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Stress/climb track

PostPosted: Fri Jan 09, 2015 11:49 pm
by vmo
Hi guys.

Today, I have a uncommon track for Automation.

The track was designed for offroad purposes, and/or try the torque of engine in the climbs (with a engine with 130NM, since the 60% of slope, the revs decrease, and in the 100% slope point, the car sounds strange: test it).

track.png
track.png (70.02 KiB) Viewed 8624 times


The track:
Stress.zip
(69 KiB) Downloaded 732 times

Re: Stress/climb track

PostPosted: Fri Feb 20, 2015 4:36 am
by TheColoredCow
Nice! Time to make shitty cars suffer :twisted:

Re: Stress/climb track

PostPosted: Sun Feb 22, 2015 10:00 am
by UMGaming
my 502.9 kph car does it in a few seconds with cooling

Re: Stress/climb track

PostPosted: Sun Feb 22, 2015 10:31 pm
by vmo
The most important in this track is the torque. A lot of torque since a low RPM revs is important,

For example, a car with 400nm between 1500-3000rpm climbs beter that a car with 500nm at 8000 rpm. But depends of the car settings.

Re: Stress/climb track

PostPosted: Thu Mar 19, 2015 12:05 pm
by tyr44
Is it not compatible with the steam edition or am I the only one who can't test my cars on it in the steam edition?

Re: Stress/climb track

PostPosted: Sun Mar 22, 2015 9:18 pm
by Tycondero
I also have problems. It does not work.

Re: Stress/climb track

PostPosted: Sun Mar 22, 2015 9:45 pm
by vmo
Tycondero wrote:I also have problems. It does not work.


I tested the track with Steam version, and works.

Only some "special" engines (low torque, low power and/or long gear relations) crash the track.

Re: Stress/climb track

PostPosted: Mon Mar 23, 2015 3:01 am
by Tycondero
vmo wrote:I tested the track with Steam version, and works.

Only some "special" engines (low torque, low power and/or long gear relations) crash the track.


I also tested it again with more powerful cars and it works, but honestly you need to serious powerful cars in order to do so. I wouldn't call cars that do not make it "special" I think it is more the opposite. I will try again with my off-road car to see whether a change in gearing will help, but this far only sportscars made the track for me.

Re: Stress/climb track

PostPosted: Mon Mar 23, 2015 4:34 am
by vmo
Tycondero wrote:
vmo wrote:I tested the track with Steam version, and works.

Only some "special" engines (low torque, low power and/or long gear relations) crash the track.


I also tested it again with more powerful cars and it works, but honestly you need to serious powerful cars in order to do so. I wouldn't call cars that do not make it "special" I think it is more the opposite. I will try again with my off-road car to see whether a change in gearing will help, but this far only sportscars made the track for me.


Yep, but I had a off-road car (with 250hp) and works.

This bug is from the game: the same error with the older versions, and the error is caused for the pendant.

Re: Stress/climb track

PostPosted: Tue May 19, 2015 12:02 pm
by LilRedRhyder
Here I thought there was something wrong with the track. I haven't yet made any cars with more than 150 hp or 150 lb-ft of torque... so it's not the track, it's the cars...

Truly,
Tex

Re: Stress/climb track

PostPosted: Tue May 19, 2015 8:33 pm
by vmo
LilRedRhyder wrote:Here I thought there was something wrong with the track. I haven't yet made any cars with more than 150 hp or 150 lb-ft of torque... so it's not the track, it's the cars...

Truly,
Tex


Depends the car settings.