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Hyper car [Final scores]

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Post Tue Nov 17, 2015 4:41 am

Re: Hyper car [Accepting Entries]

lol, I wasn't actually trying for a lot of power (that's just how my engines usually turn out). At this point it becomes a four-way tradeoff between sportiness, top speed, drivability and budget, given reliability and economy aren't really being considered. This is going to be a much slower part of the tuning process, because it's obviously harder to figure out what improves my score exactly, so I don't know what my 'optimal power' will end up being.
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KLinardo

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Post Tue Nov 17, 2015 5:08 am

Re: Hyper car [Accepting Entries]

I haven't even started yet and I was still wondering if I was going to compete. I've built some crazy cars that I've shoehorned a ridiculous amount of power into. I think I'll see what I can throw together. I'm pretty sure you'll have a higher "score" than I will because sportiness and drivability are both considerations in the hyper segment.
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nialloftara

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Post Tue Nov 17, 2015 5:17 am

Re: Hyper car [Accepting Entries]

Well with that announcement I guess I know which car I'm going with, looks like the warpwind trackpac will be getting far less than the 22.8 mpg and far more the 1000hp the "base" model makes. Now to rebuild it in 2012...
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Zabhawkin

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Post Tue Nov 17, 2015 2:09 pm

Re: Hyper car [Accepting Entries]

if you hold your cursor over the hyper category in the markets tab it will tell you on the bottom left what affects the score and by how much.
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Zabhawkin

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Post Wed Nov 18, 2015 1:42 pm

Re: Hyper car [Accepting Entries]

I have 4 entries so far.
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strop

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Post Wed Nov 18, 2015 4:16 pm

Re: Hyper car [Accepting Entries]

You'll get mine in a couple of days! (I'm just chipping away at it a few minutes at a time each day.)

My entry will definitely be an exercise in "this is as desirable as I can get this car in the simulation, no way in hell will I ever design a car like this in real life nor really want anybody else to do the same."

I mean seriously the front tyres are as wide as the rear tyres. It's super great for sporty feel! (It also makes my car so much slower around the track it's not funny...)
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koolkei

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Post Wed Nov 18, 2015 6:25 pm

Re: Hyper car [Accepting Entries]

yup.

my 2:16 car in the track are more desireable than the 2:15 car.......
weird....

also, just making sure.... the emission rule. are we looking from the engine tab or the trim tab?
i have emission of 74 on the engine tab but 224 on the trim
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JasonPoland

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Post Wed Nov 18, 2015 7:10 pm

Re: Hyper car [Accepting Entries]

I think the Emissions on the summary page counts.
My car is slow weak and ugly compared to yours, but I don't even care.
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Zabhawkin

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Post Thu Nov 19, 2015 1:48 am

Re: Hyper car [Accepting Entries]

I have been looking at the emissions on the engine tab.
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nialloftara

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Post Thu Nov 19, 2015 1:34 pm

Re: Hyper car [Accepting Entries]

I'm now in, I didn't like how the warpwind felt as a 2012 model so I entered a version of the buffalo, I could have boosted the score higher but I wanted to make it still something my company would sell, so the chassis is unchanged from the production version, It's a custom ordered one, probably to one of those guys that flew me across the Atlantic back in the BSLL. (yay continuity! http://automationgame.com/phpBB3/viewto ... alo#p51488).
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Sebesseg

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Post Sat Nov 21, 2015 2:33 pm

Re: Hyper car [Accepting Entries]

Perhaps this is a silly question, but are mods allowed? I know the rules don't specifically say no, but they don't say yes either. I have a car that'd be willing to throw into the fray if mods are allowed. I'd probably need to tweak it since it appears that there is only one car in the hyper car rank in 2012 (for me) and I can already guess there is a bit more competition here. If the answer is no then no biggie.
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Vri404

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Post Sat Nov 21, 2015 2:51 pm

Re: Hyper car [Accepting Entries]

Sebesseg wrote:Perhaps this is a silly question, but are mods allowed? I know the rules don't specifically say no, but they don't say yes either. I have a car that'd be willing to throw into the fray if mods are allowed. I'd probably need to tweak it since it appears that there is only one car in the hyper car rank in 2012 (for me) and I can already guess there is a bit more competition here. If the answer is no then no biggie.


I used mods in mine. Many, Many mods. It was all good. Mods are fine :D
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Zabhawkin

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Post Sat Nov 21, 2015 3:11 pm

Re: Hyper car [Accepting Entries]

Mods are fine.
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strop

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Post Sat Nov 21, 2015 4:37 pm

Re: Hyper car [Accepting Entries]

Ok it seems the game thinks the most cost effective power level is around 1500hp lol. 1500hp going to the rear wheels... That said this car is a whopping 1700kg. Maybe I should just say screw it, I'll try for a Veyron SSSS and convert to AWD...?
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koolkei

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Post Sat Nov 21, 2015 4:54 pm

Re: Hyper car [Accepting Entries]

yep. you just cant top the strop

like 'you cant stump the trump'?
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