Its all just copy and paste. Once you do that the next time you load up the game the engine will be there.
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koolkei

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Post Thu Oct 22, 2015 2:13 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

so the import folder is essentially useless?
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Packbat

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Post Thu Oct 22, 2015 3:26 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

The Import folder worked for me - I took all the .zip files and dropped them in there and it loaded them in the game, no problem.

...would anyone object if I gave my top-three engine ratings, or would that be considered manipulating the vote? I can assure you that the PAW Star 5.0L is not among them.
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KLinardo

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Post Thu Oct 22, 2015 3:40 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Packbat wrote:
...would anyone object if I gave my top-three engine ratings, or would that be considered manipulating the vote? I can assure you that the PAW Star 5.0L is not among them.


I think an objective statistical analysis would be welcomed.

Unless my motor isn't in the top three... 8-)
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Packbat

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Post Thu Oct 22, 2015 5:37 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Well, technically, there weren't any statistics involved, but I guess it's mostly objective. I started with a modern saloon-car body (0-quality on body panels, chassis, and fixtures, double-wishbone suspension front and rear, big gaping grille and vents for cooling, two lips plus wing, and flared wheel arches for 325-mm tyres) and loaded each engine in turn for testing. One of the first things I noticed was that, at least with the body I used, there was zero cost pressure (with +15 transmission, +15 tyres, +15 aero, +15 driver assists, and +15 suspension, none of the trims worked out to be over $110,000), so basically the procedure for each engine turned out to be:
  • Adjust interior and safety quality to get weight to 1400 kg.
  • Adjust engine cooling to set reliability to 50.
  • Adjust rear wing angle to maximum drivability (undertray and front wing angle were both 100 for all cars; sportiness continued increasing after drivability peak).
  • Adjust final drive ratio to maximum prestige (i.e. maximum top speed).
  • Adjust spacing to minimum 0-100 kph time, then to maximum drivability with that 0-100 kph time.
  • Adjust brake pads to minimum aggressiveness that still produces 0.0 brake fade.
  • Select "Race" suspension preset, then increase damper stiffness in front and rear so long as doing so increases both drivability and sportiness.
It wasn't perfectly objective - there was definitely room for variation in my procedure in interior quality vs. safety quality to get weight correct - but it was enough to get track times on BitTwiddler's version of Suzuka (which I chose basically arbitrarily, because I like testing on tracks besides the Automation Test Track and happened to have downloaded that one) that can be compared. :geek:

Using that method, my fastest three vehicles were those powered by Nialloftara's engine (2:39.47), UMGaming's engine (2:39.73), and Microwave's engine (2:39.85). The slowest was powered by Packbat's (2:40.65). So, yeah - my condolences. :P
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KLinardo

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Post Thu Oct 22, 2015 5:47 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Packbat wrote:
Using that method, my fastest three vehicles were those powered by Nialloftara's engine (2:39.47), UMGaming's engine (2:39.73), and Microwave's engine (2:39.85). The slowest was powered by Packbat's (2:40.65).


So we're talking about a 1.18 second gap between the fastest and the slowest engines which were achieved with very minimal variations in tune. Therefore, we're talking about having the possibility to tune even the "fastest" motor within such strict tolerances that the less fast motors may, in-fact, produce a quicker car based on how the tune performs on a given track.

Packbat wrote:So, yeah - my condolences. :P


I don't think I need condolences. I'm very confident that my motor will be very competitive with its high end construction techniques since there's no price pressure as you've stated. I think my motor benefits from using the best possible components while still being very competitive. :D

Edit: added commas
Last edited by KLinardo on Thu Oct 22, 2015 7:11 am, edited 1 time in total.
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UMGaming

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Post Thu Oct 22, 2015 6:54 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

Packbat wrote:Using that method, my fastest three vehicles were those powered by Nialloftara's engine (2:39.47), UMGaming's engine (2:39.73), and Microwave's engine (2:39.85). The slowest was powered by Packbat's (2:40.65). So, yeah - my condolences. :P

