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Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Fri May 22, 2015 8:03 am
by Felgen
Just in time for the upcoming modpack. :)

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Fri May 22, 2015 12:10 pm
by titleguy1
Great job, Pyrlix! My only first-world problems are that the Sultan's rear bumper needs some morphs and that the front bumper doesn't go back far enough, as well as the bottom where the rear windshield meets the trunk isn't morphable. Other than that, great job!

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Fri May 22, 2015 1:55 pm
by Drake
Great work as always Pyrlix. :)

The number plates are a great idea and should make the cars look a bit more realistic. I especially like the "U WOT Pl8" :lol:

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Fri May 22, 2015 2:14 pm
by bowserchomp
Are OP's not able to edit their thread?

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Fri May 22, 2015 7:33 pm
by UltimateBMWfan
Drake wrote:Great work as always Pyrlix. :)

The number plates are a great idea and should make the cars look a bit more realistic. I especially like the "U WOT Pl8" :lol:


UWOTPL8?

bowserchomp wrote:Are OP's not able to edit their thread?


They are, everyone can edit their own posts. Plus, since pyrlix is a mod, he can edit any post :P

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sat May 23, 2015 1:09 am
by pyrlix
titleguy1 wrote:Great job, Pyrlix! My only first-world problems are that the Sultan's rear bumper needs some morphs and that the front bumper doesn't go back far enough, as well as the bottom where the rear windshield meets the trunk isn't morphable. Other than that, great job!


Yes there are tons of possibilities to improbe, but i did not want to have it too complex or weird so yeah. I probably forgot to skin the rear bumper though ::)

bowserchomp wrote:Are OP's not able to edit their thread?


Uhm... where is your problem :P


Next Projects: Toyta Supra Mk4 and Volvo 740ish

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sat May 23, 2015 8:03 am
by Discovolante
That sultan body makes a great russian tank.


Image

Speaking of which, can you make cyrillic exhaust/letters in the future?

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sat May 23, 2015 2:01 pm
by Drake
UltimateBMWfan wrote:
Drake wrote:Great work as always Pyrlix. :)

The number plates are a great idea and should make the cars look a bit more realistic. I especially like the "U WOT Pl8" :lol:


UWOTPL8?


One of his number plates has a reference to this meme. :lol:

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sat May 23, 2015 7:46 pm
by UltimateBMWfan
Hahahah thanks, I know, I was using UWOTPL8? as UWOTM8? and not as a question :P

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun May 24, 2015 7:02 am
by Felgen
pyrlix wrote:
titleguy1 wrote:Great job, Pyrlix! My only first-world problems are that the Sultan's rear bumper needs some morphs and that the front bumper doesn't go back far enough, as well as the bottom where the rear windshield meets the trunk isn't morphable. Other than that, great job!


Yes there are tons of possibilities to improbe, but i did not want to have it too complex or weird so yeah. I probably forgot to skin the rear bumper though ::)

bowserchomp wrote:Are OP's not able to edit their thread?


Uhm... where is your problem :P


Next Projects: Toyta Supra Mk4 and Volvo 740ish


The game needs more large 80s sedans, even though the mod community has done an awesome job with providing mid-size and compact 80s sedans. :) My next project will be a non-Opel Senator B, btw.

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun May 24, 2015 8:03 am
by pyrlix
Yeah it totally does! I am looking forward to you Senator B. Late 80s, roundish thing. Technically i can scale the 740 up or down from 4.7m to 4.3 or 5.2m length!

Also: SupraMKIV will only be a coupe variant... i am trying NOT to imagine a 4dr MkIV.

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun May 24, 2015 8:35 am
by Oskiinus
pyrlix wrote:Yeah it totally does! I am looking forward to you Senator B. Late 80s, roundish thing. Technically i can scale the 740 up or down from 4.7m to 4.3 or 5.2m length!

Also: SupraMKIV will only be a coupe variant... i am trying NOT to imagine a 4dr MkIV.


Is spoiler-less MkIV possible? :)

Image

Re: Pyrlix' 3D Department | Now featuring a big ol' bus |

PostPosted: Sun May 24, 2015 9:26 pm
by pythonis
pyrlix wrote:After days of working its time to present a couple of new and revised things!

1980 Hatchback (polonez styled) - Introduced in 1975


It comes in now 4 flavours - 5dr Hatch, 3dr Coupe, 4dr Sedan and 2dr Pickup!

Download





Am I the only one that this isnt working for in the game? I got the other one to work straight away but the lovely little one here wont load in, files look right, followed instructions :(

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Sun May 24, 2015 10:02 pm
by pyrlix
Welcome to the forums! First of all: Don't quote pictures ;)

So you have put it into the right places and its not showing up? That is weird.
First tip: Go to \Automation\assets\meshes\cars\Mid\small and delete "80HatchPyrlix" and try it again.
And do you use Steam or Standalone?

Re: Pyrlix' 3D Department | Update at Page 11

PostPosted: Mon May 25, 2015 4:19 pm
by pythonis
I use steam, tried the delete and copypasta again, no luck. Sultan works well though.