koolkei wrote:how the hell do you get the weight to be that low..... it seems impossible for me to get below 1ton
it's just impossible unless i use carbon fibre
iRaptor wrote:I also had issues going anywhere near 940KG. With some quick fixes I went to struggle keeping the car over 900KG while cutting costs. It was a bit hard but I've finally done it...
And I'm full on carbon fiber.
Just mix carbon fiber with other light material. My first attempt for the AP2 class weighted less than 900 kg, I had to add weight.
Small car + small engine = light car
Also keep in mind that some of the fancy stuff in the suspension tab adds weight.
koolkei wrote:- how do i get my time for 1 lap and the flying lap?
For the flying lap time I will add a dowload link with the tracks with flying lap added to them
koolkei wrote:- how do i get it to count more than 2 laps?
He he he, it's a little bit tricky (and cumbersome). First, check that you activate iterative calculations. Then, select from C23 to AG23, then drag all the way down to around row 600. Look for Z21 cell and select true, then false. Then scroll down until you see a cell with value in a red box in the enlapsed time column, that is your final lap. Just erase everything below that. Finally go to cell k15, select it and click enter, that will update the value. PROFIT. It's quite a derped system, but is quite easy to use once you understand it. I will probably will do a special program later instead of using spreadsheets

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koolkei wrote:-brake sportiness combined' is what in-game?
The brake sportiness value from the front and the rear combined
EDIT: I'll do a little video explaining how to use the spreadsheet.
EDIT 2: I just realized that there's no Fuji speedway circuit in automation yet, so, I'm making it too.