Wed May 14, 2014 5:22 am by Der Bayer
Reaper392 wrote:Thought it wouldn't be but i wasn't quite sure. Is there some way you can detect if the car is riding on its bump stops during the corner tests at various speeds? If you can do that then you could penalise the grip of that tyre based on how fast the car is going and the minimum speed that the car can hit its bump stops. Again, not realistic, but fixes the problem of these setups
It could be detected, yes. But I do think that the basic over- and understeer calculations is somewhat correct. You just don't see the effect of the bump stops in the track simulation because the bumpiness is only parametrized and not really simulated. I would rather go for the approach of a second, more severe bump test (5 cm?), which causes more penalties for comfort and tameness if you choose a low ride height and soft springs. In reality, you have to choose hard springs when using a low ride height, too. So this would also be good for the tycoon aspect (which should be the focus), not only the track sim.
