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VMO's stuff (LMP1 Released!).

Poll ended at Wed Dec 31, 2014 4:41 am

Which body would you in Automation? (Is to make a body)

Mazda 787B.
3
14%
BMW M4 Coupé (F80).
3
14%
Porsche 911 (993).
7
33%
Nissan GT-R R35.
8
38%
 
Total votes : 21
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vmo

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Post Wed Dec 30, 2015 6:41 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

In the UVMap unwrap, in the rear part, I need to press hold/yes or yes only when I select collapse to?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Wed Dec 30, 2015 7:08 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

Why ingame the car looks with these polys?

Sin título.png
Sin título.png (600.14 KiB) Viewed 5239 times
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Sillyworld

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Post Wed Dec 30, 2015 7:12 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

vmo wrote:In the UVMap unwrap, in the rear part, I need to press hold/yes or yes only when I select collapse to?

Yes, but obviously before the skinning

vmo wrote:Why ingame the car looks with these polys?

Make sure you set the smoothing groups correctly.

EDIT: Also, the cars have some thin line of plastic or some materials between the windows and the car body or other windows. Even the huracan Image
Last edited by Sillyworld on Wed Dec 30, 2015 7:38 am, edited 1 time in total.
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Oskiinus

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Post Wed Dec 30, 2015 7:32 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

I KNEW IT I KNEW SOMEONE SAID HURACAN XDD
CEO of Airborne Automotive, Airborne Motor Group and Co-CEO of it's sub-brands :D
viewtopic.php?f=35&t=5895 - Thread!
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vmo

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Post Fri Jan 01, 2016 1:26 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

How can I solve this 3ds max error?

I reinstalled 3ds max a few times, I formatted the computer, and I had the same proble. (3ds max 2013 32 bits original).

When I need to export a object with a skin modifier, and I export with mesh, skeletons and bones, the 3ds max crashes, and the headlights or taillights, for example, ingame, appears a mismatch poly counter, and the game closes.

With the bodies, the morphing zones doesn't appear selected. In the GT-R body, a user exported me the body (without touching anything), with 0 errors, and the problem is solved.

error.png
error.png (641.36 KiB) Viewed 5195 times


How can I solve the issue?

I'm using windows 8.1 x64.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Sillyworld

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Post Fri Jan 01, 2016 3:23 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

I think I got that error once, (poly mismatch...). To export the thing, select only the body (not the bones, which need to be separated objects), then click export selected and export it. Now, without selecting or moving other thing, click export selected again and export the unskinned version.

If you modify the mesh, you have to re-export it (unskinned and skinned) and only the mesh, without the bones.

You can send me the file, and I can do a video showing you the process of exporting, and you can see if you're doing something wrong or if it is your computer that can't handle the process.
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vmo

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Post Fri Jan 01, 2016 3:26 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

Sillyworld wrote:I think I got that error once, (poly mismatch...). To export the thing, select only the body (not the bones, which need to be separated objects), then click export selected and export it. Now, without selecting or moving other thing, click export selected again and export the unskinned version.

If you modify the mesh, you have to re-export it (unskinned and skinned) and only the mesh, without the bones.

You can send me the file, and I can do a video showing you the process of exporting, and you can see if you're doing something wrong or if it is your computer that can't handle the process.


I followed the same steps and i Had the same problem. I sent to you a file.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Fri Jan 01, 2016 7:22 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

Why I have this black mate polys if all car materials are ECS_BODY (I make this because with all materials mapped I had the same issue; if I quit all materials, all car is pink)?

bug.png
bug.png (393.5 KiB) Viewed 5154 times
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Fri Jan 01, 2016 7:25 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

I can send via PM the car files if is necessary.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Sillyworld

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Post Fri Jan 01, 2016 7:58 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

It seems like theres something wrong with the materials assigned in 3DS max. Check if they're rear body material. And that those polygons are in the same smoothing group. and finally, and just in case, check the UV map. When I did my body sometimes small polygons of the rear ended up in the middle-part-uv-map.
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TrackpadUser

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Post Fri Jan 01, 2016 9:24 am

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

The black patches happen when two vertices are occupying the same space. Welding all vertices with a max distance of 0 should fix this.
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vmo

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Post Fri Jan 01, 2016 11:42 pm

Re: VMO's stuff (GT-R R35 RELEASED in workshop).

Montes and me I will desire a happy 2016!
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Sun Jan 03, 2016 1:47 am

Re: VMO's stuff (Lambo Huracan W.I.P).

(For my 1002 reply)

Which are the axis in the bones.lua respect the car?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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thecarlover

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Post Sun Jan 03, 2016 3:12 am

Re: VMO's stuff (Lambo Huracan W.I.P).

In the bones file, Z is forward and back, Y is up and down, X is left and right.
Car showcase thread: viewtopic.php?f=35&t=8227
Mods thread: viewtopic.php?f=38&t=8552

Image
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vmo

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Post Sun Jan 03, 2016 3:18 am

Re: VMO's stuff (Lambo Huracan W.I.P).

Thanks.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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