Improving Acceleration?

Supercharged
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Re: Improving Acceleration?
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Re: Improving Acceleration?
DeltaForce wrote:I'm getting some unusual performance in my attempts at making classic muscle cars and other vehicles in game. The top speed ends up being higher than historical vehicles, but the acceleration isn't as fast. I've tried trading some speed for acceleration, but lowering the maximum speed on my gearbox doesn't do anything for the car. I've also tried using wings and other aerodynamic modifications to increase the downforce and try to increase grip, but that doesn't seem to do anything for my acceleration. In terms of the specifications I'm aiming for, it's the larger muscle cars (I'm using the large 1965 body) with engines of around 427 cubic inches and higher displacement (I'm using a 465 cubic inch engine) for the classic muscle car, and a the mid-1980s Corvette with the more modern looking mid-1980s mid-engine vehicle body.
Acceleration times are largely tied to the gear spacing, as well as top end (final drive ratio). Final drive will limit top speed, but the gear spacing will determine how fast (or economically) you will get there. Tire width and weight distribution will also dramatically effect acceleration times. Weight itself is also a consideration, but if you're talking real muscle cars, there's not a lot you can do about it short of completely gutting the interior. (it's the only thing you can actually do in game for weight reduction while maintaining any sense of legality for street use) In the real world, there are a lot of other things to reduce weights, but those definitely were also not done from the factory.
Also, as nialloftara asked, what are you comparing to? Factory times are not what you'll find on NHRA-type lists, as those are mostly aftermarket setups for the strip/street or even strip only setups.

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Re: Improving Acceleration?

Supercharged
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Re: Improving Acceleration?
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Re: Improving Acceleration?
nialloftara wrote:Open diff or automatic locker?
That's with an automatic locker. It helped lower the time by around a second or so.

Supercharged
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Re: Improving Acceleration?
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Re: Improving Acceleration?
This seems to be about where the car should be with production tires.

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Re: Improving Acceleration?
Raising the quality of the gearbox and the tires are variables that also make a big difference.
If you're really desperate, i'd go for weight reduction by lowering the quality of the interior, entertainment, and safety. I'd not expect to get THAT quick on old muscle cars though.

Re: Improving Acceleration?

Supercharged
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Re: Improving Acceleration?
As for under/over square you are already making pretty good power and under square is saving you some nose weight, I wouldn't worry about it unless you are looking to recreate engines.
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Re: Improving Acceleration?

Supercharged
Posts: 1983
Joined: Wed Feb 05, 2014 2:07 pm
Location: Northeast USA
Cars: 2006 Scion Xb
Re: Improving Acceleration?
"Centauri: The Stars Are Within Your Reach."
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Company ID: 1943047

9-Star Beta Tester
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Re: Improving Acceleration?

edit: Direct from source... viewtopic.php?f=14&t=6851&p=75665&hilit=weight+transfer#p75665 Weight transfer is calculated for acceleration after all. My suggestion still stands. May not make a huge difference as I noted earlier, but hey, nothing beats a trial.
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