Automation Game Prototype Series [Round 1 Complete]

Supercharged
Posts: 172
Joined: Sat May 17, 2014 6:07 am
Location: Bucharest, Romania
Cars: 2010 Nissan Pathfinder

Supercharged
Posts: 573
Joined: Mon Jan 20, 2014 10:44 am
Location: Brisbane, Australia
Cars: 1997 Toyota Starlet Life 3dr
Re: Automation Game Prototype Series
Lucdeluc wrote:applepi66 wrote:Just a reminder that the submission deadline is tomorrow! (Technically @ 3:00 PM EST, but I won't be a hardass about that)
Thx for moving one day. Thats always good for begginers.
Can you post names of others Circuits so I could pick a correct revision of engine?HighOctaneLove wrote:A 2L straight 6 powerhouse
How did you do that... I was trying to put that engine into body and I get all the time error.
I kept the engine bore/stroke relationship square (or extremely close to it) and a 2L inline six slots in nicely

I cannot get any Turbo engines to work without Lua errors so I'll be DNF'ing anyway!

Leeroy Racecraft #1930086
Re: Automation Game Prototype Series
RaduST:
LucDesign 3.4L V8 Red Monster: 536 HP (9000RPM), 451 Nm (7600RPM)
but I think next one will be a little surprise
LucDesing 2.0L Turbo V8 Red Draco: 519 HP (8300RPM), 536 Nm (6100RPM) - why so low you ask? couse that engine took best results on test track. (that one was 7-8 sec. faster than others revision of 640-720 HP engines)

Supercharged
Posts: 172
Joined: Sat May 17, 2014 6:07 am
Location: Bucharest, Romania
Cars: 2010 Nissan Pathfinder
Re: Automation Game Prototype Series
Re: Automation Game Prototype Series
2.0 V8 Turbo 519 HP: 2:15,40
3.4 V8 ------- 537 HP: 2:12,89
All my tests with V8 Turbo engines of power around 700 HP finished with results from 2:17 to 2:22. Last one tested today done 2:17 but with reduced HP power to 640 HP or something like that.
Its my first that kind of competition so...
Re: Automation Game Prototype Series [ENTRIES CLOSED]
A few cars ran into some C++ errors when told that they had to run around La Sarthe. Hopefully I can get everything resolved soon and final results should be posted first thing tomorrow

So far the times are quite interesting

Re: Automation Game Prototype Series [ENTRIES CLOSED]
Tracks are: Circuit de la Sarthe, Green Hell, Daytona Sports Course. Those are identified. Just for working cars - remove some body parts.

Re: Automation Game Prototype Series [ENTRIES CLOSED]
N/A
4:10.78 RaduST - Gemina XIII
4:15.86 Lucdeluc - LucDesign Red Monster
4:23.22 Weasel - WPC Attakka S
4:26.86 HighOctaneLove - Bogliq Shelob
4:27.02 VicVictory - Ardent Torpedo Prototype
4:33.96 necroassasin - Necronia Pyrhos
Turbo
4:2.45 RaduST - Gemina XIII GTS
4:9.02 Lothoren - Escapade
4:17.89 Lucdeluc - LucDesign Red Dragon
4:28.46 VicVictory - Harpoon Prototype
Grand Bracket (Top 4 Overall)
RaduST - Gemina XIII GTS
Lothoren - Escapade
RaduST - Gemina XIII
Lucdeluc - LucDesign Red Monster
Re: Automation Game Prototype Series [Round 1 Complete]

thought my car would faster

Supercharged
Posts: 172
Joined: Sat May 17, 2014 6:07 am
Location: Bucharest, Romania
Cars: 2010 Nissan Pathfinder
Re: Automation Game Prototype Series [ENTRIES CLOSED]
Lucdeluc wrote:After information from applepi66 some cars or only my are bugged on that map couse of rear wing and attachments. Removing them will stop the problems but cars will be a little slower - so, few tracks would need "app" to remove some body parts.
Tracks are: Circuit de la Sarthe, Green Hell, Daytona Sports Course. Those are identified. Just for working cars - remove some body parts.
Hi. From my experience, you don't have to completely remove the rear wing. I have faced the same problem. You just have to find the appropriate setting for the simulation to work.
What's the next track?
Re: Automation Game Prototype Series [Round 1 Complete]

Owner of company: Necronassassin
http://automationgame.com/phpBB3/viewtopic.php?f=35&t=4993
Established: 1994
Company ID: 1994777
Re: Automation Game Prototype Series [Round 1 Complete]
e: applepi66, can you paste all rounds results into your first post?

2-Star Beta Tester
Posts: 1113
Joined: Fri Sep 05, 2014 8:32 am
Cars: A MURRICAN truck and a turbo grocery getter.
Re: Automation Game Prototype Series [Round 1 Complete]

Company ID: 1934101
http://www.automationhub.net/company-catalog&companyID=40
Suzume Motor Manufacturing Industries
Company ID: 1975102
http://www.automationhub.net/company-catalog&companyID=60
Re: Automation Game Prototype Series [Round 1 Complete]
All my test I done at Automation Test Track. Not that one we were facing. Result was 4:17,89 (at La Sarthe). [I forgot... I do test on 2.0 Turbo engine where I sucks]
Now I study my mistakes.
I dont look at engine now. Now I look mistakes at bodywork. First one... which is last one in car creation is suspension. Changing degrees I am not sure how it is in english correctly of rear one from -2,50 to -2,40 gave me time: 2:17,56. Improvment of 0,33 sec. Not bad by one move. Lowering it to -2,30 will rise up time to 4:20,39. So... by test we can achive some seconds just taking correct angles of suspension compared to our bodywork/track/engine etc.
We are now at 2:17,56.
Next one is difference between body and wheel. I have 239,1 mm. I suspected more turns... so. I see that circuit and lets try to lower it. Lets do test... (2-5 minutes) and lets lower it to 226.0 mm. We got 4:17,40. Lower than this time is rising. Decreasing that will make our car less angling at turns. So it should keep beter on track... but doing it too much can make our car in blocking wheels on turns. Something like this.
I am better 0,49 sec just changing 2 parameters of my car. Kind of very easy for each mechanic which I am not.
Going that way... you can achive body which you desire. Then you can arrange your engine to your bodywork. Good one (but time taking) is to create few more revisions of engine. And watch where each engine works good or bad. I cannot provide solution, maybe RaduST can give more information... as I am learning... but searching the answer "WHY" is straight way to success.
P.S. "Elasticity of the springs" ... hell... I dont know how it works.
Another one...
I used "Top Security" in my car. As I drive it I want to feel safe. I am not driving it - driver can die. Lowering it from top to zero... makes us safe 102.0 kg of body. Time dropped... from 4:17,40 to 4:15,40. 2 sec per 100 kg. I will not drive it! - but its faster now.
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