Sat Nov 21, 2015 7:23 pm by strop
To be honest, I did have to push engine quality a little (but not too much, particularly the more expensive components, past 3+ and you're making some serious compromises). For me it was necessary to do what I normally do: mid-large displacement V8s with high boost turbo. Since sportiness matters more than drivability, pushing a high AR ratio helps and hang the fuel consumption, apparently I've got room in the car for 200L worth of fuel cells or something since I'm returning around 40L/100km.
Let's just say it's ludicrous and I'm approaching this for the purpose of a balancing exercise, and that is not quite how I've designed any of my cars ever since the original Nightfury (which had so much downforce it had an effective aero area of 10m^2...)
p.s. So I went back and made the engine quite a bit cheaper. Basically where there were a lot of tech +6, it's all now 0 or 1s, and the injectors get a 2, and the exhaust (short cast anyway) a whopping 5 (because it's cheap so the cost doesn't affect score much). It's horrendously unreliable and horrendously inefficient and not particularly smooth and this 1800+kg behemoth will consume about 66L/100km when driven fairly economically and I feel dirty just posting that. I also choked off the vents to the point the car may explode because reliability isn't a consideration at all here except to say that the car will actually run at all.
Not surprisingly for all that trouble, I could easily make a car that's significantly faster around the track. Not to mention more streetable, given just how tall first is (this is a problem that is being addressed in the upcoming release). But I think I've managed to eke out as much as I can for desirability. I don't want to ruin things but let's just say it is very... high...