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BRC 1966 - Gentleman Brobots Club [RACE 6 P&Q]

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adamd

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Post Wed Jan 27, 2016 10:41 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Actually thought I was doing reasonably well to get to 15th so early on in the British weather, but then British reliability took over and pop goes the engine. Decent reliability too! :(
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AirJordan

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Post Wed Jan 27, 2016 10:49 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Use more fuel and you might get better lap times is what I have learned in this race :) and better driveability would be nice. Wow you guys with exploding engines must be really unlucky because I do not poses such reliability and thankfully still finished.
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TheBobWiley

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Post Wed Jan 27, 2016 10:53 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Packbat wrote:I think fuel consumption in the rain might be bugged - according to my calculations based on the test practice session, my car should have expended ~26.6 kg of fuel in half an hour, not 21.2 kg.

@TheBobWiley: That's how I would have run my race strategy, but that's not how Der Bayer's code is working at the moment - lots of cars are starting with partial tanks.

Edit: ...hmm. If a 45 reliability isn't enough to avoid disaster, maybe I'll just roll with the engine as is.


I had a full tank 55.9kg on the practice race, but only started with 49kg for the actual race..... Guess I don't understand the fuel system entirely yet.....

Man, my car just will not get any faster in-game, no matter what I change it always comes back to almost exactly 2:20:65 as the fastest time :\
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squidhead

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Post Wed Jan 27, 2016 11:03 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Packbat wrote:Edit: ...hmm. If a 45 reliability isn't enough to avoid disaster, maybe I'll just roll with the engine as is.


I am guessing it's all up to chance. The car hasn't been in any collisions and both mistakes on the track did not lead to any damage, the engine just decided that it does not want me to go on if Strop is not in the race, so 4 seconds after he crashed my v8 decided to be a v7,5

Also weirdly, my best lap time is about half a second slower than in the game, as in a standing start vs a flying start.
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Richard117

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Post Wed Jan 27, 2016 11:04 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Wow, i'm impressed by the improved speed of my car. But I guess it's a hell to drive and a bit fragile, way too much driver errors and easy to damage it.
I can't wait for the season and to see the specs for all the cars.
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Packbat

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Post Wed Jan 27, 2016 11:20 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

The way it is supposed to work is:
Der Bayer wrote:Fuel amount is always as much as neccessary until next stop or race end.

(...plus a two-lap margin of safety, I believe.)

That's why I think there's a bug in the program that reduces fuel use in the rain.
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TheBobWiley

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Post Wed Jan 27, 2016 11:41 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Packbat wrote:The way it is supposed to work is:
Der Bayer wrote:Fuel amount is always as much as neccessary until next stop or race end.

(...plus a two-lap margin of safety, I believe.)

That's why I think there's a bug in the program that reduces fuel use in the rain.


I missed that somewhere, thanks for re-posting it.
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CWRules

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Post Wed Jan 27, 2016 11:56 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Ouch. Running in the top ten, then took 105% damage in one driver error. Maybe 0 safety wasn't such a good idea.
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Packbat

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Post Wed Jan 27, 2016 11:58 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

...come to think, there might have been a bug that increased fuel use in testing, because my race fuel use was nearly on-pace for the same total as in the first test, and I didn't change the engine at all between tests.
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AirJordan

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Post Wed Jan 27, 2016 12:04 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Packbat wrote:The way it is supposed to work is:
Der Bayer wrote:Fuel amount is always as much as neccessary until next stop or race end.

(...plus a two-lap margin of safety, I believe.)

That's why I think there's a bug in the program that reduces fuel use in the rain.


There must be something on it cause I finished with 10l left and that's a lot more than 2 laps with my car...
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zeussy

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Post Wed Jan 27, 2016 12:30 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

mer_at wrote:
TheBobWiley wrote:Yeah, that is how its supposed to work, you start with a full tank and plan pit stops when you think you will be low on fuel / need new tires / advantageous time to pit.


Well that is complete bullshit then!


Mind your language and tone please. Der Bayer has put in countless work and effort for this fun challenge. Show some respect please.
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koolkei

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Post Wed Jan 27, 2016 12:45 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

damn..... i meant to resubmit a car before the test......

but BRCTool is still doing un-understandable thing for me..... and only for me.... wtf?
but i know that this one isn't der bayer's or the programs fault.

guessing something with my drivers or something with my computer isn't compatible with what's being used for BRCTool
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RobtheFiend

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Post Wed Jan 27, 2016 1:08 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

How many blown engine was there? Maybe time to do a test on the fuel available at the track. ;)
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pHanta

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Post Wed Jan 27, 2016 1:29 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Packbat wrote:I think fuel consumption in the rain might be bugged - according to my calculations based on the test practice session, my car should have expended ~26.6 kg of fuel in half an hour, not 21.2 kg.

It makes sense to me : The practice was during dry condtion and the race was under wet condition. And when the grip decreases, you have a slower pace and apply less throttle overall so you consume less fuel...right ?

Also Haha I am the revs champion xD
Caution : exhibits bias towards high-reving NA engines.
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Packbat

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Post Wed Jan 27, 2016 1:48 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Hmmmm - I guess I should look to see how much tyre spin I would have with 20% less grip, but I didn't think it would be THAT much....
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