EnryGT5 wrote:Right now i'm trying to recreate a real oval track, but i can't make it smooth enough, any tips? remember, i'm making one that's barely 2400m
Not sure what you mean by "smooth enough" here.
While the scale is wrong on the attached track, as it should be 2414m (1.5 mile), you can see the path does not follow what the car does in the game. This track could use a bit of tweaking aside from the distance (I was off on the scale at 1px:1.3m apparently) but it is not too far off. I made Charlotte Motor Speedway a 1.8 mile quad-oval.
While I'm sure NASCAR fans are hurling all sorts of obscenities at me right now, it is what it is. Easily fixable, and not really important for this illustration. I've spent more time editing this post than I spent making the track.
- Charlotte.zip
- Poor replication of Lowe's Motor Speedway in Charlotte, NC, USA.
- (711.25 KiB) Downloaded 750 times
The red line is not the
actual car line in the game. It is an end-to-end segment only. The exit angle of the turn and start/end points of the line are all you really need to be concerned about, as that is what the red line is indicating. There are a couple on here making tracks with the editor (I think) and then placing a red line with some other program? I
would like to know what they are using, but it is not the track editor line.
Feel free to give this track a go in the game. You can also import it into the editor and see what I have done, if you'd like.