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V6 Supercar's Season 1 (closed untill further notice)

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TrackpadUser

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Post Sun Jul 05, 2015 12:38 pm

Re: V6 Supercar's (Engine stage)

Well, with the cost limits, you can be pretty generous on the quality sliders of the car and still be under the limit.

And V6s are quite compact, so it isn't much of an issue in most bodies.
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nialloftara

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Post Sun Jul 05, 2015 12:41 pm

Re: V6 Supercar's (Engine stage)

I'm aiming to have my v6 be in compliance with the v8 supercar regulations on everything but cylinder count.
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Sayonara

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Post Sun Jul 05, 2015 2:12 pm

Re: V6 Supercar's (Engine stage)

5.0 litre V6 running a 10:1 compression ratio and limited to 7500 RPM?
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nialloftara

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Post Sun Jul 05, 2015 2:20 pm

Re: V6 Supercar's (Engine stage)

Yup, and around 650 hp.
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strop

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Post Sun Jul 05, 2015 2:53 pm

Re: V6 Supercar's (Engine stage)

I'm happy that you're doing that... hoping for a good spread so my max performance, super expensive, max HP engine can fill that part of the spectrum :P
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Lordred

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Post Sun Jul 05, 2015 2:55 pm

Re: V6 Supercar's (Engine stage)

I haven't submitted yet, waiting to hear back :) But I plan to have one of the less expensive motors up for option :)
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UMGaming

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Post Sun Jul 05, 2015 3:04 pm

Re: V6 Supercar's (Engine stage)

Lordred wrote:For shorting your nameing conversion, but to still be easy on you.

Would you accept "V6SC-(Username)-Family" / "V6SC-(Username)-Variant" for the engine submission?

If so, I would like to submit a motor by LHE for this competition.

The 2015 X6-P16-XR-81.2P


that is fine just instead of family and variant, give your engine a name
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Sayonara

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Post Sun Jul 05, 2015 4:17 pm

Re: V6 Supercar's (Engine stage)

Dumb question: why is Mt. Panorama (Bathurst) not included in the track list?
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Tycondero

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Post Sun Jul 05, 2015 4:46 pm

Re: V6 Supercar's (Engine stage)

Ok, so one thing that is absolutely vital IMO to get clear. Is the cost displayed in both production units and money units for each stage or the total package of car and engine together? Because if people start making virtually speaking 10,000 money units engines that will not leave much for the car if that is limited to 12,000 money units.
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strop

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Post Sun Jul 05, 2015 5:37 pm

Re: V6 Supercar's (Engine stage)

The car limit is 120000 money units, so as trackpaduser replied to my query, it's unlikely to be an issue.

I would still like clarification on it though!
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UMGaming

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Post Sun Jul 05, 2015 6:05 pm

Re: V6 Supercar's (Engine stage)

strop wrote:The car limit is 120000 money units, so as trackpaduser replied to my query, it's unlikely to be an issue.

I would still like clarification on it though!

tune limit is now 130000 so there's 10000 spare to allow for engine change
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UMGaming

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Post Sun Jul 05, 2015 6:07 pm

Re: V6 Supercar's (Engine stage)

Sayonara wrote:Dumb question: why is Mt. Panorama (Bathurst) not included in the track list?

Sorry I forgot about it, I will add it as the season final.
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UMGaming

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Post Sun Jul 05, 2015 6:30 pm

Re: V6 Supercar's Season 1 (Engine stage)

Sorry for not replying sooner as i live in New Zealand and Timezones so thankyou to all the users who have helped others understand the rules better.
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Riso

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Post Sun Jul 05, 2015 7:16 pm

Re: V6 Supercar's (Engine stage)

strop wrote:I'm happy that you're doing that... hoping for a good spread so my max performance, super expensive, max HP engine can fill that part of the spectrum :P


I expect most people will try to make an engine like that so I didn't and went for economy.

But Lordred seems to go a bit too far in the other direction. :lol:
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Absurdist

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Post Mon Jul 06, 2015 12:42 am

Re: V6 Supercar's Season 1 (Engine stage)

I am so, so into this. I'll start on my engine tonight :D
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