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Re: Automation Track Builder - a visual track editor

PostPosted: Tue May 27, 2014 2:09 pm
by ElSaico
New update!

Now the preview canvas works right away (no need to load a background first) aaaaaand... lengths! :mrgreen:
Total track length, corner length and distance from start to corner. Available in 2D and 3D (which takes slopes into account) variants.

Thank you 07CobaltGirl for the suggestion - it is a very useful thing after all.

Re: Automation Track Builder - a visual track editor

PostPosted: Tue May 27, 2014 3:16 pm
by 07CobaltGirl
Runs much smoother now! And corners are much better looking, unless they get over 125*. Then they still look sharp. I really like the distances though...super AWESOME! :)

Re: Automation Track Builder - a visual track editor

PostPosted: Tue May 27, 2014 7:10 pm
by Dragawn
Image Looks much better now! :D
Except that apparently I made my track 130meters too long...hmm, maybe my measurement of scale was off by 2-3%, maybe that can help with finding your problem: the track builder seems to take larger distances/show smaller distances on the y-axis.

I'm not so lucky that I can fix it manually I'm afraid, this thing has dozens of corners, and if each of them are slightly inaccurate, it all slowly adds up.

Re: Automation Track Builder - a visual track editor

PostPosted: Wed May 28, 2014 3:26 am
by strop
There's just one thing I want to know, and I apologise if it's been posted elsewhere, but I can't find it:

What are the dimensions, in pixels, of the background image used?

Re: Automation Track Builder - a visual track editor

PostPosted: Wed May 28, 2014 3:33 am
by Kubboz
The background image has to be 1280 x 720

Re: Automation Track Builder - a visual track editor

PostPosted: Thu May 29, 2014 2:00 pm
by 07CobaltGirl
It's listed in the Custom Track Tutorial thread (sticky at top of forum). :)

Re: Automation Track Builder - a visual track editor

PostPosted: Thu Jun 05, 2014 3:19 am
by EnryGT5
Right now i'm trying to recreate a real oval track, but i can't make it smooth enough, any tips? remember, i'm making one that's barely 2400m :?

Re: Automation Track Builder - a visual track editor

PostPosted: Thu Jun 05, 2014 7:04 am
by 07CobaltGirl
EnryGT5 wrote:Right now i'm trying to recreate a real oval track, but i can't make it smooth enough, any tips? remember, i'm making one that's barely 2400m :?


Not sure what you mean by "smooth enough" here.

While the scale is wrong on the attached track, as it should be 2414m (1.5 mile), you can see the path does not follow what the car does in the game. This track could use a bit of tweaking aside from the distance (I was off on the scale at 1px:1.3m apparently) but it is not too far off. I made Charlotte Motor Speedway a 1.8 mile quad-oval. :P While I'm sure NASCAR fans are hurling all sorts of obscenities at me right now, it is what it is. Easily fixable, and not really important for this illustration. I've spent more time editing this post than I spent making the track.
Charlotte.zip
Poor replication of Lowe's Motor Speedway in Charlotte, NC, USA.
(711.25 KiB) Downloaded 454 times

Image

The red line is not the actual car line in the game. It is an end-to-end segment only. The exit angle of the turn and start/end points of the line are all you really need to be concerned about, as that is what the red line is indicating. There are a couple on here making tracks with the editor (I think) and then placing a red line with some other program? I would like to know what they are using, but it is not the track editor line.

Feel free to give this track a go in the game. You can also import it into the editor and see what I have done, if you'd like.

Re: Automation Track Builder - a visual track editor

PostPosted: Fri Jul 04, 2014 3:37 pm
by PowerSports420
YOU ARE A GOD!

I am so glad you made this. Now my 4-mile oval is ready to go in only 5 minutes!

Re: Automation Track Builder - a visual track editor

PostPosted: Wed Jul 30, 2014 6:38 am
by ElSaico
Update!

Following a suggestion by Jakgoe, I added a "pixel mode".
With it, you can specify corner sizes in pixels, allowing the use of the background as a reference point. Very useful for visual editing.

Also featured: some important corrections of glaring architectural mistakes, I mean, optimizations, meaning the app is much smoother now (and doesn't throw a bunch of errors in the browser console, either).

Re: Automation Track Builder - a visual track editor

PostPosted: Wed Jul 30, 2014 6:56 am
by 07CobaltGirl
Gonna give it a go here in about 1 hour so I can finish up Malaysia GP and work on a few others which were requested. :) (I never thought it ran poorly at all in FF beta)

EDIT: Is it supposed to be starting with a segment visible? It never used to until you added the first one.

Re: Automation Track Builder - a visual track editor

PostPosted: Mon Feb 15, 2016 11:06 pm
by vmo
The standalone editor link is broken.

Re: Automation Track Builder - a visual track editor

PostPosted: Tue Feb 16, 2016 3:21 am
by 07CobaltGirl
vmo wrote:The standalone editor link is broken.


This is the browser-based editor, but yes the link seems to be down.

The stand-alone track editor can be found here.