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Making equipment selectable

Posted:
Fri May 22, 2015 1:50 am
by HolgerSalewski
Here you can select an idea how the features and security feature in vehicles .
For example, you create two Katergorien : luxury and safety and divides them into 10 years steps .
example
1940 - 1950
luxury
- Glove compartment
- cigarette lighter
- ashtray
- Analogue
- FM Radio
security
- Mechanical Winker
- Electromagnetic Winker
- Mauelle horn
- Windscreen wipers
- Seat belts
- Rear-View Mirror
1951- 1960
luxury
- Electric windows
security
- Electric lights
etc.
In order to better obstruct this standard DOCUMENT FOR FUTURE generation of vehicles you can do this then click or click away as standard equipment in 1940 , 1950 ... click so similar to a installtion program .
Re: Making equipment selectable

Posted:
Fri May 22, 2015 2:51 am
by SeriousSimon
Well, hello there...
this sounds very.. interesting.. also.. wat?
And what made you think this topic would fit into "Car Design Sharing" aka share your car designs?
Re: Making equipment selectable

Posted:
Fri May 22, 2015 2:59 am
by VosNox
Wait for it....
...There we go.
Re: Making equipment selectable

Posted:
Fri May 22, 2015 3:12 am
by nialloftara

- _20150521_105803.JPG (39.4 KiB) Viewed 3876 times
"take back the drag of the wheel backward crowbar of the right and take completely and progressively back, the crowbar of embriage…”
But seriously this idea, while nice in theory would needlessly add to the complexity of the game. There will be better text to explain each setting but there no room or reason to get this in depth with interior levels.
Re: Making equipment selectable

Posted:
Sat May 23, 2015 10:58 pm
by Belcher
Amazing post has been shared here and the topic you have initiated is actually very interesting. Keep discussing this point we will get to some outstanding points for sure. In my next post i will share the comparison of today means of luxury to older days.
Re: Making equipment selectable

Posted:
Tue Jun 02, 2015 4:31 am
by HolgerSalewski
Hello
The vehicle equipment such as luxury or security should for example . can buy on suppliers or they can develop through research itself .
the more one can obstruct vehicle equipment , the more could the prestige points steigen.bzw . the more secure a car .This would be arriving in the economic simulation determines good and make the economy more realistic simulation .
Here are a few luxury amenities :
- Burl wood equipment
- Leather steering wheel
- Central
- Air Conditioning
- Climate control
- Car phone
- Lane Departure Warning
- Parking assistance
Maybe you can open a topic where you collect vehicle equipment and then inserts .
Re: Making equipment selectable

Posted:
Tue Jun 09, 2015 3:08 pm
by stm316
The equipment etc in the car interior (based on the "trim level") is open to your individual interpretation. In earlier versions of this fantastic game, it relied ENTIRELY on your imagination. You could have set standard trim as fake Seal skin if you wanted, with luxury being genuine Shark.... or not.