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Making equipment selectable

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HolgerSalewski

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Cars: Audi A4

Post Fri May 22, 2015 1:50 am

Making equipment selectable

Here you can select an idea how the features and security feature in vehicles .

For example, you create two Katergorien : luxury and safety and divides them into 10 years steps .
example
1940 - 1950

luxury
- Glove compartment
- cigarette lighter
- ashtray
- Analogue
- FM Radio

security
- Mechanical Winker
- Electromagnetic Winker
- Mauelle horn
- Windscreen wipers
- Seat belts
- Rear-View Mirror

1951- 1960

luxury
- Electric windows
security
- Electric lights

etc.

In order to better obstruct this standard DOCUMENT FOR FUTURE generation of vehicles you can do this then click or click away as standard equipment in 1940 , 1950 ... click so similar to a installtion program .
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SeriousSimon

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Post Fri May 22, 2015 2:51 am

Re: Making equipment selectable

Well, hello there...

this sounds very.. interesting.. also.. wat?

And what made you think this topic would fit into "Car Design Sharing" aka share your car designs?
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VosNox

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Post Fri May 22, 2015 2:59 am

Re: Making equipment selectable

Wait for it....

:shock:

...There we go.
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nialloftara

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Post Fri May 22, 2015 3:12 am

Re: Making equipment selectable

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_20150521_105803.JPG (39.4 KiB) Viewed 3511 times
"take back the drag of the wheel backward crowbar of the right and take completely and progressively back, the crowbar of embriage…”
But seriously this idea, while nice in theory would needlessly add to the complexity of the game. There will be better text to explain each setting but there no room or reason to get this in depth with interior levels.
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Belcher

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Joined: Tue May 19, 2015 11:37 pm

Location: United States

Cars: Toyota Corrola

Post Sat May 23, 2015 10:58 pm

Re: Making equipment selectable

Amazing post has been shared here and the topic you have initiated is actually very interesting. Keep discussing this point we will get to some outstanding points for sure. In my next post i will share the comparison of today means of luxury to older days.
Last edited by Belcher on Thu Jan 14, 2016 11:08 pm, edited 2 times in total.
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HolgerSalewski

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Joined: Wed Feb 12, 2014 4:29 am

Cars: Audi A4

Post Tue Jun 02, 2015 4:31 am

Re: Making equipment selectable

Hello
The vehicle equipment such as luxury or security should for example . can buy on suppliers or they can develop through research itself .
the more one can obstruct vehicle equipment , the more could the prestige points steigen.bzw . the more secure a car .This would be arriving in the economic simulation determines good and make the economy more realistic simulation .

Here are a few luxury amenities :

- Burl wood equipment
- Leather steering wheel
- Central
- Air Conditioning
- Climate control
- Car phone
- Lane Departure Warning
- Parking assistance

Maybe you can open a topic where you collect vehicle equipment and then inserts .
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stm316

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Ford Focus LS (2006)

Post Tue Jun 09, 2015 3:08 pm

Re: Making equipment selectable

The equipment etc in the car interior (based on the "trim level") is open to your individual interpretation. In earlier versions of this fantastic game, it relied ENTIRELY on your imagination. You could have set standard trim as fake Seal skin if you wanted, with luxury being genuine Shark.... or not.
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