Re: XCR Automotive
utopian201 wrote:XCRAutomotive wrote:
*OOC*
This game shows costs in like 4 different places, and none of it is very clear, especially when I can take a material cost of around 6000 on an engine and turn it to cost like 180k...... Game needs scaling and I recall reading they will be doing more of that in the next patch.
Having said as much, don't take too much stock in "prices" as since this is early, I'm just making up a story...
Total costs includes the body cost, engine cost + the production units * 17.5 if I recall correctly
When you use quality sliders, it increases in price exponentially the more you use and I think it is possible to make a car that outperforms your LSX for less than 20k total production costs. I can tell you have used quality sliders a lot in that car!
Believe it or not though I did use them hear and there, I also tweaked some of them WAAAAY down... Mostly I'm focusing on building reliable engines. I play with the sliders a little bit but usually once I get my engine built, I turn down the sliders as much as I can until I "break" the engine... The problem is....I'm really really picky about torque curves..... like.....really picky.....makes me have to use the sliders more then I would like...
Name of Car Company: [XCR Automotive]
Owner of company: [XCR Automotive]
Established: [February 7 1968]
Company ID: [1968225]
Owner of company: [XCR Automotive]
Established: [February 7 1968]
Company ID: [1968225]