It's great to hear that all of the engine's in the same car with that method of tuning would make for some great compiditive racing. (#can't spell) If the chassis are like this that this will be a very close compitition which was one of my personal goals for this comp. :D
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Microwave

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Post Thu Oct 22, 2015 2:53 pm

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

My engine made one of the fastest cars? There is a first time for everything!
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koolkei

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Post Fri Oct 23, 2015 4:22 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

only 2-3 days left and only 7 people voting.

im gonna give a bit of a boost.
i've screenshotted all the engines and their stats. so you guys dont

i can put them here, but it would be long, so i just put them on an album on imgur.

here's the link
http://imgur.com/a/2Ms7Z
also up for the strawpoll link
http://strawpoll.me/5761048


also, short description for the engines (my opinion at least)

mine/koolkei
: mediocre performance, with mediocre efficiency, with mediocre weight,, but the most reliable engine out of all at 75.6
and is 1 out of only 3 guys whose engines production units are in the 300s

packbat
: the only one with SOHC 4v, peak power below 690HP, although peak torque is still comparable to the competition. but also the heaviest engine and are at the edge of the rules, at only 20.05% eff

tycondero
: the most efficient engine on the competition at 23.04%, but have the lowest peak torque, mediocre weight. also the second engine with 300s production units and are super durable at 70.1

UMGaming
: is the second lightest engine on the field. have a relatively high torque, but have the lowest reliability at 49.9. relatively good at everything else

Klinardo
: quiter similiar to UMGaming but have significantly higher torque peak, yet more than 30kgs heavier. also have the best throttle response in the field.

Oskiinus
: an engine between UMGaming and Klinardo, higher torque than UMGaming but lower than Klinardo, higher weight than UMG, lower than Kli. but it has the power peak exactly at the redline and the efficiency is just barely passing at 20.01%

Nialloftara
: the only engine that is not on the exact 5l limit but at 4951cc. is the lightest engine on the field yet have the highest torque. but the reliability is just on the edge at exactly 50.0

Microwave
: is second most efficient engine, with mediocre everything else but the weight. is considered on the lower weight category. therefore, is considered at a good power to weight ratio engine

MadamVastra
: is the 3rd engine with 300s production units. have peak power on the redline, considered to have better than average reliability, and efficiency. yet is the engine with lowest performance index on the field


before you choose. consider these:
-the higher performance engine, tends to have lower reliability, yet are also expensive because almost all of them have 1000+ production units
(these are good for going all out strategies)
-the lower production units engine, while having lower performance, surprisingly have a significantly higher reliability. yet are A LOT cheaper. so you can put the money onto the chassis, transmission, brakes, aero, suspension, etc.
(these are good for going steady strategies)
Last edited by koolkei on Fri Oct 23, 2015 11:29 pm, edited 1 time in total.
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KLinardo

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Post Fri Oct 23, 2015 4:51 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

I appreciate that you did this. I think it's a good snapshot of what the engines look like. It's certainly great to see them all in one place with units standardized. I just wish you were a little more even with your opinions. Mine is a sentence long because you simply refer to other motors.

koolkei wrote:
also, short description for the engines (my opinion at least)
...
UMGaming[/b]: is the second lightest engine on the field. have a relatively high torque, but have the lowest reliability at 49.9. relatively good at everything else

Klinardo
: quiter similiar to UMGaming but have significantly higher torque peak, yet more than 30kgs heavier

Oskiinus
: an engine between UMGaming and Klinardo, higher torque than UMGaming but lower than Klinardo, higher weight than UMG, lower than Kli. but it has the power peak exactly at the redline and the efficiency is just barely passing at 20.01%
...


I'd like to (as a point of self interest - totally selling my engine right now) point out that my motor ranks higher in reliability than UMGaming's (51.7: it is still the 3rd least reliable, but that's because I used race intakes and am one of the top torque producers) and it has almost 21% (20.88%) efficiency. I also have the third highest performance index with a peak power before the rev limiter, and the highest throttle response. I also think that you'll find that my engine has the broadest and smoothest torque curves of any engine submitted. I even have one of the lowest required cooling stats for how much power I put out, which means that extra sliver of fuel economy, straight-line speed, or drag that can be spent on aero instead of cooling. (I'm done forcing the laurels of my engine down your throats now.)

