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Razyx's Tracks

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Razyx

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Post Mon Apr 14, 2014 12:14 pm

Razyx's Tracks

Hi

Here is the Pelikan Race Track, 7984 m. of emotions.
Why the Pelikan name? you just only have to tilt your head to the left and... :D
Well the track has a mix of bumpy/flat areas also climbs and downs and, of course a looong straight.

I hope you enjoy it.
Image

Ps: Tested and working in B1354.
ED: Working in B1356.
Attachments
Pelikan PNG.zip
Update Pelikan RT PIC ingame
(657.75 KiB) Downloaded 232 times
Pelikan Racetrack.zip
Pelikan Racetrack v1.0
(607.61 KiB) Downloaded 274 times
Last edited by Razyx on Wed Apr 16, 2014 10:43 am, edited 4 times in total.
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07CobaltGirl

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Post Mon Apr 14, 2014 3:15 pm

Re: Pelikan Race Track

What graphics program did you use? Looks great!!

EDIT: Annnndddd....not working in 1355!
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Razyx

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Post Mon Apr 14, 2014 9:16 pm

Re: Pelikan Race Track

07CobaltGirl wrote:What graphics program did you use? Looks great!!

Thanks!, It's Photoshop..., not the best tool for this but when you have some practice with the eliptical tool is not that hard.

07CobaltGirl wrote:EDIT: Annnndddd....not working in 1355!

Yup :cry: I was expecting it...
I've been playing around with the values but no way.
I've found that the 35th value do not work if it's a straight of a given value (>110m). If I split the straight It also crash.
However It works with curves (I can add many), so I think it's something related with the way that values are read/handled.
I've done many tries and e.g. if you add one more value in sportiness, the sys does not crash....

Btw I've been comparing my file with your lovely track and I've noticed some little differences... sportiness = 0, and comas in the last value of variables..., but nothing changed.

Let's wait for a fix :)
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Razyx

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Post Tue Apr 15, 2014 10:21 pm

Re: Razyx's Tracks

Now that the B1356 is out (thanks devs!) and after a little update in the Pelikan Race Track, here we have another one to test our cars.

The Yunque Raceway is not a high speed track. Due to its old design and age there are some bumpy areas and a good climb close to the tunnel.., summarizing it's a good test for tameness, brakes and cornering of the cars.

Enjoy it!.

Image
Attachments
Yunque PNG.zip
Update Yunque PIC ingame
(689.69 KiB) Downloaded 228 times
Yunque Raceway.zip
Yunque Raceway v1.0
(663.79 KiB) Downloaded 259 times
Last edited by Razyx on Wed Apr 16, 2014 10:44 am, edited 1 time in total.
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Killrob

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Post Tue Apr 15, 2014 11:08 pm

Re: Razyx's Tracks

Just tried it out! Very nicely made. :)
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Der Bayer

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Post Wed Apr 16, 2014 12:08 am

Re: Razyx's Tracks

I don't know why, but I like the looks of the background images! ;) Good work!
Image
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Hermann95

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Post Wed Apr 16, 2014 1:10 am

Re: Razyx's Tracks

Your tracks look very nice. I would like to use your secind track for the Automation World Series because all the tacks i have so far are more on the top-speed side.
If it's ok for you it would be a 1000km race.
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Razyx

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Post Wed Apr 16, 2014 7:47 am

Re: Razyx's Tracks

Killrob wrote:Just tried it out! Very nicely made. :)

Der Bayer wrote:I don't know why, but I like the looks of the background images! ;) Good work!


Thanks guys!. I'm glad you liked it.., and I hope that you don't mind if I take some graphic elements of yours, you know better integration.. :)

Hermann95 wrote:Your tracks look very nice. I would like to use your secind track for the Automation World Series because all the tacks i have so far are more on the top-speed side.
If it's ok for you it would be a 1000km race.


Thanks Hermann95, and help yourself :). The tracks are for the community so no problem.

I've been a bit busy finishing the last track; Mantra Speedway.

This track is composed by a fast sector (almost any car should reach its top speed here) and a mixed one. The 1st timer will give you the quarter mile.
Image

Enjoy it!.
Attachments
Mantra Speedway.zip
Mantra Speedway v1.0
(637.9 KiB) Downloaded 258 times
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Razyx

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Post Tue Apr 22, 2014 9:21 am

Re: Razyx's Tracks

Here it comes the Solstice Race Track, something close to an F1 track, long and fast where the engine power will give you the edge. There's also some slopes and bumpy areas on the way.

Image
Enjoy it!.
Attachments
Solstice Racetrack.zip
Solstice Racetrack v1.0
(436.84 KiB) Downloaded 247 times
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Jakgoe

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Post Tue Apr 22, 2014 10:21 am

Re: Razyx's Tracks

The problem I have with this track is the proportions. The corners and straights are set up like in a 1-2 mile-long course, but the total length is nearly 8 miles!
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Razyx

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Post Wed Apr 23, 2014 12:51 am

Re: Razyx's Tracks

Jakgoe wrote:The problem I have with this track is the proportions. The corners and straights are set up like in a 1-2 mile-long course, but the total length is nearly 8 miles!

Yep, maybe I missed a couple of sharp corners (and probably it should be shorter) but I made it thinking in racing/testing powerful cars (engines >800hp).
I also think that is good a variety of tracks.
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Razyx

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Post Wed Apr 23, 2014 1:23 pm

Re: Razyx's Tracks

The next one is a twisty track, Mustard race track. Brakes, suspension, etc will have to work like a clock. Tameness should be key here.
I've added the banking 'through' the kerbs and... not anymore :lol: (that 'good idea' took ages).
Image

Enjoy it!.
Attachments
Mustard Racetrack.zip
Mustard Racetrack v1.0
(537.35 KiB) Downloaded 232 times
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07CobaltGirl

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Post Wed Apr 23, 2014 3:43 pm

Re: Razyx's Tracks

Just thought I'd share some feedback with you. Here are my times on some of your tracks. All of your tracks are very well made! I think I like Mustard the best. Your "good idea" is a great touch! I need to figure out how to make my tracks look half as good as yours!

Image
Image
Image
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nialloftara

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Post Wed Apr 23, 2014 4:28 pm

Re: Razyx's Tracks

Totally not a 1992 BRC 1800cc turbo car.
Attachments
brc.jpg
brc.jpg (219.36 KiB) Viewed 7116 times
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Razyx

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Post Fri Apr 25, 2014 7:20 am

Re: Razyx's Tracks

07CobaltGirl wrote:Just thought I'd share some feedback with you. Here are my times on some of your tracks.


Thanks 07CobaltGirl. Now while trying to make an all-rounder car for Bavarian Challenge I've seen that Mustard and Yunque tracks are very useful in that matter.
The Pelikan is also interesting because it's very sensitive with aerodynamics and drivetrain/power engine tweaks.., e.g., you can be improving your times in the first tracks and then a new test in the Pelikan and... holy cr.p! hehe.

07CobaltGirl wrote:All of your tracks are very well made! I think I like Mustard the best. Your "good idea" is a great touch! I need to figure out how to make my tracks look half as good as yours!

Thanks. Well I guess you could make it with Gimp. You need some textures (or patterns) and fill the layers (the track, sand banks, background,etc) and then some details :) .
You just need patience, try things here and there and... practice (lots I'd say).

nialloftara wrote:Totally not a 1992 BRC 1800cc turbo car.

Really good time there. Actually it would be better lap time that my BRC 1100 car..., but I've tried to balance it through almost all the tracks available.
Maybe I've made a shit car (again)... or not haha.
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