Re: TrackEdit 0.11
Posted: Mon Jan 05, 2015 12:08 am
The tool is now also available on the Automationhub website!
http://www.automationhub.net/downloads/tools
http://www.automationhub.net/downloads/tools
A tycoon game made for people who live and breathe cars.
http://phpbb3.automationgame.com/
BitTwiddler wrote:You can try double clicking the jar, that sometimes works on windows. If you want you can try the early prototype of the windows launcher I wrote for it.
Just put it in the same folder as the jar, and then double click it (it's an exe) and it will do some tricky stuff to find your java install and run the jar with it.
BitTwiddler wrote:
- A track layout selector. A simulation view. Using this you can get a preview of where the car will drive IN GAME. This feature is highly experimental, the display track path may not precisely match the in game track. But on the few tests I ran, it was very close.
- Added a Track Double function. You can use it to add a flying lap.
BitTwiddler wrote:That feature is highly experimental, as I noted. Until I can get word back from the developers, I can only guess how it works.
07CobaltGirl wrote:
- The more curves used, the more the car goes off the line in-game, even though the editor line looks just fine. I updated to v0.12 but ran into the same issue. Track line in the editor looks perfect while in-game car line gets further off-track as it winds through the curves. I have no idea if there is a way to fix this.
HellBoyBG wrote:I made a track with the online creator (at that time i didn't know about your program) now i'm remodeling the track in the program, but when i open it in Automation and press START nothing happens. I get this bug for a 3rd time now. I tried other cars on the track, same thing. Tried other custom tracks - works like a charm, but on mine the car just stays at one place, the gear number (red square) disperses and nothing happens.