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Re: How to build Custom Tracks

PostPosted: Thu Apr 10, 2014 6:20 am
by Killrob
Heyya! The problem is that you are running on imperfect bumpy asphalt: "Sportiness = {2}," should be "Sportiness = {0},"

Re: How to build Custom Tracks

PostPosted: Thu Apr 10, 2014 6:24 am
by 07CobaltGirl
Yep! That was the problem! Thank you. :)

Next question. Is there a way to make the car start and run a straight on an angle? I made the track with about a 30 degree angle (it is part of a motor speedway), but changed it to 0 degrees because I couldn't figure out how to set a starting angle.

Re: How to build Custom Tracks

PostPosted: Thu Apr 10, 2014 6:29 am
by Kubboz
07CobaltGirl wrote:
Next question. Is there a way to make the car start and run a straight on an angle? I made the track with about a 30 degree angle (it is part of a motor speedway), but changed it to 0 degrees because I couldn't figure out how to set a starting angle.


It's not yet possible.

Re: How to build Custom Tracks

PostPosted: Tue Apr 22, 2014 7:27 am
by SirStonelouse
Passwrd wrote:
OCAdam wrote:I'd be willing to bet somewhere you accidentally didn't type something correctly, but since Notepad won't show code error (while Notepad++ obviously will), you'll have some issues. Even with N++, I had errors due to silly mistakes.


That's actually more likely... I take it back it probably has nothing to do with encoding with BOM, you just have to be very precise and actually end your lines with brackets :lol:


it looks like there is indeed a problem with the stock windows editor, i got the same error when i created my first track with it.

i then just copy and pasted the track into n++ and the error was gone.

Re: How to build Custom Tracks

PostPosted: Sun Apr 27, 2014 2:53 am
by vmo
Can I use the values of Bobs Track Builder?

Re: How to build Custom Tracks

PostPosted: Sun Apr 27, 2014 3:09 am
by Der Bayer
I'm not familiar with Bob's Track Builder. Which values do you get from that?

Re: How to build Custom Tracks

PostPosted: Sun Apr 27, 2014 4:39 am
by SirStonelouse
besides, in your description you write that we should start with a straight piece of track.
when building the nardo oval i found that it works with a curve as well.
can i assume that its safe to use curves as the first piece of track or do you think it may cause any kind of bugs?
furthermore i've also found out we can use decimal fractions for example in the banking.
do you reckon they also safe to use?

thanks for your help!

Re: How to build Custom Tracks

PostPosted: Sun Apr 27, 2014 4:44 am
by Der Bayer
I cannot guarantee that a curve at the beginning works, but usually it should. Just try it out, if it doesn't, add a short straight, no one will notive that. :)

Decimals for banking, corner radius and angle, straight length, tameness factor and slopes will work, yes.

Re: How to build Custom Tracks

PostPosted: Wed May 21, 2014 8:16 pm
by eecer
So I was thinking about building the Nürburgring, but I see that you use whole numbers for pixel/meter. Is it possible to have the image be larger then 1280x720, or can you have pixel/meter be decimals? If not, any ideas on when you will be increasing the image size that can be loaded and generate it to fit to screen?

EDIT: I am an idiot, just looked over how you have it set in the script and realized you already have a fraction set. Starting my work on the Nürburgring now.

Re: How to build Custom Tracks

PostPosted: Wed May 21, 2014 8:28 pm
by Der Bayer
I haven't tried anything else than 1280x720, maybe different sizes are scaled automatically to that size (?).

I hope you want to make the GP track of the Nürburgring and not the Nordschleife (that one already exists). ;)

Re: How to build Custom Tracks

PostPosted: Wed May 21, 2014 9:11 pm
by eecer
Well I was planning on doing the Nordschleife, I don't see it on the forums although I haven't dug through too much. I guess I'll just be building the GP.

Re: How to build Custom Tracks

PostPosted: Wed May 21, 2014 9:16 pm
by Der Bayer
I've done the Nordschleife but called it "Green Hell". It's available for download in the test track sharing forum.

Re: How to build Custom Tracks

PostPosted: Wed May 21, 2014 10:13 pm
by eecer
Wow that looks fantastic, Great work! and thank you. I'll have to work on the GP.

Re: How to build Custom Tracks

PostPosted: Thu Jun 05, 2014 7:57 am
by Reaper392
how exactly does the rounding the track length to the nearest 0.2m work? Is the rounding applied on the 2D lengths and then the lengths are converted into 3D lengths which take into account their slope, or are the original 2D lengths converted into 3D lengths and then rounded to the nearest 0.2m?

*edit*
Also, do the distances to the split timers use the 2D length or the 3D length

Re: How to build Custom Tracks

PostPosted: Thu Jun 05, 2014 8:19 am
by 07CobaltGirl
Reaper392 wrote:how exactly does the rounding the track length to the nearest 0.2m work? Is the rounding applied on the 2D lengths and then the lengths are converted into 3D lengths which take into account their slope, or are the original 2D lengths converted into 3D lengths and then rounded to the nearest 0.2m?

*edit*
Also, do the distances to the split timers use the 2D length or the 3D length


I can't explain the .2m part, but the distances in the track editor use the 3D length. The 2D length is end-to-end regardless of height changes. The 3D length accounts for actual travel distance due to height changes.