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BRC 1966 - Gentleman Brobots Club [RACE 6 P&Q]

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Dragawn

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Post Thu Jan 21, 2016 9:54 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Killrob wrote:
Dragawn wrote:
Der Bayer wrote:I just took the value out of your trim .lua file. You can take a look yourself, just open the file and search for "TotalCost".


Yeah I did, it didn't budge a single cent when i altered aero and driver assists quality, I'll give it one last shot and then send the files over so you can check yourself.

Material costs don't change, production units skyrocket.


Yeah, I am positive I checked total costs though, did "ctrl+f totalc" -> ["Totalcost"] always remained on 8509.909... in Der Bayer's tool's produced .lua, which is really odd since no other cars were in the folder even, increasing quality didn't influence it either.
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07CobaltGirl

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Post Thu Jan 21, 2016 12:58 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

But, isn't $8509.xx over the limit?
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KLinardo

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Post Thu Jan 21, 2016 1:37 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

I seem to have issues accessing the newest BRC tool. Perhaps your hyperlink in the OP is broken?
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Company Thread: viewtopic.php?f=35&t=7093
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gt1cooper

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Post Thu Jan 21, 2016 2:23 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

AAaand submitted :) Doubtful I'll do very well, since I've had virtually no practice in the game this past update, but we shall see.
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TheBobWiley

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Post Thu Jan 21, 2016 6:56 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Well crap, BRC 1966 is finally up and I am 2 weeks behind already :(

Also, I should not have uninstalled the game during the long time between seasons because my sub 2:20 car I made back when the big update hit is error city.
:cry:

O well, eager to get started on my car, at least my well optimized engines survived!
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Der Bayer

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Post Thu Jan 21, 2016 7:18 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

KLinardo wrote:I seem to have issues accessing the newest BRC tool. Perhaps your hyperlink in the OP is broken?

The link is correct and the file is shared with everyone. What exactly is happening for you?
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strop

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Post Thu Jan 21, 2016 7:49 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

I just had another thought. When I'm loading cars both that I've built and that others have built, sometimes the load order changes (perhaps), and the car performance and characteristics can change not-insignificantly. The part I'm not understanding are the cars that somehow manage to corner just as hard around the radius 250m as well as 20m circle tests despite having large amounts of both front and back lift. This is not an isolated phenomenon either, which leads me to ask whether anything like that may be happening in the BRC cars.
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TheBobWiley

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Post Thu Jan 21, 2016 8:02 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Got a question, it seems the workshop items at not loading for me, is there a way to manually install the allowed mod or is anyone else have a problem with the workshop stuff not showing up?
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Der Bayer

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Post Thu Jan 21, 2016 8:10 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

As long as Automation saves the files and results correctly, there shouldn't be issues. I do the cornering, braking and acceleration tests myself again. So as long as the car parameters are saved correctly everything should be fine.
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Der Bayer

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Post Thu Jan 21, 2016 8:15 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Dragawn wrote:Yeah, I am positive I checked total costs though, did "ctrl+f totalc" -> ["Totalcost"] always remained on 8509.909... in Der Bayer's tool's produced .lua, which is really odd since no other cars were in the folder even, increasing quality didn't influence it either.

It's the same value in the .lua file in your Cars/Trims folder. My tool does not change any content in the file, it just renames the files. Does the car show up a different value for you in the game? 8509.909 is over the limit.
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Dragawn

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Post Thu Jan 21, 2016 10:57 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Der Bayer wrote:
Dragawn wrote:Yeah, I am positive I checked total costs though, did "ctrl+f totalc" -> ["Totalcost"] always remained on 8509.909... in Der Bayer's tool's produced .lua, which is really odd since no other cars were in the folder even, increasing quality didn't influence it either.

It's the same value in the .lua file in your Cars/Trims folder. My tool does not change any content in the file, it just renames the files. Does the car show up a different value for you in the game? 8509.909 is over the limit.


... What in the Automation. It saved my car under the old name, I renamed it half a week ago. Proper file coming soon.

Edit: sorry about that Der Bayer, seems like an odd automation bug.
Last edited by Dragawn on Thu Jan 21, 2016 11:33 pm, edited 2 times in total.
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KLinardo

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Post Thu Jan 21, 2016 11:30 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Der Bayer wrote:
KLinardo wrote:I seem to have issues accessing the newest BRC tool. Perhaps your hyperlink in the OP is broken?

The link is correct and the file is shared with everyone. What exactly is happening for you?


Nothing loads when I click the link. I go to a Google drive preview page, but nothing loads at that point.
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Company Thread: viewtopic.php?f=35&t=7093
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Der Bayer

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Post Thu Jan 21, 2016 11:39 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

Could you please post a screenshot? It really should work because it loads fine for me even when I'm not logged into GoogleDrive.
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KLinardo

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Post Thu Jan 21, 2016 11:43 pm

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

I'll try to duplicate. I'm using my phone right now and I was using my desktop at home.
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Company Thread: viewtopic.php?f=35&t=7093
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Der Bayer

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Post Fri Jan 22, 2016 12:30 am

Re: BRC 1966 - Gentleman Brobots Club [BUILD]

The deadline for entries has now been set. It is on Friday, January 29, 2 p.m. GMT.
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