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Hyper car [Final scores]

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Sebesseg

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Post Sat Nov 21, 2015 5:29 pm

Re: Hyper car [Accepting Entries]

@Zabhawkin & Vri404 Excellent!

I've been eking out as many points as I can with it. I'll have to agree with what strop said earlier about it being an exercise as getting it as good as the game says it can be which is slow going right now (one click up here, two clicks down there, one click up "oh crap that was bad" one click down again lol)

@strop: 1500HP you say? When you read earlier you had 1300 I was thinking "well OK that's not too bad", then upped my car's engine to output 1400 and that dropped about 20pts off competitiveness %. I didn't really "tune" it (in a proper sense of actually trying to get it to work), although I did recover all but 6 of those points before I deemed it too much a hassle. So I'm going to try to push it again just to see what I can get out of it as a test. Otherwise I'll just settle for 1070 and be happy that I can trounce the one competitor in game :D
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Vri404

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Post Sat Nov 21, 2015 5:51 pm

Re: Hyper car [Accepting Entries]

You guys running stupid power, whilst I have 'only' 1007. *sigh*
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Also 82% of statistics are made up.
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thecarlover

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Post Sat Nov 21, 2015 6:03 pm

Re: Hyper car [Accepting Entries]

I have less than 1000 hp, but still well over 100 in the hyper category. It's not just about the power :mrgreen:

Zabhawkin wrote:I have been looking at the emissions on the engine tab.


I thought that was taken from the final stats, not from the engine tab. Any chance I could maybe tune things differently and resubmit?
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oppositelock

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Post Sat Nov 21, 2015 6:58 pm

Re: Hyper car [Accepting Entries]

Vri404 wrote:You guys running stupid power, whilst I have 'only' 1007. *sigh*

I'm running a nice even 1000, but at least it's got a lovely torque curve. I also don't like using quality sliders, so that probably means a mid-pack result at best. :|
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strop

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Post Sat Nov 21, 2015 7:23 pm

Re: Hyper car [Accepting Entries]

To be honest, I did have to push engine quality a little (but not too much, particularly the more expensive components, past 3+ and you're making some serious compromises). For me it was necessary to do what I normally do: mid-large displacement V8s with high boost turbo. Since sportiness matters more than drivability, pushing a high AR ratio helps and hang the fuel consumption, apparently I've got room in the car for 200L worth of fuel cells or something since I'm returning around 40L/100km.

Let's just say it's ludicrous and I'm approaching this for the purpose of a balancing exercise, and that is not quite how I've designed any of my cars ever since the original Nightfury (which had so much downforce it had an effective aero area of 10m^2...)

p.s. So I went back and made the engine quite a bit cheaper. Basically where there were a lot of tech +6, it's all now 0 or 1s, and the injectors get a 2, and the exhaust (short cast anyway) a whopping 5 (because it's cheap so the cost doesn't affect score much). It's horrendously unreliable and horrendously inefficient and not particularly smooth and this 1800+kg behemoth will consume about 66L/100km when driven fairly economically and I feel dirty just posting that. I also choked off the vents to the point the car may explode because reliability isn't a consideration at all here except to say that the car will actually run at all.

Not surprisingly for all that trouble, I could easily make a car that's significantly faster around the track. Not to mention more streetable, given just how tall first is (this is a problem that is being addressed in the upcoming release). But I think I've managed to eke out as much as I can for desirability. I don't want to ruin things but let's just say it is very... high...
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JasonPoland

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Post Sat Nov 21, 2015 9:24 pm

Re: Hyper car [Accepting Entries]

I love the fact that everyone went all in with the power and I'm just here chillin' at around 700 HP :P
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strop

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Post Sat Nov 21, 2015 11:51 pm

Re: Hyper car [Accepting Entries]

I do happen to know that 700hp is definitely plenty enough for a desirable hypercar (in fact in 2015 you can easily make a car that is as desirable as the most competitive car with 700hp)... but I think that the boost in sportiness and prestige really boost the desirability in that bracket. Of course, that's got nothing to do with the fact that I'd be quite happy keeping the 1500hp engine and retuning the car to be actually fast around the track... I bet I could knock about 20 seconds off the Green Hell time if I went that way...
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koolkei

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Post Sun Nov 22, 2015 4:56 am

Re: Hyper car [Accepting Entries]

1077HP here.... but the competitiveness in the hyper car segment :) ehehehehehehehehe
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RoyalStig

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Post Sun Nov 22, 2015 10:33 am

Re: Hyper car [Accepting Entries]

My car has 1351 BHP, with a very healthy competitiveness score. It also manages the Airfeild track about in 1:18 :P .
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koolkei

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Post Sun Nov 22, 2015 2:50 pm

Re: Hyper car [Accepting Entries]

hehehe. 1007 with 1:15 on the airfield :)
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Vri404

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Post Sun Nov 22, 2015 4:14 pm

Re: Hyper car [Accepting Entries]

1:23 around airfield with 1007hp (My car is quite heavy though). Also, am I the only one running a F-AWD car?
Salt is what 95% of children are made from, and generally 72% of forum users.

Also 82% of statistics are made up.
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nialloftara

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Post Sun Nov 22, 2015 11:32 pm

Re: Hyper car [Accepting Entries]

Nope, my buffalo is a FAWD and it doesn't even have turbos.
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07CobaltGirl

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Post Mon Nov 23, 2015 3:27 pm

Re: Hyper car [Accepting Entries]

So, no lip on front? Only a wing or lip on back? I'm curious how someone got downforce on front with no lip.
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Zabhawkin

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Post Mon Nov 23, 2015 3:46 pm

Re: Hyper car [Accepting Entries]

You can have a lip on either/both ends. The wing just had to be on the back half. I didn't exclude much, if it isn't listed then its allowed.
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07CobaltGirl

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Post Mon Nov 23, 2015 3:52 pm

Re: Hyper car [Accepting Entries]

OK. It wasn't mentioned, so I wasn't positive if it were allowed at all on front. Thanks! :)
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