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Maffc's 3D Stuff updated 02/10/2015

PostPosted: Fri Jan 30, 2015 12:17 am
by maffc
Hi All

All my current mods have now been incorporated into the game as vanilla content. I am therefore removing the download links, but I'm leaving the entries in place for posterity;) . Thank you all for your comments.

1970s Wedged Saloon
My first mod is inspired by the Leyland 18-22 Series, (AKA Leyland/Austin Princess).
http://www.automationgame.com/phpBB3/viewtopic.php?f=38&t=5544&p=60427#p60427

1980s Boxy Supermini (Added 28/03/2015, Updated 16/04/2015)
My Second mod is inspired by the 1980s Fiat Panda.
http://www.automationgame.com/phpBB3/viewtopic.php?f=38&t=5544&start=40#p67898

1950s Small Saloon (Beta Added 07/05/2015)
My Third mod is inspired by the 1950s Austin A30/35.
http://www.automationgame.com/phpBB3/viewtopic.php?f=38&t=5544&p=71894#p71894

1940s+ Domed Taillights and Indicators (Added 31/05/2015)
http://www.automationgame.com/phpBB3/viewtopic.php?f=38&t=5544&p=72860#p72860

Feedback is welcomed and I hope you Enjoy

regards

Maffc

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 12:19 am
by willempjuh2000
Ooooh YES! :D
Looks great!

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 12:25 am
by Weasel
great stuff. Thanks fot sharing it with us.

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 12:38 am
by 8bs
Fckin awsome!!!!

thanks!!

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 12:54 am
by necronassassin
okay that's awesome :D

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 1:25 am
by adamd
Fantastic, old British crap deserves more recognition. :P I smell Allegros and Montegos in the future...

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 1:33 am
by NormanVauxhall
Wow... seriously wow... extraordinary work on that! :o

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 2:45 am
by WizzyThaMan
Really like this! Good job man!

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 2:50 am
by conan
I couldn't resist. :D

Image
Thank you Mario! But our Princess is in another workshop.

Thanks NormanVauxhall for idea.

btw, it's such a great body, thanks for spending time and effort on this! :)


EDIT: I don't know if that how it is, but it seems to me that this car produce downforce even without any aerodynamic aids.

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 3:58 am
by maffc
1970s Wedged Saloon ***Please note this mod is no longer available for download as it is included in the base game***
My first mod is inspired by the Leyland 18-22 Series, (AKA Leyland/Austin Princess).
It comes in 16 variants across 3 wheelbase sizes.
Image

The Medium sized car is based on the IRL car, which was designed to be a Hatchback, but BL management decided it should be a saloon.
Extract Zip contents to \Automation\assets\meshes\cars\Front\Small
It comes with 6 variants
2 Door Coupe
4 Door Sedan
3 & 5 Door Hatchback
Wagon
Light Van
Image


The Larger variety is essentially the medium car with a scaled up wheelbase and some design tweaks to the nose.
Extract Zip contents to \Automation\assets\meshes\cars\Front\Large
This pack comes with 3 variants.
2 door Coupe
4 door sedan
5 door Hatchback (which will morph into a reasonable Wagon.)
Image

The small pack is also the medium car but scaled down. Although some design elements were pinched from the Austin allegro it is not completely inspired by it, so will have plenty of inaccuracies if compared to it.
Extract Zip contents to \Automation\assets\meshes\cars\Front\Small
This pack comes with 7 variants.
2 Door Coupe
4 Door Sedan
3 & 5 Door Hatchback
3 & 5 Door Wagon
Light Van
Image

I Hope you enjoy.

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 4:38 am
by TrackpadUser
For the lift calculations, try this: https://automationgame.com/gamefiles/Au ... lator.xlsx

This is what the link in the tutorial vid should be pointing to.

Edit: Looked at the car, you did a very nice job. The morphing works fairly nicely and with some fine tuning it will be perfect.

As for the models, The shape of the rear wheel well is slightly weird. I would also recheck the smoothing groups on the hood, because you have visible seams on a seemingly flat surface.

But apart from that, it is a very well done car mod. Better IMHO than my first release of the mini-truck.

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 6:17 am
by supraman
wow this looks amazing!

gunna try playing with this later tonight.

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 8:26 am
by Leonardo9613
Great car, Maffc!

You really made a superb job in this one, thank you very much.

However, as Conan pointed out, you should have a look at those downforce values. Also, the bonnet level morph, which you had trouble to make useful, can't really be picked on my game. Did you give up on that or is it a little bit tricky?

Re: Maffc's 3D Stuff

PostPosted: Fri Jan 30, 2015 8:26 am
by nautacx
Cool...

I want this body now

Re: Maffc's 3D Stuff (Updated 29/01 20:18GMT)

PostPosted: Fri Jan 30, 2015 8:38 am
by maffc
Thanks Conan for pointing out the "freebie" downforce. It was a Schoolboy error :oops: - C&P positive values into the LUA file instead of negative ones.

Trackpaduser, Thanks for the feedback.
Wheelwell - The actual car IRL had squared off arches. The chassis assets in game seem to be geared for rounder arches so I attempted to taper the inside to go from squared to round to hide the discrepancy. Is it this that you think is a bit weird? Lemme know pls.
Hood - the model actually has an ever so slight hump in the centre so the smoothing effects were intentional. I am considering removing the hump as part of refining the morphs as it kind of spoils one I had intended, but not implemented.