I will say that I think Tycondero's motor is probably the best competitor to me. It makes less torque and 1 less HP, but because of the lower peak, the torque band is broader than most of the competitors. High Torque motors may exacerbate wheelspin in tight corners and Tycondero might not have to deal with it as much. The engine is also rock sold with a reliability rating over 70 which is frankly phenomenal for a racing engine. It's also much, much, MUCH cheaper than mine without hurting the performance index or responsiveness in large quantities while being super efficient. I think this would be the bargain crate motor to my highly tuned race engine.

Also if y'all are looking to abbreviate my name, KL is a good one. My username is KLinardo, not Klinardo. If law school has taught me anything so far it's that capitalization matters. It incorporates my first initial and my last name so KL will work. Not that anyone would have known that prior, so not ranting or anything..., but for future reference for the humble readers of this topic.
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Company Thread: viewtopic.php?f=35&t=7093
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UMGaming

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Post Fri Oct 23, 2015 2:10 pm

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

koolkei wrote:only 2-3 days left and only 7 people voting.

im gonna give a bit of a boost.
i've screenshotted all the engines and their stats. so you guys dont

i can put them here, but it would be long, so i just put them on an album on imgur.

here's the link
http://imgur.com/a/2Ms7Z
also up for the strawpoll link
http://strawpoll.me/5761048


also, short description for the engines (my opinion at least)

mine/koolkei
: mediocre performance, with mediocre efficiency, with mediocre weight,, but the most reliable engine out of all at 75.6
and is 1 out of only 3 guys whose engines production units are in the 300s

packbat
: the only one with SOHC 4v, peak power below 690HP, although peak torque is still comparable to the competition. but also the heaviest engine and are at the edge of the rules, at only 20.05% eff

tycondero
: the most efficient engine on the competition at 23.04%, but have the lowest peak torque, mediocre weight. also the second engine with 300s production units and are super durable at 70.1

UMGaming
: is the second lightest engine on the field. have a relatively high torque, but have the lowest reliability at 49.9. relatively good at everything else

Klinardo
: quiter similiar to UMGaming but have significantly higher torque peak, yet more than 30kgs heavier

Oskiinus
: an engine between UMGaming and Klinardo, higher torque than UMGaming but lower than Klinardo, higher weight than UMG, lower than Kli. but it has the power peak exactly at the redline and the efficiency is just barely passing at 20.01%

Nialloftara
: the only engine that is not on the exact 5l limit but at 4951cc. is the lightest engine on the field yet have the highest torque. but the reliability is just on the edge at exactly 50.0

Microwave
: is second most efficient engine, with mediocre everything else but the weight. is considered on the lower weight category. therefore, is considered at a good power to weight ratio engine

MadamVastra
: is the 3rd engine with 300s production units. have peak power on the redline, considered to have better than average reliability, and efficiency. yet is the engine with lowest performance index on the field


before you choose. consider these:
-the higher performance engine, tends to have lower reliability, yet are also expensive because almost all of them have 1000+ production units
(these are good for going all out strategies)
-the lower production units engine, while having lower performance, surprisingly have a significantly higher reliability. yet are A LOT cheaper. so you can put the money onto the chassis, transmission, brakes, aero, suspension, etc.
(these are good for going steady strategies)

Thankyou for doing this,this is defunitly something i'll have to do for the chassy's(#can't spell)
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koolkei

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Post Sat Oct 24, 2015 1:55 am

Re: V6 Supercar's Season 1 Reborn (Engine Stage Closed)

UMGaming wrote:Thankyou for doing this,this is defunitly something i'll have to do for the chassy's(#can't spell)


meh. i had nothing to build yesterday anyway. so why not.

anyway. might putting the vote link and the engine image album on the OP may help with the voting?

also. i think the deadlines are gonna need to be pushed back a bit
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