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VMO's stuff (LMP1 Released!).

Poll ended at Wed Dec 31, 2014 4:41 am

Which body would you in Automation? (Is to make a body)

Mazda 787B.
3
14%
BMW M4 Coupé (F80).
3
14%
Porsche 911 (993).
7
33%
Nissan GT-R R35.
8
38%
 
Total votes : 21
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TrackpadUser

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Post Sat Mar 21, 2015 8:07 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

How many triangles does you vent have?

It lags my game pretty badly when placing it, and I do not have that issue with any other fixture, so I suspect it has a very large amount of triangles.
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vmo

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Post Sat Mar 21, 2015 8:28 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

trackpaduser wrote:How many triangles does you vent have?

It lags my game pretty badly when placing it, and I do not have that issue with any other fixture, so I suspect it has a very large amount of triangles.


Which vent?

Maximum 1080 polys in a one grille because with minor polys the grille doesn'r looks well.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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TrackpadUser

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Post Sat Mar 21, 2015 8:38 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

vmo wrote:
trackpaduser wrote:How many triangles does you vent have?

It lags my game pretty badly when placing it, and I do not have that issue with any other fixture, so I suspect it has a very large amount of triangles.


Which vent?

Maximum 1080 polys in a one grille because with minor polys the grille doesn'r looks well.



This one: Image

And you don't need a ton of poly for stuff to look good. It's a lot more about properly postioning your verts so you have detail were you need it. That and smoothing groups.

This fairly rounded car only has 1725 for example:

Image

Edit: An other thing to add, triangle count should be about double your polygon count. If it's significantly more than that, you probably have issues with your mesh.
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vmo

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Post Sat Mar 21, 2015 10:17 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

This vent had 900 polys.


Moderator Edit: Please... don't make a Full-Quote over you, and never ever again quote pics again, they clutter up the thread way too much. And there is no need to quote something thats just over you.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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pyrlix

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Post Sat Mar 21, 2015 11:07 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

900 Polys... dude. You know that high-poly stuff makes the game lag as hell on slower machines?

There is a reason why you should limit the poly-count on vents or grilles to about 300... And if your grille looks rubbish with lower than 1000 polies, i would honestly think about getting better in 3D Modelling.
I am far from being as good as Kubboz or Trackpaduser, my stuff is far from perfect... but my grilles and vents look good with around 250 - 300 polies. And I can see so many Loops in your Vent to remove, while not altering its look.
Image
<Killrob> you commited a lot of crimes... among others against: 1) international minimum intelligence laws 2) human rights to a brain 3) act against devolution of the human mind
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vmo

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Post Sat Mar 21, 2015 11:13 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

pyrlix wrote:900 Polys... dude. You know that high-poly stuff makes the game lag as hell on slower machines?

There is a reason why you should limit the poly-count on vents or grilles to about 300... And if your grille looks rubbish with lower than 1000 polies, i would honestly think about getting better in 3D Modelling.
I am far from being as good as Kubboz or Trackpaduser, my stuff is far from perfect... but my grilles and vents look good with around 250 - 300 polies. And I can see so many Loops in your Vent to remove, while not altering its look.


Ok. I will try to reduce the polys.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Sat Mar 28, 2015 1:45 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

News: I'm modelling the GT-R R35 body.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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willempjuh2000

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Post Sat Mar 28, 2015 2:11 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

GT-R Body :D :D :D
Name of Car Company: Halfix Cars
Owner of Company: willempjuh2000
http://www.automationhub.net/company-catalog/company/34
Established: 1946
Company ID: 1946526
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Pleb

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Post Sat Mar 28, 2015 4:39 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Personally, I would really think about revising your existing stuff first before you try and model anything else. Most of the grilles and vents from you really lag my game, and my PC isn't slow by any means, so I think you should do that first. :) My Honda Accord grille for example only has about 150 polys, but still looks decent enough, 1000+ polys is far too much.
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pyrlix

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Post Sat Mar 28, 2015 5:45 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

A ultra-pro-tip: Try getting better before starting on car bodies.

I started with my first car body after doing a few grilles, its a real pain in the butt. And to be honest, with your skill level it may end up pretty horrifying. I have severe performance problems with your fixtures, and they "only have 1300poly" or so. Probably it has a ton of tris... and i highly doubt you make a car with a reasonable poly count that will work nicely in the game.

I am currently working at some chrome stripes, they have pretty high poly count for just being stripes, but thats the issue with corners... (sub 400 on all, sub 250 on two variants)
Image
<Killrob> you commited a lot of crimes... among others against: 1) international minimum intelligence laws 2) human rights to a brain 3) act against devolution of the human mind
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vmo

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Post Sun Mar 29, 2015 2:02 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Ok. I will improve the polys.

How can I redo a grille mesh to modify the surface tab?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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vmo

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Post Mon Mar 30, 2015 11:00 pm

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Non-Saab 9-5 Grille with <200 polys:
Car -53.jpg
Car -53.jpg (340.29 KiB) Viewed 4925 times

Coming soon, I will revise the rest of grilles, but I don't know how can I redo the Collapse To/Collapse all actions.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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TrackpadUser

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Post Tue Mar 31, 2015 2:18 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

All you do is just redo the UV mapping like the first time then do "collapse to" like the first time.

Also, how many triangles?
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vmo

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Post Tue Mar 31, 2015 4:28 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

In the NON-Saab?
200 Polys.

Moderator: Quote and double post removed. Please read the rules.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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TrackpadUser

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Post Tue Mar 31, 2015 4:38 am

Re: VMO's stuff (UPDATED VERSIONS IN THE INTERIOR PAGES).

Yeah, this I know, as you said it earlier, but polygons are made of multiple triangles, usually 2.

While small variations are acceptable in automation, the triangle count should be about 2 times the polygon count, if it is significatively under of over that, you might have issues with your mesh.

The value should appear at the same place as poly count. If it doesn't, the option to enable it is at the same place as the option to enable polygon count.


Edit: For the things you did <<collapse to>>, just redo those things like if you never did them and it should work.
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