Re: The BRC is dead...
Posted: Tue Feb 10, 2015 10:09 pm
A tycoon game made for people who live and breathe cars.
http://phpbb3.automationgame.com/
Sayonara wrote:With that said, is it possible to use the specific fuel efficiency data produced in the Engine Designer (the data must exist in a readable form somewhere, given that it's used to draw the fuel consumption graph) to simulate fuel burn by tracking it against engine RPMs during the race?
Sayonara wrote:Regarding tire wear - could you use the tire quality slider value as an ersatz "soft vs hard" slider? Positive values being a soft compound - better grip but lower lifespan in the simulation, and negative values the inverse.
trackpaduser wrote:The thing is, that stat is average reliability.
Let say I made 5 cars with 5 reliability.
Car one might fail at 400km, car 2 at 600km, car 3 at 100, car 4 at 900 and car 5 at 500, and it would still be true.
Also, I thought MTBF was reliability x 1000km.
But anyway, if reliability is taken into account, there should be a random aspect to it.
Slim Jim wrote:I noticed in the UI you have columns for speed and fuel. Will we be able to choose between different units (so mph vs kph, and gallons vs liters)?
Slim Jim wrote:At first I was lamenting the demise of the Car Tycoon Challenge, but after looking at this...Wow!
Der Bayer wrote:The CTC will be continued soon.
VicVictory wrote:Der Bayer wrote:The CTC will be continued soon.
I will admit... I just squee'd...
NiuYorqCiti wrote:I guess it'd be easier to calculate the fatigue of the driver based on the tameness of the car, rather than on its power.
AshleyBlack wrote:I think running teams of one, two or even three of the same or different cars from the same company should be allowed if they pass a qualifying round. That way we have only the best cars on the track to have an awesome race. Then if there is one company whose car never qualifies, they can team up with another company.
Also if we run multiple cars from the same company I think it's be really cool if we have separate classes. One class for all out race cars and another for race versions of our street cars (lets say to meet that requirement the street version must be displayed on our Automationhub page??)
HighOctaneLove wrote:No offense intended but I don't want to see 3 strop or leonardo clones racing each other, I want to see (at least!) 30 unique players of Automation win, lose and have accidents; all at the same time!!! (Thanks to Der Bayers excellent program!)
HighOctaneLove wrote:As for the qualifying cars so that only the "best" cars run; the simulation can handle a lot of entries so IMO that should be the cutoff. When there is over 30 unique entrants per race, that would be the best time to discuss qualifying...)
AshleyBlack wrote:yeah, I meant that qualifying rounds could give the cars their place on the starting grid. So if there's a max of 30 cars and 31 entries, 1 car wouldn't make the grid. As for the Automationhub homologation idea, I do see how that could be a problem for some people, but I personally think it'd still be cool to have seperate classes with some sort of homologation requirement for one