Sat Feb 13, 2016 7:08 am by BurningBridges
Still receiving entries, and will hopefully wrap this up some time tomorrow. The race results should come up some time on sunday, but as the calculations and stats are much more complex this time, I can make no definite promises.
Concerning Steam mods, well I was a bit p****d, but at least it achieved I get the correct lap times now. That was stupid in the first race, when I realized too late that there was quite a discrepancy. Now your and my times should be the same, although the game sometimes acts up in many ways. One way to f*** up everything is to export a car, change and rename the car and then reimport again. Also some people have made two exports at different times that partially overwrite each other, this could (but need not) influence the results. What you should really not do is send two different versions of the same car that you exported and then changed for two different entries, and rely on me somehow figuring out the exact order you created them. Instead, always create two different cars that dont overwrite each other.
Looking forward myself to see the results, as there have been several good entries with different chassis and some very interesting approaches, some of them even very amusing. Some people tried to maximize fuel efficieny, some others have tried something radical. So far there seems to be no "best" chassis either, which is good. Turbos and NAs are pretty close after pit stops, though turbos hold a minimal edge.