Import Blender models?
I have my logo made on blender, I was wondering if it was possible to export it in the automation directory in order to make it a usable badge. Anyone knows if it is possible and how?
Thx in advance!
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TrackpadUser wrote:You absolutely need 3DS Max to export at the very least, and that will be the case until the switch to UE4.
I am pretty sure you can import the geometry itself w/o too many problems, but I am not sure about the morphs, materials and UV maps.
Although if you can make a very nice car in Blender, I am sure a modder would be ready to help with those bits.
This tutorial explains all the important bits when its comes to making a mesh for automation.
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TrackpadUser wrote:Smoothing groups are smoothing shaders, and I would be surprised if Blender didn't have a way to set those up.
And yes, loop select does exist in MAX, IIRC you click one line/vert/poly, hold shift and then click and other line/vert/poly to select the whole loop.
As for the other things you mentioned, my offer still stand, if you can make some very nice geometry I would be ready to do the finishing touches.
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