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INstalling tracks on "Steam" Edition

PostPosted: Wed Mar 18, 2015 6:47 pm
by Cheetahjab
So. They don't read from the doc's folder anymore, So where do we put them now?

Re: INstalling tracks on "Steam" Edition

PostPosted: Wed Mar 18, 2015 6:48 pm
by Der Bayer
Documents/my games/Automation/Tracks

Re: INstalling tracks on "Steam" Edition

PostPosted: Wed Mar 18, 2015 6:49 pm
by Cheetahjab
Nevermind, found it Docs/my Games / automation / tracks got ya.

Re: INstalling tracks on "Steam" Edition

PostPosted: Wed Mar 18, 2015 6:49 pm
by Cheetahjab
Der Bayer wrote:Documents/my games/Automation/Tracks


Wow that was fast *hugs*

Re: INstalling tracks on "Steam" Edition

PostPosted: Thu Apr 09, 2015 8:36 pm
by zeeshan030
A few minor problems still remain but nothing major. Afaik automation has no concept of track width. Therefore very fast bends like Curva Vialone had to be modeled as gentle curves and not angles in the track, because otherwise our driver would hit the brakes. If you know how to do this better, let me know and I'll fix this. Approach to the finish straight could be improved but it takes a lot of time to get this right, and I had to release at some point. I want to fix by small incremental changes, but right now I am also pretty sure you will not even notice :)