Re: Automation Motorsport World Endurance [DISCUSSING RULES]
Sillyworld wrote:That is correct, you can participate in one, two or even three classes.
but i wont be able to get the first 2 titles am i?
Sillyworld wrote:That is correct, you can participate in one, two or even three classes.
koolkei wrote:Sillyworld wrote:That is correct, you can participate in one, two or even three classes.
but i wont be able to get the first 2 titles am i?
Sillyworld wrote:
Of course you will. Let's suppose your cars end up in the top 2 places overall (an AGTE and an AP1). That means you will be winning the next titles:Manufacturer's World Endurance Champion
World Endurance champion car
Gran Touring world cup
Endurance Prototype world cup
You'll win the manufacturer title unless someone get more points than you (probably using 3 cars and ending in good position). I thought of using the average points (every car's points divided by the number of cars) but that will be unfair, because if someone enters with only one car and wins the world title, that someone will automatically win the manufacturer title as well, even if others made 3 good and well rounded cars.
koolkei wrote:i dont see much more rules to discuss. when will the entries be opened?
Supercharged
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UMGaming wrote:Is there a year limit on the engine's for the production model and race model of the AGTE class?
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Leonardo9613 wrote:Just had a look into the calculations, they seem adequate, with only one issue: the car seems to crash far too often. There were three consecutive laps in which the cars crashed in the example you sent. That is far from realistic. And one other thing, the car went to the pits and got repaired at the very last lap. I don't think any driver ever would do that.
Also, I see that fuel weight and tyre wear don't influence the lap times at all. I tried to simulate these before and they are indeed a big pain in the ass, so I won't complain about not including them.
Edit: Just noticed the fuel pressure indicator, I reckon you meant litres per lap, rather than litres per second.
Supercharged
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Sillyworld wrote:Leonardo9613 wrote:Just had a look into the calculations, they seem adequate, with only one issue: the car seems to crash far too often. There were three consecutive laps in which the cars crashed in the example you sent. That is far from realistic. And one other thing, the car went to the pits and got repaired at the very last lap. I don't think any driver ever would do that.
Also, I see that fuel weight and tyre wear don't influence the lap times at all. I tried to simulate these before and they are indeed a big pain in the ass, so I won't complain about not including them.
Edit: Just noticed the fuel pressure indicator, I reckon you meant litres per lap, rather than litres per second.
Yes! I still have some balancing to do, specially with the probabilities of minor accidents, because as you said, those happen very often! And the pit stop on the last lap is a really pain in the ass as it can make you lose the race. Those are really easy fixes, so I think the final version of the spreadsheed will be available maybe next sunday o next monday.
I can try to add the fuel weight and tyre wear as well (I just first need to know how those will affect the lap times), but those calculations will be implemented in the next version of the spreadsheet (in another competition) along with some pit strategy options.
That indicator (1.1401 liters per second) actually means the flow rate at wich the tank fuel is refueled. According to the FIA WEC rules, the fuel should be pumped from a height of 1 or 2 meters through a pipe of 2.5 inches.
EDIT: Today VMO updated his old mods. I personally checked most of them, and the cooling multiplier seems alright (in the same ballpark as other custom mods and vanilla grills).
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UMGaming wrote:also noticed that the lap counter doesn't change (stay's at 440 laps for me)
Leonardo9613 wrote:for that you would need to add or remove lines, he cut the calculations when the 24h had passed as there was no need to know what the car would do after those.
Leonardo9613 wrote: About tyre wear, you'd rather not mess with those, they really are a nightmare [...] Anyway, I don't think it is worth the bother for a sheet based challenge.
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