Re: Formula Automation - 1975
Let's go:
Leonardo9613 wrote:Could you explain the buying of tech pool points more clearly? I didn't really understand that.
Also, what do you mean by "price money", are you talking about the price or to prize?
Q1: Ok, basically you are just buying your team into the future. The standard year is always the current season(atm. 1975). So if you buy a +2 tech year upgrade f.e. you can now use the building year 1977.
Q2: I mean the money you win by performing well at races and in the championship.
np1993 wrote:So we can A) build an engine with a chassis to race B) build a chassis to race with someone else engine or C) make engines for others to race?
Yes.
nialloftara wrote:will production units play a part or only total cost?
Production units will be part of the total costs. One production unit will cost you 25$.
Here is a short example of a privateer team budget for one season:
Total car costs:
Chassis material costs(total car material costs minus engine material costs)...8000$
Chassis production units(total car p.u. minus engine p.u.)...250 -> 250*25=6250$
Buying an engine....7000$
Buying a +1 tech year upgrade(to use 1976 technology)....5000$
____________
26250$
Total running costs:
Car maintenance....5000$
Entering all 9/10 races....9000$
___________
14000$
Total costs:
26250$
+14000$
_______
40250$ -> the team has still 9750$ left
Hopefully this will help.

3rayman3 wrote:Will budget's roll over from the previous seasons.
Yes
mer_at wrote:Well, how would you be an engine provider?
Make an engine that costs 3.000$, sell it for 4.000? Why would the buyer not just save it under a new name, claim it as it's own and save 1.000$?
First of all, a engine supplier should never ever post his engine on the forum and won't send the file to a customer without sending the contract to me first. This should keep you save for the first season.
With regards to the seconds season: if a privateer team decides to switch to a manufacturer entry, their own engine will be checkt for similarities with previous customer engines they used. If they are pretty similar, with only small or no changes applied this will off course be penalized.
finally i have a few questions sent to me vie PM:
These $50 000 are for 1 car or 2 (like real F1 teams)?
The quality slides are 0 or i buy them (with some wins or rules), Lap times will be flat(as are in game) or there will be some random factor?
Do i have limit on Production units?
Cars with turbo will race together with N/A ?
P.S.
Can i ask you (i am new here) is there a way to change engine for saved car and how ?
Q1: Only 1 car, because with the current system there won't be a difference in time, so it wouldn't make any sense to run 2 cars.
Q2: You can use the quality sliders as you like, as long as you can effort the high production units.
Q3: There will be now random factors for now. The only that is not in the game are pit stops, as (hopefully good enough) explained in the opnening post.
Q4: No.
Q5: Yes.
Q6: Maybe someone else could answer this because i don't really have an idea what you mean.
So, hopefully i answered every question understandable. Please keep asking questions in order to make it easier to understand for you and everyone else involved.
Greets Hermann
Id: #2013113