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VMO's stuff (LMP1 Released!).

Poll ended at Wed Dec 31, 2014 4:41 am

Which body would you in Automation? (Is to make a body)

Mazda 787B.
3
14%
BMW M4 Coupé (F80).
3
14%
Porsche 911 (993).
7
33%
Nissan GT-R R35.
8
38%
 
Total votes : 21
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vmo

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Post Wed Oct 21, 2015 10:59 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Ok.

I'm updating 3ds max to the latest patch to try if is a software problem.

UPDATE: I updated 3ds max 2013 to the latest patch, and I have the same error.

Any user, select the body, go to the modify window, and go to export selected, and export as single file and all options checked.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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maffc

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Post Thu Oct 22, 2015 6:52 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Ok, I've given it a try and I can export with no issues, this is how it looks in game right now.
Car -1.jpg
Car -1.jpg (182.73 KiB) Viewed 4554 times


At the moment you've still work to do.
- the window where the door used to be needs to be sealed up.
- the body boxes are missing, see this thread for details as they have changed since the tutorials were made http://www.automationgame.com/phpBB3/viewtopic.php?f=38&t=8095
- You need to add and define some working morphs.
- The LUA file needs to be set up with the right material assignments, you wont know what these are till after the export, 3dsmax has a habit of moving these :S

you may also want to consider re-doing the uv map to make it less obvious there used to be rear doors.

I've also attached the kjc files just in case you still can't export and would like to see your mod 1st hand
Attachments
export.zip
(455.52 KiB) Downloaded 266 times
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vmo

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Post Thu Oct 22, 2015 7:16 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Thanks! You're great!.

And yep, the car needs the boxes, but I saved without them to test.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Wed Oct 28, 2015 10:45 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Image

Car -73.png
Car -73.png (1.03 MiB) Viewed 4349 times


EDIT: the mod are available in Workshop.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Jastrzab1984

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Cars: Jeep Grand Cherokee 5.9

Post Thu Nov 05, 2015 11:22 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Please write how to instal this coupe.
Barth Motors information page
http://barthautomation.blogspot.com/
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vmo

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Post Thu Nov 05, 2015 11:44 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

The Coupe isn't finished: is the 3d file.

I need a user that can put the bones (I fixed the body issues).
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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Speedemon

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Cars: A Birel Go Kart. I can't remember the full chassis name. 4-stroke, Honda GX160, makes around 5-hp (With limiter)

Post Sat Nov 14, 2015 10:24 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Someone please help him because I want this so badly!

Good work by the way on the model! :)
"I don't care how fat I am, I am getting in that car and I am going to win" -Speedemon
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strop

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Post Sat Nov 14, 2015 10:53 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Is anybody else having difficulty getting some of the mods to install? I'm trying to get the game to detect the diffuser and canards, which are clearly in my meshes folders, but they refuse to show up!
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vmo

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Post Sat Nov 14, 2015 10:58 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

I dont had issues.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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strop

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Post Sun Nov 15, 2015 12:04 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Okay, in that case, I think I'll need your help. All your mods, as far as I can tell, work fine on my computer (after it finally updates, I did a reinstall and everything). Except for the diffuser and canard I mentioned.

With which item on the workshop were they bundled? What was the file structure? I can see them in my folders but I can't work out why they won't load for me.

EDIT: I have reinstalled and reverified all the files and I can't find the diffuser or the canards in the files downloaded from the workshop! So yeah, where on the workshop were they? Maybe I haven't even downloaded them yet.
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TofuWarrior

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Post Thu Nov 19, 2015 7:52 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Excited for the luxury coupe body! I can't shake the fact that the door is too short, and the window where the other doors used to be is the same size. :| Did it get changed, or is there just going to be a morph there?
Image
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vmo

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Post Fri Nov 20, 2015 12:29 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Thanks to Maffc for the bones and some improvements ;)

I exported the model, but I had the "classic" problem: a big and ugly pink box over the car.

How can I fix this issue?

Coming soon, I will release the coupé to steam.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Fri Nov 20, 2015 12:31 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

strop wrote:Okay, in that case, I think I'll need your help. All your mods, as far as I can tell, work fine on my computer (after it finally updates, I did a reinstall and everything). Except for the diffuser and canard I mentioned.

With which item on the workshop were they bundled? What was the file structure? I can see them in my folders but I can't work out why they won't load for me.

EDIT: I have reinstalled and reverified all the files and I can't find the diffuser or the canards in the files downloaded from the workshop! So yeah, where on the workshop were they? Maybe I haven't even downloaded them yet.


The canards and diffusers are included in the VMO Modpack 1 v1.1. Sorry for the delay.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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maffc

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Post Fri Nov 20, 2015 1:01 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

vmo wrote:Thanks to Maffc for the bones and some improvements ;)

I exported the model, but I had the "classic" problem: a big and ugly pink box over the car.

How can I fix this issue?

Coming soon, I will release the coupé to steam.


The game maps it's materials across to those of the model's, unfortunately 3ds Max likes to shuffle these so the mappings are not consistent. To get round this the Devs have put a section in the LUA file that looks similar to this

Materials = {
"ECS_BODY", --Middle
"ECS_BODY", --Front
"ECS_BODY", --Rear
"ECS_PLASTIC",
"ECS_CHROME",
"ECS_BODY", --Other body Paint
"ECS_GLASS",
"ECS_SEAM", --Middle
"ECS_SEAM", --Rear Seam
"ECS_CARGO",
"ECS_CARGO_REAR",
"ECS_BOTTOM_BOX",
"ECS_TOP_BOX",
"ECS_SEAM", --Front
"ECS_TRANSPARENT",
},
This tells automation that for this model the 1st material in the file is Body Paint, as is the 2nd and 3rd, the 4th is "Plastic", etc. Bright Pink boxes (or other body parts) are normally an indication that a material mapping is not found. (In your case I suspect you are missing entries for the top and bottom body boxes - see above)

You need to amend the LUA file so that the mappings match. The "easiest way" to do this is this.

- set your 1st material to "ESC_NOTFOUND" (this will force the material to be pink)
- save the LUA
- load your model in Automation and look for the new pink bit
- change the "NOTFOUND" entry in the LUA to be the correct value
- repeat with the next material in the list.

The above LUA extract has all the current material mapping values for bodies. I also add comments to show which section of body or seam that material belongs to, we will return to that later. In between each cycle all you need is change the year in car designer and re-click on the body. The new mappings will be applied and the pink bit should move.
Once all the mappings are correct we need to move further down the LUA to this section

ProjectionMaterials = {
Front = 2,
Middle = 1,
Rear = 3
},

This tells Automation which bit of body paint is what section of the car, this is why we make comments in the main list. Count down the list till you find the front body paint and put that number into the Front = section, repeat for Middle and Rear. Other body paint does not need to be assigned here.

Repate the process again for the following section of the LUA file, only this time we are looking for Seam materials

ProjectionSeamMaterials = {
Front = 14,
Middle = 8,
Rear = 9
},

Once this is done the correct materials will be assigned within game, fixutres can be added to the correct areas of the car and, providing the UV mapping is OK, no unexpected holes should appear.
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vmo

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Post Fri Nov 20, 2015 1:10 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Ok. I understand the 50%, but I will try. Thanks.

EDIT: I found the missing material, and I solved the issue.

The car had some bugs, that I will solve after the first release of body into Steam Workshop:
-In the rear window, between the chrome trim and body, is missing a thin body part (like the car doesn't had the chrome glass trim).
-In the rear modified part, between the rear wing and the "edited door", the texture looks strange, because i doesn't put the same paint type in the two surfaces.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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