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A-team/Scooby Doo van

PostPosted: Sat Nov 15, 2014 8:59 pm
by np1993
I know a panel van isn't exactly an Enzo Ferrari, but I felt like automation could use a hefty, high drag, low aerodynamics, land whale. Its still a work in progress (downloaded 3DS max 4 hours ago) and am still learning how to do everything. It obviously needs more detail and 100 other things.

Tell what you think so far?

Re: A-team/Scooby Doo van

PostPosted: Sat Nov 15, 2014 9:38 pm
by Daffyflyer
Good start, but I'd say you shouldn't have quite as many edges on those corners you've chamfered, that's going to cause you lots of headaches later on, do the whole thing with fairly low amounts of edges first, then round corners off later :)

Re: A-team/Scooby Doo van

PostPosted: Sat Nov 15, 2014 9:48 pm
by np1993
I have it set for 5 lines on the chamfers, do you think 3 would be ideal? Any less and it looks a litte rough and choppy

Re: A-team/Scooby Doo van

PostPosted: Sat Nov 15, 2014 10:23 pm
by np1993
Added mirror and windshield as separate objects

Re: A-team/Scooby Doo van

PostPosted: Sun Nov 16, 2014 12:05 am
by strop
Something that could morph into a Chevrolet Vandura would definitely be a fine mod addition to the library!

Re: A-team/Scooby Doo van

PostPosted: Sun Nov 16, 2014 6:43 am
by np1993
Doors, Mirrors, Bumpers and Bonnet are all seperate objects from body, smoothed out funny shadows on/near fenders, smoother out bonnet

Re: A-team/Scooby Doo van

PostPosted: Sun Nov 16, 2014 11:15 am
by np1993
Not really sure what to do now, or how to move forward. I built the 'model' and I watched all the automationgame Youtube tutorials and am still stuck. The tutorials more or less flew over my head, having less then 10 hours experience with 3DS max, I am not surprised. I am uploading the .max file, if anybody here on the forum wants to take a look at it and lend some pointers, or bring it across the finish line on their own feel free. If someone does finish it and gets it to the point where it is playable, I ask you post the finished product on the forum so it can be shared.

Re: A-team/Scooby Doo van

PostPosted: Tue Nov 18, 2014 7:36 am
by np1993
Just realized that you can't post .max in the forum. PM for the .max if you want it

Re: A-team/Scooby Doo van

PostPosted: Tue Nov 18, 2014 8:18 am
by Cheeseman
You can, just plop it into a .zip file

Re: A-team/Scooby Doo van

PostPosted: Tue Nov 18, 2014 9:32 am
by np1993
Here we go, there are 3 different models, all in different stages of me screwing them up :-p van03.max is the most detailed, but i had messed around with it and might have wrecked it. Have fun/good luck, i might have bitten off more then I can chew.

Re: A-team/Scooby Doo van

PostPosted: Fri Dec 12, 2014 6:16 am
by applepi66
This needs to be a vehicle that we can stuff a 10L TT V8 into :lol: :lol: :lol:

Re: A-team/Scooby Doo van

PostPosted: Fri Dec 12, 2014 6:41 am
by np1993
applepi66 wrote:This needs to be a vehicle that we can stuff a 10L TT V8 into :lol: :lol: :lol:


If you, or somebody you know can finish it go for it. I downloaded 3DS max on a whim, made a "model" if it can be even called that and realized I have no idea what I am doing :-p I can make shapes but don't know what to do with them after that, or if I even made them out of the right 'stuff'.

Re: A-team/Scooby Doo van

PostPosted: Fri Dec 12, 2014 8:43 am
by Microwave
Offtopic, but wasn't the original Mystery Machine a Dodge A100 van, not a Vandura? :lol:

Re: A-team/Scooby Doo van

PostPosted: Mon Dec 15, 2014 2:24 am
by RevPJ
Microwave wrote:Offtopic, but wasn't the original Mystery Machine a Dodge A100 van, not a Vandura? :lol:


It was either a Dodge A series, or, an Econoline.

Re: A-team/Scooby Doo van

PostPosted: Mon Dec 15, 2014 2:37 am
by strop
Yeah, it was the A-team van that was the V8 Vandura.