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Car Body Format Changes

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thecarlover

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Posts: 653

Joined: Wed Oct 07, 2015 2:50 am

Location: Ottawa, Canada

Cars: Not the 2011 Porsche 911 Turbo Cabriolet in the photo.

Post Sat Mar 26, 2016 2:21 am

Re: Car Body Format Changes

I'm having issues where some of my bodies end up with a negative passenger volume and therefore 0.0 comfort. Is there any solution to that issue? The body boxes appear to be set up properly, as does the cargo volume.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

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TrackpadUser

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Joined: Tue Dec 09, 2014 3:20 pm

Location: Montreal, Canadia

Cars: 2006 Suzuki Swift+

Post Sat Mar 26, 2016 4:24 am

Re: Car Body Format Changes

Could you send me the car's in-game files by PM?

I could try to see what is the problem. I know Felgen had issues at some point with the van but IIRC this was due to an improperly set upper body box, which resulted in negative passenger volume since it had CargoSubstracts set to true, but it doesn't sound like the issue you are having.

Edit: If anyone else has similar issues, use the ToggleBounds() command and make sure all the boxes are the right color, as it will say in the console right after you enter the command.

3DSmax sometimes fudges up the order of the materials when exporting, and since those boxes are transparent it's not as obvious.
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