Page 1 of 1
Modelling wing

Posted:
Mon Aug 03, 2015 8:44 pm
by vmo
How can I model a wing in 3ds max?
Because I modeled a wing, but when I try to put into the body, the UVMesh appears red, and I can't put into the body.
Re: Modelling wing

Posted:
Tue Aug 04, 2015 1:25 am
by Felgen
It most likely has to do with the placement of the UV mesh. I could send you one of my wings (not the Le Mans one; since that's Vanilla content, I do not own the copyright to it), so you can see how to make one.
Re: Modelling wing

Posted:
Tue Aug 04, 2015 1:38 am
by vmo
Felgen wrote:It most likely has to do with the placement of the UV mesh. I could send you one of my wings (not the Le Mans one; since that's Vanilla content, I do not own the copyright to it), so you can see how to make one.
OK. Do it, please.
Thanks.
Re: Modelling wing

Posted:
Tue Aug 04, 2015 3:54 am
by Felgen
Others can use this as well, if they want to have a closer look at how to make a wing. So far, all the vanilla wings are made by me and Wizzy, and all the wings on Steam are made by me and Kubby. Would love to see wings from other people.

Re: Modelling wing

Posted:
Tue Aug 04, 2015 4:01 am
by vmo
Felgen wrote:Others can use this as well, if they want to have a closer look at how to make a wing. So far, all the vanilla wings are made by me and Wizzy, and all the wings on Steam are made by me and Kubby. Would love to see wings from other people.

Thanks.
Re: Modelling wing

Posted:
Tue Aug 04, 2015 6:13 am
by vmo
I tried to put a square, but doesn't work.
Look my wing:
Re: Modelling wing

Posted:
Tue Aug 04, 2015 10:00 am
by Felgen
Your file will not open in 3Ds Max 2011.
Re: Modelling wing

Posted:
Tue Aug 04, 2015 11:25 am
by vmo
Felgen wrote:Your file will not open in 3Ds Max 2011.
Ok. Here in 2011 version:
Re: Modelling wing

Posted:
Fri Aug 07, 2015 7:30 am
by vmo
I can't put the wing in the car, because the UV part appears red and vertical ever, inclusive in the sedan trunks.
Re: Modelling wing

Posted:
Mon Aug 10, 2015 6:06 pm
by BassixDnB
I've got a wing made.
On the UV portion of the wing (the flat part) make sure to put an Unwrap UVW on it.
Here's the best way to make the UV work:
- Make the wing
- Select the face of the wing that will be in contact with the car
- Go into edit poly, and click "Detach"
- Make it detach as a clone, and you have a planar shape that matches perfectly with the base of the wing.
- Add Unwrap UVW to this object.
- Profit.
Re: Modelling wing

Posted:
Mon Aug 10, 2015 8:56 pm
by vmo
BassixDnB wrote:I've got a wing made.
On the UV portion of the wing (the flat part) make sure to put an Unwrap UVW on it.
Here's the best way to make the UV work:
- Make the wing
- Select the face of the wing that will be in contact with the car
- Go into edit poly, and click "Detach"
- Make it detach as a clone, and you have a planar shape that matches perfectly with the base of the wing.
- Add Unwrap UVW to this object.
- Profit.
Thans for the help, mate!
Edit: when I make the detach, I need to detach from the object and as a clone, no?
Re: Modelling wing

Posted:
Wed Aug 12, 2015 6:55 am
by BassixDnB
vmo wrote:BassixDnB wrote:I've got a wing made.
On the UV portion of the wing (the flat part) make sure to put an Unwrap UVW on it.
Here's the best way to make the UV work:
- Make the wing
- Select the face of the wing that will be in contact with the car
- Go into edit poly, and click "Detach"
- Make it detach as a clone, and you have a planar shape that matches perfectly with the base of the wing.
- Add Unwrap UVW to this object.
- Profit.
Thans for the help, mate!
Edit: when I make the detach, I need to detach from the object and as a clone, no?
Yes! If you like, I can send you my .max file (it's 2013).
VMO:
I've downloaded your .zip and took a look at it.
All you need to do is select "Plane01" and add the "Unwrap UVW" modifier to it. Then, export the wing and the plane as separate .KJC files (I assume you already know this), and you should be set. Also, I am 99% sure you already know this, but Y=0 is the car surface, not X=0 or Z=0.
Re: Modelling wing

Posted:
Sat Aug 15, 2015 9:01 pm
by vmo
I can make the UV correctly, but in the game, I can't put into the car.
Re: Modelling wing

Posted:
Sun Aug 16, 2015 7:32 am
by BassixDnB
Is the UV mesh flat? Does it have an "Unwrap UVW" modifier on it? Is it at y=0?
Re: Modelling wing

Posted:
Sun Aug 16, 2015 9:02 am
by vmo
BassixDnB wrote:Is the UV mesh flat? Does it have an "Unwrap UVW" modifier on it? Is it at y=0?
Look this: